Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: The Unfinished Swan - From student prototype to PS3 exclusive

May 10, 2013 | By GDC Vault Staff

May 10, 2013 | By GDC Vault Staff
More: Console/PC, Indie, Programming, Design, Production, Video

Prototypes make excellent "tools for thinking." That's just one of the lessons The Unfinished Swan taught Giant Sparrow creative director Ian Dallas.

In this free GDC 2013 video, courtesy of the GDC Vault, Dallas recalls what he learned while studying at USC, and what he wish he knew while he was making the PlayStation Network game.

Session Name: The Unfinished Swan: From Student Prototype to Commercial Game

Speaker(s): Ian Dallas

Company Name(s):Giant Sparrow

Track / Format: GDC Education Summit

Overview: This is the life story of our company and our first game, The Unfinished Swan, which we released in October for the PlayStation 3. We'll talk about how we took a graduate student prototype, submitted it to festivals, negotiated a publishing contract with Sony, and spent the next 3 years figuring out how to make our game and run our company, which grew from a team of 2 to 12 by the time we shipped. Many mistakes were made, some lessons were learned, all will be revealed.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Related Jobs

Disbelief — Cambridge, Massachusetts, United States

Senior Programmer, Cambridge, MA
University of Exeter
University of Exeter — Exeter, England, United Kingdom

Serious Games Developer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
Wargaming Sydney
Wargaming Sydney — Sydney, New South Wales, Australia

Senior C++ Engineer (Gameplay Programmer)

Loading Comments

loader image