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September 20, 2019
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September 20, 2019
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Raymond Usher

Raymond Usher is a veteran of the interactive audio sector, with over 20 years of experience working with video games.

Raymond's first role in games audio was as an audio programmer at the legendary DMA Design/Rockstar North, working on several games in the GTA series (Grand Theft Auto, GTA 2, GTA 3, GTA: Vice City) before joining Realtime Worlds as Director of Audio and working on the open world sandbox title Crackdown.

Crackdown went on to win two BAFTAs, including the Best Use of Audio award, as well as critical praise from media worldwide.

In 2011, Raymond set up Euphonious, a dedicated audio specialist, focusing on creating high quality audio solutions for the new generation of game developers and emerging technologies such as smartphones, tablets and non-dedicated devices, as well as triple-A console titles.

Since then, Raymond has launched the AudioSkins service, offering an 'off the shelf' professional audio service for teams working on smaller casual, mobile, social or indie games. He has also been awarded a grant from the Prototype fund, administered by Abertay University, to create a mobile audio middleware solution for the new generation of games.

Raymond was chosen as a member of the BAFTA Audio jury, choosing the winners for the BAFTA Videogames awards in 2010 and 2012.


Features by Raymond Usher:
How Does In-Game Audio Affect Players? [04.18.12]