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October 22, 2020
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Don't Miss: How Insomniac built Marvel's Spider-Man to do whatever a spider can 2
by Staff [09.30.20]
Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go).
Console/PC, Design

Google's new $50 Chromecast won't support Stadia until sometime in 2021  
by Alissa McAloon [09.30.20]
Google has officially announced a streamlined and slightly cheaper Chromecast kit, but the $50 device doesn't support Google’s own game streaming service Stadia at launch.
Console/PC, Social/Online

Steam's next digital game festival takes aim at a single genre: digital tabletop games  
by Alissa McAloon [09.30.20]
Valve has announced its latest digital event: a week-long celebration of digital tabletop games and the developers that make them.
Console/PC, Social/Online, Business/Marketing

Video: The business of fair play  
by Staff [09.30.20]
In this 2020 GDC Summer session, Riot Games' Weszt Hart breaks down how "fair play" can be a useful measuring stick for how effective a Player Dynamics team is performing at a studio.
Console/PC, Design, Production, Video

Blog: Creating my facts-first game metrics website GameDataCrunch 2
by Gamasutra Community [09.30.20]
I'm working on a new website called GameDataCrunch.com, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways.
Console/PC, Business/Marketing

CD Projekt backtracks on anti-crunch commitments ahead of Cyberpunk launch 5
by Chris Kerr [09.30.20]
Cyberpunk 2077 developer CD Projekt Red has regained on its promise to avoid mandatory crunch on the long-gestating RPG.
Console/PC, Production, Business/Marketing

Lessons from a year of running Remnant: From the Ashes  
by Bryant Francis [09.30.20]
One year after the launch of Remnant: From the Ashes, creative director David Adams discusses what Gunfire Games has learned getting into the world of live games.
Console/PC, Design

Epic and Apple don't want Fortnite dispute settled by a jury  
by Chris Kerr [09.30.20]
The legal dispute between Apple and Epic Games will be settled by a judge rather than a jury, if both companies get their way.
Console/PC, Smartphone/Tablet, Business/Marketing

Sumo Group acquires development studio Pipeworks to break into the U.S.  
by Chris Kerr [09.30.20]
The deal is part of Sumo's plan to break into the U.S. market, and includes Pipeworks' 134-strong team and original properties like Prominence Poker.
Console/PC, Production, Business/Marketing

Get a job: Join Airship Syndicate as a Senior VFX Artist  
by Staff [09.29.20]
Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects.
Art, Recruitment

Don't Miss: The real story of Torchlight's music 3
by Staff [09.29.20]
In this thoughtful, detailed interview, Matt Uelmen, composer for Runic Games' Torchlight discusses the tactics he took in creating the music for the game, and his experiences on Diablo and WoW at Blizzard.
Console/PC, Indie, Audio

Blog: Which do you need - a UX designer, game designer, or both?  
by Gamasutra Community [09.29.20]
If we talk about user experience, we are at the heart of the game and that is the domain of the game designer. So who do you need: A UX designer, a game designer, or both?
Design, Production

Starting in November, Xbox Game Pass Ultimate will include EA Play  
by Alissa McAloon [09.29.20]
A partnership with Xbox and Electronic Arts sees EA's subscription-based library rolled into Xbox's existing Xbox Game Pass Ultimate membership.
Console/PC, Social/Online

Video: Designing game communities for kindness  
by Staff [09.29.20]
In this 2020 GDC Summer talk, Kitfox Games' Victoria Tran explains how developers can build game communities with inherent kindness in mind.
Console/PC, Business/Marketing, Video

Former Techland staffers reunite to form data-driven publisher Untold Tales  
by Chris Kerr [09.29.20]
A group of former Techland staffers have reunited to establish Untold Tales, a new data-driven publisher focused on single player games with engaging narratives.
Business/Marketing

Blog: Understanding detective game design - Puzzles vs. story 1
by Gamasutra Community [09.29.20]
Our first devlog is an extensive writeup of research and experimentation around the question of what makes a good detective game.
Design

WWE 2K maker Take-Two heading to trial after copying tattoo artist's work  
by Chris Kerr [09.29.20]
WWE 2K series maker Take-Two Interactive Software is heading to trial over allegations of copyright infringement after a tattoo artist claimed the company reproduced their work without authorization. 
Console/PC, Production, Business/Marketing

Blog: Historians discuss A Total War Saga: Troy  
by Gamasutra Community [09.29.20]
Historians Bob Whitaker and Kate Cook discuss A Total War Saga: Troy. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.
Console/PC, Production

Does your game have 'staying power'? 1
by Simon Carless [09.29.20]
This game discovery round up looks at what happens if you have a slow start, but your game is great. Can we all hold out hope and push for that Wandersong-style long tail?
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Volition is hiring a Senior Engine Programmer 1
by Staff [09.28.20]
Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles.
Programming, Recruitment