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September 24, 2020
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September 24, 2020
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John Nelson Rose

John Rose is currently a gameplay programmer at Nihilistic Software. He has worked on children’s titles, first-person shooters, and action/adventure games as both a designer and a programmer. He is a contributing author to the 2004 book Software Engineering for Game Developers.


Features by John Nelson Rose:
Addressing Conflict: Tension and Release in Games [07.29.10]
Fewer Mechanics, Better Game [04.15.08]