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Courtesy of the GDC Vault is a free lecture given at the Game Developers Conference 2011 by Dead Space 2 art director Ian Milham on taking EA's sci-fi action sequel "beyond horror."
Where Dead Space was accessible, believable, relatable, and immersive, Milham shares that Dead Space 2 team sought to add variety, memorability, and more character. The team did this by mixing up the colors used and adding dramatically different environment designs, enemies and "epic moments" that players would talk about and remember distinctly after the game.
Session Name: Beyond Horror: Art Directing Dead Space 2
Speaker(s): Ian Milham
Company Name(s): Electronic Arts Redwood Shores
Track / Format:Visual Arts
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.
Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.
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