Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Social games keeping Disney Interactive alive

Social games keeping Disney Interactive alive

August 8, 2012 | By Mike Rose

August 8, 2012 | By Mike Rose
    Post A Comment
More: Console/PC, Social/Online, Business/Marketing

Newsbrief: Disney Interactive continued to reduce its losses last quarter, thanks to its shift away from retail games and into social titles.

For the quarter ended June 30, 2012, Disney says results for its Interactive sector, which houses its video game business, saw improved performance thanks to the lower marketing and product development costs for retail games.

Disney Interactive posted revenues of $196 million, down 22 percent from $251 million year-over-year, and operating losses of $42 million, reduced by 51 percent compared to losses of $86 million year-over-year.

Overall, Disney saw revenues of $11,088 million, up 4 percent compared to $10,675 million year-over-year, and profits of $1,831 million, up 24 percent compared to $1,476 million year-over-year.

Related Jobs

Galvanic Games, Inc
Galvanic Games, Inc — Seattle, Washington, United States

Multiplayer Game Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior System Designer
Armature Studio
Armature Studio — AUSTIN, Texas, United States

Digital Extremes
Digital Extremes — London, Ontario, Canada

Senior Lighting Artist

Loading Comments

loader image