Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


How to better brainstorm your next game project

How to better brainstorm your next game project

June 1, 2016 | By Staff




Our sister site, GameCareerGuide, helps new developers find and build their best career path. Recently, a post from a developer and graduate student asked an important question: How do you get the most out of your dev team brainstorming sessions?

In the full feature article, Bullpup Games' Andrew Curley offers advice to fellow developers:

"Team leaders must create their own boundaries to the brainstorming sandbox.

I've found that a top-down approach works best here. Start the discussion by asking the team about their skills and broad interests - genre, tone, style - and write them down on sticky notes. The team leaders should participate in this exercise themselves, but more importantly, they must watch the situation unfold.

The game designer should be looking for patterns of repeating ideas and preferences, and the producer should take note of both the dominant and reserved personalities of the group. This information is vital to the health of the team in the pre-production phase and beyond."

You can read Curley's full post over at GameCareerGuide now -- along with a wealth of other useful advice, how-tos and postmortems for beginning developers.



Related Jobs

DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]

Assistant Profesor
DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]

Assistant Profesor
Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[04.19.19]

Technical Producer
Embodied Inc.
Embodied Inc. — Pasadena, California, United States
[04.18.19]

Lead Quality Assurance Tester









Loading Comments

loader image