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September 16, 2019
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Fumito Ueda on weaving empathy into victory in Shadow of the Colossus  
by Alissa McAloon [08.27.19]
Designer Fumito Ueda notes that he started to question the sense of accomplishment players would feel when taking down monsters during the development of Shadow of the Colossus.
Design

Get a job: Join the Heart Machine team as a Studio Manager  
by Staff [08.27.19]
Heart Machine is looking for a detail-oriented person who is incredibly organized, energetic, and quick to solve problems to join its team as a Studio Manager
Production, Recruitment

Video: The three phases of designing Episode's interactive fiction  
by Staff [08.27.19]
In this 2017 GDC talk, Pocket Gems' Michael Dawson explains how the Episode teams take a story idea and design it into a polished interactive mobile entertainment experience in three phases.
Smartphone/Tablet, Design, Video, Vault

Don't Miss: How Remedy rewrote its engine tech to make Alan Wake  
by Staff [08.27.19]
Remedy's Markus Maki and Olli Tervo break down the technical challenges of building Alan Wake and offer lessons for programmers working on game engines for large titles.
Console/PC, Programming

Mixer streamers can now earn cash for recommending Xbox Game Pass  
by Alissa McAloon [08.27.19]
Microsoft-owned streaming platform Mixer is running a new promotion that incentives its streamers to recommend Xbox Game Pass subscriptions to their viewers.
Social/Online, Business/Marketing

Playtika acquires Best Fiends developer-publisher Seriously  
by Chris Kerr [08.27.19]
Israeli social and mobile game studio Playtika has acquired Finnish mobile publisher Seriously for a reported $275 million.
Smartphone/Tablet, Production, Business/Marketing

Come to XRDC and learn how VR can have a positive impact in classrooms  
by Staff [08.27.19]
VR can be a force for good in the classroom, and at XRDC in San Francisco this October you'll hear how Yale's play4REAL Lab designed and tested a VR game aimed at preventing teen vaping!
VR, Serious, XRDC

Warner Bros. forms new free-to-play mobile studio in San Diego 1
by Chris Kerr [08.27.19]
Warner Bros. Interactive has established a new studio in San Diego that will focus on the development of free-to-play mobile games.
Production, Business/Marketing

Australian police make arrests as part of investigation into esports match fixing  
by Chris Kerr [08.27.19]
Australian police have arrested six men as part of an investigation into esports match fixing, and warned they plan to take any allegations of criminal activity within the industry very seriously.
Console/PC, Business/Marketing

'Why all of our games look like crap': One dev's lessons in art style 7
by Gamasutra Community [08.27.19]
Independent game developer Jeff Vogel knows his games aren't so pretty, but he's been successfully selling them for 25 years, nonetheless. He's got his reasons for not fixing the "problem."
Art, Design

Nintendo removes credit card payment option from Wii U, 3DS eShop in EU and UK  
by Alissa McAloon [08.26.19]
Starting in September, the Wii U and Nintendo 3DS versions of the Nintendo eShop will no longer allow customers in the EU and UK to use credit cards for purchases directly through their devices.
Console/PC

First International Gaming Summit on Mental Health set for October  
by Alissa McAloon [08.26.19]
The first International Gaming Summit on Mental Health is being held this year in Toronto, Canada to address the unique mental health challenges faced by people working in the video game industry.
Social/Online

Microsoft's Age of Empires studio will oversee the IP rather than develop games  
by Alissa McAloon [08.26.19]
The freshly founded studio aims to oversee the development of Age of Empires games at other companies rather than create new games in the franchise itself.
Production

Video: A soft skills survival guide for game developers  
by Staff [08.26.19]
In this 2019 GDC session, Certain Affinity's Richard Vogel discusses what it's like working in the games industry for over 20 years and the most important soft skills needed for success.
Console/PC, Indie, Production, Video, Vault

Get a job: Join Disbelief as a Senior Programmer  
by Staff [08.26.19]
Senior programmers at Disbelief are leaders and developers in their project. You should be comfortable working independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Blog: A primer on sound design for video games 1
by Gamasutra Community [08.26.19]
We're going to analyze a few of the audio samples created for Bite the Bullet, and how they work to support the feel of the game.
Audio, Design

Emulator aims to keep Flash games alive and kicking after official support ends 1
by Alissa McAloon [08.26.19]
An open-source emulator is in the works called Ruffle that would allow Flash games on platforms like Newgrounds to remain playable after Adobe and web browsers officially end support for Flash in 2020.
Console/PC

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Vida Starcevic [08.26.19]
Some folks from Control dev Remedy write about how they began experimenting with mocapping a studio dog, what they learned about putting pups in mocap suits, and how they might use the results.
Console/PC, Production

Blog: Five cool things about the design of Dragon Bridge
by Gamasutra Community [08.26.19]
Author of 'Clockwork Game Design' talks about some of the properties of the design, as well as the theory behind it, for his newest title, Dragon Bridge.
Design

Sponsored: How to grow your video game in Japan  
by Xsolla [08.26.19]
With more than 70 million gamers, Japan is a key market for game developers—but you need to understand the market to succeed here.
Business/Marketing