Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 26, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Apple frowns upon  Papers Please 's pixelated nudity

Apple frowns upon Papers Please's pixelated nudity

December 11, 2014 | By Phill Cameron

December 11, 2014 | By Phill Cameron
More: Smartphone/Tablet, Indie, Design, Business/Marketing

The developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature.

Papers Please launched last year to both critical and commercial success, and placed you in the role of a border inspector working for a totalitarian regime. The demands on exactly what is required for entry into your country grow over the course of the game, until you implement a full body scanner to check for explosives and contraband.

It's this scanner that Apple has deemed to be "pornographic content," according to Lucas Pope, the game's developer.

One of the things Papers Please has been praised for is its uncompromising view to making the player uncomfortable both with what they are asked to do in their role as a border inspector, as well as the choices presented to them by guards and immigrants alike. The full body scanner, with its unflattering depictions of the people filtering through your station, were one of the stronger manifestations of this.

The iPad version of Papers Please releases tomorrow, December 12.

Update: After news broke that Apple had censored his game, Pope took to Twitter on Friday to note that the company is now calling it a "misunderstanding" and asking him to resubmit the game to the App Store with its nudity option enabled.

Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
AW Studios
AW Studios — Any US City, Remote, Remote

Technical Artist
Disbelief — Cambridge, Massachusetts, United States

Disbelief — Chicago, Illinois, United States

Junior Programmer, Chicago

Loading Comments

loader image