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January 17, 2020
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Learn how the Just Cause 4 physics systems were built at GDC 2020!  
by Staff [12.23.19]
From boat physics to weather systems, enjoy a rare postmortem look at the design of Just Cause 4's physics systems during GDC 2020 in San Francisco this March!
Console/PC, Programming, GDC

Analyst: Red Dead Redemption 2 sold 400k copies on Epic Games Store 1
by Alissa McAloon [12.23.19]
Looking at just those Epic Games Store sales, analyst SuperData says the launch failed to make as much of a splash on the storefront, at least compared to other titles that came to the store before Steam.
Console/PC

Blog: Improving resource harvesting in real-time strategy games 1
by Gamasutra Community [12.23.19]
How do we improve resource harvesting in real-time strategy games?
Design

Ethics in the video game industry: A mythbusting and scientific approach  
by Celia Hodent [12.23.19]
This article offers a perspective on ethics in the game industry from a cognitive science standpoint, while debunking certain claims. Addiction (and attention economy), loot boxes, dark patterns, and violence are discussed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Production, Business/Marketing

Video Game Deep Cuts: 2019's Best Best Best Best & Other Animals  
by Gamasutra Staff [12.21.19]
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Kongregate is hiring a Business Development Manager  
by Staff [12.20.19]
The Business Development Manager is an integral member of the Business Development team driving growth in Kongregate's publishing program.
Business/Marketing, Recruitment

CD Projekt and The Witcher author Andrzej Sapkowski settle royalties disagreement 4
by Alissa McAloon [12.20.19]
CD Projekt and The Witcher author Andrzej Sapkowski have forged an agreement that ensures CD Projekt Red can continue to use Sapkowski’s creation, ending a disagreement that sprung up last year.
Console/PC, Business/Marketing

Video: Crafting the unsettling sounds of Resident Evil 7: Biohazard  
by Staff [12.20.19]
In this 2017 GDC session, Capcom's Kenji Kojima, Akiyuki Morimoto and Ken Usami discuss their methods to create realistic high-quality sound during the production of Resident Evil 7.
Console/PC, Audio, Video, Vault

Best of 2019: Big game, small team, no crunch - Behind the success of Outward 15
by Bryant Francis, Kris Graft [12.20.19]
Nine Dots CEO Guillaume Boucher-Vidal discusses the ruthlessly efficient, crunch-free development on the sprawling open world RPG Outward -- and drops some big opinions on the old catchphrase "find the fun."
Indie, Design, Production, Business/Marketing

Panic will ship Playdate preview units to curious devs ahead of full launch  
by Alissa McAloon [12.20.19]
Panic now aims to sell developer preview units ahead of the Playdate's full launch, giving a small slice of developers a bit of a jump on any Playdate-focused projects they've got in mind.
Console/PC, Indie

Blog: Procedural texturing for hand-painted stylized character pipelines  
by Gamasutra Community [12.20.19]
This article is about my research into procedural texturing pipelines that can achieve a hand-painted look, compared to the application of proceduralism for texturing that creates realistic effects.
Design

Come to GDC for fresh insights on exploring sex and emotions through game design  
by Staff [12.20.19]
At GDC 2020 a panel of seasoned game makers from around the industry will discuss how and why they focus on these types of games in spite of the many challenges that come their way.
Console/PC, Indie, Serious, Design, GDC

Blog: Why Epic's attempt to go fee-free on Google Play is bad news 1
by Gamasutra Community [12.20.19]
Epic recently submitted Fortnite to be listed on the Play Store on the condition that it could be exempt from Google’s 30 percent fee. It was rejected by Google, but what does the move suggest?

Tencent expands 'Start' cloud gaming platform in China  
by Chris Kerr [12.20.19]
Tencent has scaled up its 'Start' cloud gaming platform in mainland China with the help of Nvidia. 
Console/PC, Production, Business/Marketing

Embracer Group acquires Little Nightmares developer Tarsier Studios  
by Chris Kerr [12.20.19]
Little Nightmares developer Tarsier Studios has been acquired by Embracer Group for around $10.5 million.
Console/PC, Production, Business/Marketing

Blog: Engaging level design for combat - Part 3  
by Gamasutra Community [12.20.19]
The final part to the series where I break down a combat level I designed and explain what tools you can use to keep your combat levels engaging.
Design

4 events that shook up the game industry in 2019 1
by Alex Wawro [12.20.19]
From the Riot walkout to Activision Blizzard's big layoffs, Gamasutra looks back and reflects on some of the more impactful events to happen in the game industry during 2019.
Console/PC, Indie

Get a job: Deep Silver Volition is hiring a Principal Writer  
by Staff [12.19.19]
The ideal candidate is adept at interactive writing and storytelling for AAA open world action games, while also being able to direct, inspire, and mentor writers and other game developers.
Production, Recruitment

Google acquires Typhoon Studios to boost Stadia-exclusive content 1
by Alissa McAloon [12.19.19]
Google is expanding its first-party development efforts through the acquisition of Journey to the Savage Planet developer Typhoon Studios.
Console/PC, Social/Online

N3twork acquires Funko Pop Blitz after NBCUniversal winds down game business  
by Alissa McAloon [12.19.19]
N3twork is taking over development and publishing of NBCUniversal’s free-to-play Funko Pop Blitz after the company made moves to wind down its game business,
Smartphone/Tablet