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Video: Iterating on Diablo III's game systems

July 9, 2013 | By Staff

July 9, 2013 | By Staff
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More: Console/PC, Social/Online, Design, Video



"Solve the most important problems first."
- Blizzard's senior technical game designer Wyatt Cheng reflects on how he could have saved valuable time when iterating on system design, instead of “geeking out,” when he worked on Diablo III.

In this free GDC 2013 lecture, Cheng discusses how his team refined Diablo III’s health recovery, command input, and skills support systems that gave the 12-million selling PC hit its strong, tactical combat. Along with his analysis of what stayed and what had to go, he provides in-game demos of the early iterations of each system.

For even more on Diablo III, check out this free GDCvideo on the game's art direction with Blizzard's Christian Lichtner.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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