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January 17, 2020
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Untitled Goose Game has topped 1 million sales in three months  
by Chris Kerr [01.02.20]
Internet-breaking puzzler Untitled Goose Game has amassed over 1 million sales in its first three months on shelves.
Console/PC, Business/Marketing

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Best of 2019: How Steam users see your game 42
by Chris Zukowski [12.31.19]
If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for.
Console/PC, Social/Online

Gamasutra's Best of 2019: Alissa McAloon's top 5 games (from 2018's backlog)  
by Alissa McAloon [12.30.19]
Rather than add to my backlog, I took some time to circle back and spend some time with games from 2018 that I might've overlooked during yet another year packed with wonderful releases.
Console/PC, Social/Online, Smartphone/Tablet, Indie

Blog: Scalable content management with Unity addressables  
by Gamasutra Community [12.30.19]
Memory crashes happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.
Programming

Learn more about chronic illness in game dev at GDC 2020  
by Staff [12.30.19]
Sony Interactive's Victoria Dorn will be coming to GDC 2020 to deliver an important talk on the ins and outs of working in the game industry with chronic illness, or supporting coworkers who do.
Serious, GDC

Blending the rules of combat in The Legend of Bum-bo  
by Diego Arguello [12.30.19]
Gamasutra spoke with the brains behind The Legend of Bumbo to find out how its genre-blending combat system came together.
Indie, Design

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra's Best of 2019: Chris Kerr's Top 5 Games  
by Chris Kerr [12.28.19]
Despite having played fewer games than I'd have liked over the past 12 months, I've somehow managed to sample more than five. That means it's finally time for my 2019 round-up. Jerry, hit the lights!
Console/PC, Smartphone/Tablet, Design, Production

Gamasutra's Best of 2019: 8 standout Apple Arcade games 1
by Staff [12.27.19]
Apple Arcade's curated library launched with a number of captivating titles, and those ever-growing ranks include several titles that wormed their way into the daily lives of Gamasutra's editorial team.
Console/PC, Smartphone/Tablet, Indie

Attend GDC for key community management lessons from the Dwarf Fortress team!  
by Staff [12.27.19]
Game Developers Conference organizers have confirmed that GDC 2020 will play host to a unique talk about the care and cultivation of the amazing Dwarf Fortress community!
Console/PC, Indie, Business/Marketing, GDC

Gamasutra's Best of 2019: Bryant Francis' Top 10 Games 1
by Bryant Francis [12.26.19]
Contributing editor Bryant Francis lays out his top 10 games that were released in 2019.
Console/PC, Design

Catch Blizzard at GDC sharing game design lessons learned from 15 years of WoW!  
by Staff [12.26.19]
The game director of World of Warcraft is coming to GDC 2020 in March to share 15 years' worth of key game design insights and lessons learned from working on this industry-shaking game -- don't miss it!
Console/PC, Social/Online, Design, GDC

Watch GDC Play devs practice pitching their games at GDC Pitch 2020!  
by Staff [12.26.19]
GDC 2020 will again host GDC Pitch, a live event in which 10 GDC Play dev teams practice pitching their game in front of a live audience! Sign up now to pitch your game, or register for GDC to attend!
Console/PC, Indie, Business/Marketing, GDC

Get a job: PlayStation is hiring a Character Rigging Supervisor  
by Staff [12.24.19]
This role requires expert Maya rigging/scripting skills as well as strong knowledge of anatomy and realistic deformation to deliver the industry-leading quality PlayStation’s award-winning lineup is known for.
Console/PC, Art, Recruitment

Every major older version of Dead Cells is now preserved and playable on Steam 2
by Alissa McAloon [12.23.19]
Motion Twin's latest update to the Steam version of Dead Cells gives its players the option to roll back their game to any major iteration of Dead Cells, all the way back to its early access days.
Console/PC, Indie

Get a job: Moon Studios is hiring remote Senior Game Designers  
by Staff [12.23.19]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - is looking for Senior Game Designers.
Design, Recruitment

Best of 2019: Level design patterns in 2D games 6
by Gamasutra Community [12.23.19]
This post discusses six common level design patterns present in 2D video games that we found from analyzing over thirty 2D games.
Design

The Witcher 3 sees jump in Steam players after debut of The Witcher Netflix show 1
by Alissa McAloon [12.23.19]
The Witcher 3 typically maintains a steady string of active players, the debut of Netflix's show based on the same property brought a noticeable bump to the game’s concurrent player counts on Steam.
Console/PC, Social/Online

Gamasutra's Best of 2019: Katherine Cross' Top 5 Games  
by Katherine Cross [12.23.19]
Video games had an incredibly strong year, casting a bright spotlight on some genuine artistic beauty amidst a burning world.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing