Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 22, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

'What YouTube channels/personalities do you watch to help you make better games?'

'What YouTube channels/personalities do you watch to help you make better games?'

October 2, 2015 | By Staff

Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?

The rise of the YouTuber (and cheap capture technology) has meant that games get dissected as they're played, live on stream. And while many YouTubers don't offer much in the way of analysis, others do think carefully about games and explain their content and context.

Do any of them help you make better games?

With that question in mind, we took to Twitter to ask, and these are the responses we got.

Remember, if you're interested in participating in these conversations in the future, make sure to follow @Gamasutra on Twitter. The questions usually go out on Fridays in the late morning, Pacific time, alongside Tweets of our regular news, blogs, and original writing.

Some YouTubers are, in fact, game developers (or is that some game developers are YouTubers?)

Observing play is undoubtedly valuable:

Errant Signal got two votes of confidence; History Respawned is unique, in that academics look at the historical accuracy of games set in the past (and blog their videos on Gamasutra!)

Extra Credits is one of the most frequently cited video series by game develoeprs, so it's no surprise that it makes the list: 

And a channel that promises "in-depth reviews and analysis" gets a shout-out:

It's not a surprise, given his popularity, that the self-styled "cynical Brit" made the list:

Related Jobs

Cold War Game Studios, Inc.
Cold War Game Studios, Inc. — Remote, California, United States

Level / Encounter Designer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

QA Manager
Dream Harvest
Dream Harvest — Brighton, England, United Kingdom

Technical Game Designer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

System Designer (Player Progression)

Loading Comments

loader image