Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 18, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamasutra Member Blogs: From Dying Genres To That Violent Game Law

Gamasutra Member Blogs: From Dying Genres To That Violent Game Law

April 27, 2010 | By Staff

April 27, 2010 | By Staff
Comments
    Post A Comment
More: Console/PC



In highlights from Gamasutra's Member Blogs, our bloggers write about dying genres, important lessons in gaming history and the recently re-introduced California violent game law.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.)

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

Here are the top member blogs for the week:

This Week's Standout Member Blogs

- The Demise Of A Genre
(Isaiah Taylor)

Member blogger Isaiah Taylor has an interesting theory on "dead" genres. He writes: "The gaming community eventually tired of the Mega Mans, the Gradiuses and even the Street Fighters. In this article, I take a look at the most popular genre, first-person and third-person shooters and question if this genre is next."

For his effort, Isaiah will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine.

- Serious War Games: Serious as Life and Death
(Shava Nerad)

"If we want serious games, maybe more of them should be about war," writes Shava Nerad. "Something more directly related to real life than StarCraft II. Context."

- Looking Back To Look Forward
(Xander Markham)

"Gaming is still in its infancy as a medium and as the possibilities of the wide world open up before the eyes of its developers and its players, new perspectives can be gained on the challenges and possibilities of the future by looking back at the past," says Xander Markham.

- Will the Attempts at Game Legislation Stop?
(EphriamKnight)

"With the Supreme Court's recent decision to review the California law, what will happen if they strike it down as unconstitutional?" asks Ephriam Knight. "Will this end all attempts at game regulation?" Probably not.

- RMT/no RMT: Do We Need a New Bartle Test?
(Shava Nerad)

In another post from Shava Nerad, she examines the implications recent success of new paid virtual items in World of Warcraft.


Related Jobs

Tangent Games LLC
Tangent Games LLC — Burbank, California, United States
[07.17.19]

Lead Engineer
Insomniac Games
Insomniac Games — Burbank, California, United States
[07.17.19]

Lead Character TD
Insomniac Games
Insomniac Games — Burbank, California, United States
[07.17.19]

Director, Art Management
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[07.17.19]

Senior Gameplay Animator









Loading Comments

loader image