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February 27, 2020
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Angry Birds franchise can't prevent profits slipping at Rovio  
by Chris Kerr [02.13.20]
Profits are down at Angry Birds maker Rovio despite some growth in the company's games business.
Smartphone/Tablet, Business/Marketing

ALT.CTRL.GDC Showcase: Guilty Smells  
by Joel Couture [02.13.20]
Guilty Smells tests players' sense of smell, having them act as a food-sniffing dog seeking to hunt down those "guilty" of bringing foreign influences into American life.
alt ctrl gdc

Get a job: Square Enix seeks experienced artists, programmers, and technical artists  
by Staff [02.12.20]
We are seeking motivated and experienced artists, programmers and technical artists to work with us in Tokyo.
Programming, Art, Recruitment

Don't Miss: How composer Petri Alanko created the otherworldly score for Control 1
by Chris Kerr [02.12.20]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Video: Monitoring and validating world design data in Assassin's Creed Origins  
by Staff [02.12.20]
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's Creed Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
Console/PC, Production, Video, Vault

Xbox extends Project xCloud preview to iOS devices  
by Alissa McAloon [02.12.20]
The ongoing Project xCloud preview can now be trialed on iOS devices, though the platform's somewhat restrictive nature means it won't be identical to what's currently offered on Android.
Console/PC, Social/Online, Smartphone/Tablet

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics 10
by Kris Graft [02.12.20]
Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead.
Console/PC, Social/Online, Business/Marketing

ALT.CTRL.GDC Showcase: Ozone  
by Joel Couture [02.12.20]
Ozone puts a pair of players in gas masks, tasking them with communicating problems about their partner's breathing apparatus without being able to speak.
Video, alt ctrl gdc

GDC 2020 is proud to again donate passes to the Indie Giving charity!  
by Staff [02.12.20]
Every year GDC teams up with Indie Giving to help give back to people in need, and afford charitable indie devs who are willing to give their time and service an opportunity to attend GDC!
Indie, GDC

Ubisoft's next Prince of Persia game is a VR escape room  
by Alissa McAloon [02.12.20]
Ubisoft has unveiled its next Prince of Persia project, a VR spin on the popular escape room business dubbed Prince of Persia: The Dagger of Time.
VR

An inside look at how Bungie found and fixed Destiny 2's currency-deleting bug 1
by Alissa McAloon [02.12.20]
The post makes for a refreshingly candid breakdown of the live game management process, and how bugs can be misdiagnosed or overlooked despite a developer's best efforts.
Console/PC, Social/Online

Come to GDC for an inside look at a secret game that helped win WWII  
by Staff [02.12.20]
The story of how young women designed a game to help the Allies win WWII is remarkably well-told in Simon Parkin's new book, and now he's coming to GDC to share rare insights into the game's design!
Serious, Design, History, GDC

Chat with the developers behind Outer Wilds at 3PM EST  
by Bryant Francis [02.12.20]
Learn more about the making of The Outer Wilds in this interview with Loan Verneau and Wesley Martin starting at 3PM EST.
Console/PC, Design, Video

Ultimate Rivals dev Bit Fry Game Studios lands $3.5 million investment  
by Alissa McAloon [02.12.20]
Bit Fry Game Studios has raised $3.5 million in funding thanks to contributions from Xbox co-creator Ed Fries' 1Up Ventures and Bitkraft Esports Ventures.
Social/Online, Smartphone/Tablet

Former BioWare scribe Drew Karpyshyn joins Archetype Entertainment  
by Chris Kerr [02.12.20]
Former BioWare scribe Drew Karpyshyn has been appointed lead writer at Archetype Entertainment, the new game studio formed by Wizards of the Coast.
Production, Business/Marketing

Chat with Control's Mikael Kasurinen and Brooke Maggs at 12PM EST  
by Bryant Francis [02.12.20]
Control game director Mikael Kasurinen and narrative designer Brooke Maggs are taking your questions on the GDC Twitch channel starting at 12PM EST.
Console/PC, Design, Video

EA handing Need for Speed franchise back to Criterion 1
by Chris Kerr [02.12.20]
EA is handing the Need for Speed franchise back to Criterion Games and turning current franchise custodian Ghost Games into an engineering support studio.
Production, Business/Marketing

Fledgling mobile studio Double Loop secures $2.5 million in seed funding  
by Chris Kerr [02.12.20]
Fledgling mobile studio Double Loop Games has netted over $2.5 million in seed funding from London Venture Partners and 1UP Ventures.
Smartphone/Tablet, Production, Business/Marketing

Activision Blizzard pulls support for Nvidia's GeForce Now streaming platform 2
by Chris Kerr [02.12.20]
UPDATE: Nvidia has now explained why Activision Blizzard pulled support for GeForce Now, and claimed the situation was the result of a fairly innocuous "misunderstanding." 
Business/Marketing

Blog: Video game composers and the importance of research 1
by Gamasutra Community [02.12.20]
Game composer Winifred Phillips discusses the role of music research in the game music composition process, from the context of her work composing the music for the Sports Scramble VR game.
Audio