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August 14, 2018
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August 14, 2018
Games Press
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Kris Graft

Kris Graft is Editor-In-Chief of Gamasutra, and was previously Content Director for the Independent Games Festival. Prior to joining Gamasutra, he was Sr. Contributing Editor for the video game business websites Next-Gen.biz and Edge Online.


Features by Kris Graft:
Best of 2014: Gamasutra's Top Games of the Year [12.22.14]
Selling a game before it's 'done': Tips and insight for paid alphas [08.28.14]
The Android Microconsole Reference Guide for Game Developers [08.26.13]
Is Wii U's eShop right for your game? Indies sound off [08.15.13]
The Ouya Experience: What game developers think so far [07.22.13]
How Double Fine's happy-go-lucky designer won Kickstarter [06.27.13]
PlayStation Plus: Good for Players, But is it Good for Developers? [05.09.13]
Making Halo 4: A Story About Triple-A [04.26.13]
Third Party Developers Take on the Wii U [11.16.12]
How One Studio Saved Itself From the Downturn [10.26.12]
EA's Core Strategy: Tech, Teams, Brands [06.18.12]
The Devil's Workshop: An Interview with Diablo III's Jay Wilson [05.14.12]
The Future According to Epic's Tim Sweeney [05.07.12]
What Game Devs Want From Next-Gen Consoles [03.30.12]
Talking Copycats with Zynga's Design Chief [01.31.12]
America Invents: What The New Patent Law Means For Games [09.22.11]
Carmack on Rage [08.19.11]
Making The Games He Wants To Make: The Jon Chey Interview [07.19.11]
How Sid Meier Civilized Social Gaming [07.07.11]
Flying Into The Cloud [06.23.11]
BioWare 2011: The Doctors Speak [05.19.11]
The Strategic Evolution Of Social Gaming [04.15.11]
Meet The Man Behind The Move [03.16.11]
Capturing The Spirit Of Sesame Street [02.23.11]
A Renewed Focus: PCGA's New President Speaks [02.18.11]
The New Theory Of Horror: Dead Space 2's Creative Director Speaks [01.24.11]
Around The Block With Brian Fargo [01.14.11]
Shafer's Next Step: From Civ To Stardock [01.07.11]
Building Battle.net [11.05.10]
Not So Cryptic: Neverwinter And A Studio Reboot [08.27.10]
Activision And The Indies: How Does This Contest Work? [08.18.10]
Back To Basics With Mortal Kombat [08.04.10]
Putting the 'Epic' in Epic Mickey [07.23.10]
Going Inside The 3DS [07.09.10]
Activision: Business Is Good, And Getting Better [06.23.10]
OnLive Turned On [06.15.10]
Rebooting Medal Of Honor [05.04.10]
Interview: The Shape of God of War III [03.17.10]
Developers React: The iPad's Future [01.29.10]
Gamasutra's Best Of 2009 [12.24.09]
Reflecting On Uncharted 2: How They Did It [11.13.09]
Valve's Writers And The Creative Process [11.02.09]
Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum [10.19.09]
Racing Evolution: Forza 3 And The Changing Driving Sim [09.25.09]
Please Remain Calm: How Bungie Met The Challenges Of Halo 3: ODST [09.22.09]
Thinking Brink: Splash Damage's Console Evolution [07.31.09]
A Different Track: Frank Gibeau Talks Strategy [06.29.09]
Microsoft's Future Begins Now: Shane Kim Speaks [06.16.09]