Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 19, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


GameCareerGuide: Hometown Challenge Ends As Geolocation Challenge Begins

GameCareerGuide: Hometown Challenge Ends As Geolocation Challenge Begins

October 26, 2011 | By Staff




Gamasutra sister site GameCareerGuide has posted the results of a challenge posed to its readers -- to create a game based on their hometown -- while beginning a new one exploring the possibilities of geolocation technology.

Home Sweet Home

GameCareerGuide challenged its readers to create a game inspired by the place in which they grew up.

The winning entries are:

Tristan Ansel T. Angeles, Freelance Game Designer, Resort Rush: Los Banos
Will Klein, Tribeca Flashpoint Media Arts Academy, Daydreams
Jamie Eloff, University of Montevallo, I Spy A Friend!
Turok Tucker, Ohio University Scripps College of Communications, 4577 Comes to Hillsville
John R Burt Jr., University of Montevallo, Jubilee Jamboree
Yassine Arif, Game Designer Junior in Ubisoft Casablanca, Fantasia: Game of Gunpowder
Michael Stephens, Ohio University Digital Media, Hilliard Heroes
Andrew Lawrence, University of Montevallo, Azalea's Treasure
Joshua Kandich, Tribeca Flashpoint, Gossip Gatherer

The full results, with details from each winner, are live now at GameCareerGuide.

Location, Location, Location

Following this recent challenge, GCG asked its readers to design a game that uses GPS functionality.

"In this latest Game Design Challenge, we ask you to design a game that uses geolocation as part of its core gameplay. Be creative! Everything's fair game as long as geolocation plays a part in the overall experience."

Full details are available at GameCareerGuide, and all readers are eligible -- and welcome -- to submit designs.


Related Jobs

Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[05.19.19]

QA Manager
Dream Harvest
Dream Harvest — Brighton, England, United Kingdom
[05.18.19]

Technical Game Designer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[05.17.19]

System Designer (Player Progression)
Bohemia Interactive Simulations
Bohemia Interactive Simulations — Prague, Czech Republic
[05.17.19]

Lead Game Designer









Loading Comments

loader image