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May 25, 2019
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Video: A behind-the-scenes look at how Subnautica was made  
by Staff [05.10.19]
In this insightful GDC 2019 postmortem Unknown Worlds Entertainment's Jonas Boetel explains how open development saved the studio's hit underwater survival game Subnautica.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Don't Miss: Reflections on the afterimage of Final Fantasy VII 17
by Staff [05.10.19]
"There's a reason [Final Fantasy VII] struck a chord and it goes beyond the fact that it brought cinematic melodrama to video games on a grand scale for the first time."
Console/PC, Design

Sony releases documentary detailing God of War's development 1
by Alissa McAloon [05.10.19]
Sony’s feature-length documentary Raising Kratos has been released, offering developers an in-depth look at the five-year development of the 2018 God of War reboot.
Console/PC, Production, Video

Blog: Requiem for a Game Gear  
by Gamasutra Community [05.10.19]
History remembers the Game Gear as a failure. Kongregate platform product manager Janessa Olson is here to tell you why history is dead wrong.
Console/PC

DeNA and The Pokemon Company have a mobile Pokemon game on the way  
by Alissa McAloon [05.10.19]
Mobile developer DeNA is working with The Pokemon Company on an upcoming mobile game.
Smartphone/Tablet

Blog: Creating a physics based fighting game in Unity 1
by Gamasutra Community [05.10.19]
How do you create a fighting game in Unity with realistic physics? This article shows you the basics, leveraging simple Spring PD controllers and Inverse Kinematics.
Programming, Design, Production

Unity is looking to raise $125 million in additional funding  
by Alissa McAloon [05.10.19]
Unity is seeking $125 million in additional funding, its first funding round since 2017.
VR, Business/Marketing

Blog: A different take on turn timers 4
by Gamasutra Community [05.10.19]
Having a limited amount of real-life seconds to make a move can feel strangely disconnected from the rest of the gameplay experience. However, there's a different kind of timer out there.
Design

Big game, small team, no crunch: Behind the success of open world RPG Outward 13
by Bryant Francis, Kris Graft [05.10.19]
Nine Dots CEO Guillaume Boucher-Vidal discusses the ruthlessly efficient, crunch-free development on the sprawling open world RPG Outward -- and drops some big opinions on the old catchphrase "find the fun."
Console/PC, Design, Production, Business/Marketing

Only 9% of ESRB rated-games were deemed Mature in 2018 1
by Alissa McAloon [05.09.19]
The results of the Entertainment Software Association’s annual Essential Facts survey are out, offering curious devs a look at how different demographics interact with games and other activities.
Social/Online

Get a job: Sanzaru Games is hiring a Junior Gameplay Engineer  
by Staff [05.09.19]
Sanzaru Games Inc. has an immediate Junior Gameplay Engineer position working on virtual reality, next generation console, and PC games.
Programming, Recruitment

Devs reflect on the privacy risks surrounding how games subtly collect data  
by Alissa McAloon [05.09.19]
Game developers tell Polygon about the surprising and unintentionally invasive information they learned about the people playing their games, and concerns that kind of collection raises.
Social/Online, Design, Business/Marketing

Hugo Barra steps down as Oculus head for new Facebook AR/VR role  
by Alissa McAloon [05.09.19]
Hugo Barra is stepping away from his position as head of Oculus, but will remain with Facebook to build a “global AR/VR partner ecosystem" and expand the audience for the technology.
VR

Fig Open Access offers devs an 'open-ended' crowdfunding option  
by Alissa McAloon [05.09.19]
The equity crowdfunding platform Fig has launched a new milestone based funding system for developers that choose to launch games through its service.
Social/Online, Indie, Business/Marketing

Video: The Lemmings Classic Game Postmortem  
by Staff [05.09.19]
In this GDC 2019 presentation Lemmings co-creator Mike Dailly discusses the creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Scopely acquires Digit Game Studios  
by Alissa McAloon [05.09.19]
Scopely has acquired the Irish game development studio Digit Game Studios for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Google Play Store tweaks ratings system to focus on recent reviews 1
by Alissa McAloon [05.09.19]
Google has changed how the Google Play Store calculates an app's overall rating, with the goal of making those scores better reflect an app’s recent reception.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Tools for selling your story  
by Gamasutra Community [05.09.19]
Games require teamwork, and if you're a game writer or developer then you'll need your team's support and buy-in on your work. So, here are some tools to help you sell your story to the masses.
Production, Business/Marketing

Sports and mobile titles driving growth at Konami  
by Chris Kerr [05.09.19]
Konami said positive performances from Pro Evolution Soccer 2019 and mobile title Yu-Gi-Oh! Duel Links, which has now surpassed 90 million downloads, helped drive global revenue,
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo predicts tough expansion into China despite Tencent partnership  
by Chris Kerr [05.09.19]
Nintendo recently partnered up with Tencent to bring the Switch to China, but the company still believes that finding a foothold in the famously lucrative video game market will be anything but easy.
Console/PC, Business/Marketing