This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
The field of virtual- and augmented-reality design is rapidly being charted, and some of the talented experts involved will be sharing their learnings at the Virtual Reality Developers Conference!
Today, organizers are pleased to announce that Funomena engineer Vu Ha will be speaking at the event this November about what the studio learned in creating its pioneering AR game Woorld.
In "Designing for AR: A Postmortem on the Development of 'Woorld'" Ha will discuss how Funomena's team designed their unique augmented reality game for Google's Tango technology.
Importantly, this talk will cover key principles used to guide user interactions, and lessons learned while working to build a believable augmented space. Vu will also cover some of the engineering techniques used to visualize augmented spaces, and discuss strategies developed for coping with the unpredictability of building a reactive real-time play space in this hot mess we call "the real world."
Head over to the VRDC website now and register to attend the conference, which will feature a plethora of great VR/AR talks spanning games, entertainment, and beyond into subjects such as healthcare, journalism, travel, manufacturing, retail, live events, real estate, training, and so much more.
VRDC 2016 will take place November 2-3 at the Park Central Hotel in San Francisco. For more information on VRDC 2016, visit the show's official website and subscribe to regular updates via Twitter and Facebook.
Gamasutra, VRDC and GDC are sibling organizations under parent UBM Tech.