Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
Is Wii U's eShop right for your game? Indies sound off
arrowPress Releases
May 25, 2020
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Is Wii U's eShop right for your game? Indies sound off

August 15, 2013 Article Start Previous Page 3 of 5 Next

As a Wii U developer, are you concerned by the console's slow sales? Why or why not?

Steffen Kabbelgaard Grønning, CEO, BetaDwarf, Forced

We are concerned yes, it has a direct impact on our potential sales, so it obviously has an impact on us. Michael Pachter recently estimated that Wii U would sell 6 million units the first year, being bumped up by titles like Pikmin 3. Additionally bigger first-party titles are coming out as well in the coming months, so that might also help.

But overall, our main focus is PC distribution via Steam, but since Nintendo has for now been extremely easy to work with, it's hard to find a reason not to port.  

Byron Atkinson-Jones, founder, Xiotex Studios, So Hungry

I’m concerned for Nintendo. I’d hate to see them pull out of the console market. Having said that, Nintendo have never really put themselves in the console race. They’ve had their own plan and stuck to it, and that’s one of the things I really admire about them. While Sony and Microsoft went head-to-head in a technical war, Nintendo stayed true to their core audience and iterated on the hardware to deliver the games that their loyal audience loves.

As a developer, obviously the larger the audience the better chance of game sales, but I’m a very small developer and I don’t have a team to support, so the current Wii U install base is more than enough for me.

Peter Thierolf, creative director, Keen Games, TNT Racers: Nitro Machines Edition

We definitely are. The sales figures right now are eye watering and it doesn't prompt developing for Wii U. At the same time, there are still not too many digital games for Wii U out there for the not-too-big-but-still-existing group of owners -- so there might be an opportunity to sell good games to a bigger fraction of the user base. Our most important metric is not hardware sales, but sales on the digital store -- something we really have much too little information about outside of asking fellow developers about their figures.

Kevin Cerdà, game designer, writer, Beautifun Games, Nihilumbra

Logically, when you release your game on certain platform, you want it to expose it to the largest possible audience. However, we are not really concerned.

Nintendo is a huge company and we are sure that Wii U sales will increase sooner or later. There are some upcoming console-seller games, like Bayonetta 2 or the new Smash Bros. that will definitely boost the number of Wii Us in the market. We will release our game before this happens but, even if it takes a long time to increase this number, Nihilumbra will still be available. We are not a triple-A company, we don't necessarily need a fast revenue.

Rhodri Broadbent, director, Dakko Dakko Ltd., Scram Kitty

No. I am a firm believer in the importance of good games and that it only takes one game to start a platform's ascent -- a Halo, a Monster Hunter, a Brain Age or a Wii Sports -- and Nintendo has a knack for finding such titles.

Not only that but sharing a platform with creative games like The Wonderful 101, Bayonetta 2, and Super Mario 3D World means we are definitely going for the right audience. This system is building a great library of games for gaming enthusiasts, and by the middle of next year I believe Wii U will have comprehensively proved its worth.

Scram Kitty

Peter W. Meldahl, CEO, Rain Games, Teslagrad

Teslagrad is not a Wii U exclusive. That, combined with the low cost of creating a Wii U version, makes us less concerned about sales. Of course, we are hoping for a big success and we believe that the console sales will go up, but for us at least, it is fortunately not a life or death situation.

Jennifer Schneidereit, game creator, cofounder, Nyamnyam, Tengami

I am not overly concerned by this, to be honest. Tengami is not exclusive to the Wii U, which means we are not only relying on just the Wii U sales to support our work. 

On top of that I think the Wii U sales will get stronger around year-three of its life cycle, and that many people will adopt it as a second console.

Both Sony and Microsoft are focusing primarily on controller-based games, which is where the Wii U can give a good counter balance with its motion and touch controls.

Article Start Previous Page 3 of 5 Next

Related Jobs

E-Line Media
E-Line Media — Phoenix, Arizona, United States

Creative Director
Question — Remote, California, United States

Senior Gameplay Engineer (Unreal Engine, Work from Home)
Question — Remote, California, United States

Senior Network Engineer (Unreal Engine, Work from Home)
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Programmer

Loading Comments

loader image