Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
Is Wii U's eShop right for your game? Indies sound off
View All     RSS
July 9, 2020
arrowPress Releases
July 9, 2020
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Is Wii U's eShop right for your game? Indies sound off

August 15, 2013 Article Start Previous Page 5 of 5

Would you recommend that other developers create games for Wii U?

Rhodri Broadbent, director, Dakko Dakko Ltd., Scram Kitty

Without hesitation. It's great fun making a Wii U game. The system is plenty powerful, has a veritable toybox of controller options to play with, and unique features like Miiverse, making it a very creative platform to develop on. If you're the sort of developer who enjoys experimentation, it's an especially good fit. 

Joel Nyström, CEO, founder, Ludosity AB, Ittle Dew

I can't recommend publishing on the Wii U until I see our sales figures with my own eyes, but there is nothing in the “logistics” of things that should stop any small indie shop. I think even a driven solo developer could pull it off, really.

Ittle Dew

Emeric Thoa, lead of creative content, The Game Bakers, Squids Odyssey

I would recommend other developers to make strong choices. Everyone knows that Nintendo has a unique way of making consoles, of making games, and of selling them. If you think your game matches Nintendo's philosophy, don't go somewhere else just because there might be more potential buyers. Make games for a precise audience and reach it. 

Byron Atkinson-Jones, founder, Xiotex Studios, So Hungry

Yes, without a doubt. The time has never been more perfect for getting games on as many platforms as possible. There has also never been a time when indie developers have been so welcome on the major consoles in this way. It would be a crime to pass up that opportunity.

The way to minimize the risk to a development team is to be smart in the building of your game. If you are creating a bespoke engine, then maybe not. But using Unity, which is available for everything now, is just a smart move, and it means that I can release So Hungry on Wii U, Vita, PS3, PS4 Xbox One, PC, Mac, Linux, iPhone and iPad, and porting for each of those is not going to be a lengthy and expensive process - so why not?

Peter Thierolf, creative director, Keen Games, TNT Racers: Nitro Machines Edition

Well, that is a tough one. It is relatively easy to develop for Wii U, and not too expensive. But I would suggest looking at actual sales figures and doing proper projections before jumping onto the platform, especially if that includes system-exclusive titles.

However, I personally hold my thumbs that sales figures turn around, and Wii U turns into a viable platform for third-party releases.

Peter W. Meldahl, CEO, Rain Games, Teslagrad

Yes. And if you use Unity: Absolutely.

Article Start Previous Page 5 of 5

Related Jobs

Klang Games GmbH
Klang Games GmbH — Berlin, Germany

AI Engineer (f/m/d)
Wooga GmbH
Wooga GmbH — Berlin, Germany

Lead Game Designer
Futureplay — Helsinki, Finland

Senior Game Animator
Insomniac Games
Insomniac Games — Burbank, California, United States

Character Artist (Blendshapes Focused)

Loading Comments

loader image