The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. Both of the talks announced today will be part of the perennially popular Indie Games Summit at GDC 2016.
When the rubber meets the road in game development, what practical value does your "creative vision" really have? Red Hook Studios' Chris Bourassa believes it can light your way through the darkest depths of game dev, and he'll explain how in "A Torch in the Dark: Using Creative Direction to Light The Darkest Dungeon."
As creative director and artist on Darkest Dungeon, Bourassa will break down the creative philosophy for the game and walk through how sticking to a clearly articulated, externalized creative core guided the game's development and helped the team make the hard cuts necessary during the deepest, darkest periods of production crunch.
Elsewhere in the Indie Games Summit, Untame president Itay Keren will talk about the nitty-gritty details of designing the puzzles in Mushroom 11 as part of a talk on "Designing The Anti-Platformer: Mushroom 11's Puzzle Systems."
Join Itay for a deep dive into the puzzle design of Untame's award-winning game, with its novel mechanics that enable free-form shaping, pruning and splitting, opening up a world of unfamiliar puzzle interactions to discover and design around.
Plus, conference officials look forward to announcing many more GDC 2016 Summit sessions spanning a diverse array of game industry issues in the months ahead.
For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
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