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September 16, 2019
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Day of the Devs is looking for indie games for its 2019 showcase  
by Alissa McAloon [08.29.19]
The folks behind Day of the Devs are now taking submissions for indie games to join the Day of the Devs 2019 event this November.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

GDC 2020 opens call for Summits submissions!  
by Staff [08.29.19]
Informa Tech, the organizers of the Game Developers Conference 2020, are now accepting submissions for the Summits part of the event, taking place on Monday and Tuesday of GDC week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: The pros and cons of procedural generation in Overland 3
by Staff [08.29.19]
"There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel," says dev Adam Saltsman.
Indie, Design

Facebook is using Minecraft to train an AI Assistant  
by Alissa McAloon [08.29.19]
Facebook is using Mojang’s Minecraft to train an AI that it hopes will eventually be molded into an AI assistant in the vein of Apple’s Siri, but with more flexibility to help people with day-to-day tasks.
Console/PC, Social/Online

Viveport Infinity rolls out support for the Valve Index  
by Alissa McAloon [08.29.19]
Viveport’s subscription service Viveport Infinity can now be accessed by Valve Index owners, a rollout that comes just months after the Index’s original release this June.

Master the art of giving great VR demos at XRDC this October!  
by Staff [08.29.19]
Come to XRDC in San Francisco and get an expert-level primer on planning and executing live VR events, including everything from setup to hygiene to making sure every demo is a great one!
VR, Business/Marketing, XRDC

Investors sink $4 million into instant game developer Knock Knock  
by Chris Kerr [08.29.19]
Knock Knock, a fledgling startup that's creating mobile chat games playable in messaging apps, has secured $4 million in Series A funding.
Production, Business/Marketing

Mobile studio Cerberus Interactive nets $1.75 million in funding  
by Chris Kerr [08.29.19]
Austin-based mobile studio Cerberus Interactive has secured $1.75 million in funding to further develop its 'marketing-first' approach to game design.
Smartphone/Tablet, Production, Business/Marketing

A dev's guide to sustainably supporting live games without crunching  
by Alex Wawro [08.29.19]
Producers, leaders, and devs from across the game industry share their experiences and lessons learned about how to avoid crunching and overworking when you're working on a living, evolving game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production

New allegations of sexual assault surface against established game devs
by Kris Graft [08.28.19]
Update: Several more developers have come forward with abuse allegations against other prominent men in the game industry in the wake of yesterday's accusations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: The Walt Disney Company is hiring a Game Designer  
by Staff [08.28.19]
The Disney Games & Interactive Experiences Team is seeking a Game Designer, Creative Development for the Disney and Pixar games team.
Design, Recruitment

Night in the Woods devs cut ties with Alec Holowka after abuse allegations
by Alissa McAloon [08.28.19]
Update: The team has cut ties with Night in the Woods co-creator Alec Holowka following yesterday's allegations of abuse.

Watch Richard Rouse III discuss the design of The Church in the Darkness  
by Bryant Francis [08.28.19]
Veteran game designer Richard Rouse III dropped by the GDC Twitch channel to discuss the underlying design of The Church in the Darkness
Console/PC, Design, Video

Don't Miss: Creating the free-flowing text conversations in Mr. Robot:1.51exfiltrati0n 4
by Staff [08.28.19]
Adam Hines and Kevin Riach talk about creating the free-flowing real-time text conversations in Mr. Robot:1.51exfiltrati0n.
Smartphone/Tablet, Design

Chat with Church in the Darkness dev Richard Rouse III at 3PM EST  
by Bryant Francis [08.28.19]
Join the developer of cult infiltration simulator The Church in the Darkness for a chat about hte game's design and development at 3PM EST.
Console/PC, Design, Video

Blog: Second looks at snowballing  
by Gamasutra Community [08.28.19]
Why Not Games programmer and designer Nikhil Murthy takes a deeper look at snowballing in video games.

Ubisoft exec claims Valve needs to modify Steam's 'unrealistic' business model 7
by Chris Kerr [08.28.19]
Ubisoft exec Chris Early has branded Steam's business model "unrealistic," and suggested the popular online marketplace needs to devise a more modern approach.
Console/PC, Production, Business/Marketing

Telltale Games, the studio behind The Walking Dead, has been reanimated 2
by Chris Kerr [08.28.19]
Telltale Games, known best as the label behind The Walking Dead episodic games, has been reborn (reanimated?) after LCG Entertainment purchased the defunct studio's key assets.
Production, Business/Marketing

Blog: Depiction of war in games - can you do better? 11
by Gamasutra Community [08.28.19]
Bohemia Interactive Simulations design director Andrew Barron discusses differences between war in games vs war in real life and in training simulations.

20 years after Seaman, Saito reflects on creativity and making new, strange things 1
by Kris Graft [08.28.19]
Two decades after the release of virtual pet oddity Seaman, the game's designer Yoot Saito answered our questions about working on the Dreamcast and making new, weird things.
Console/PC, Design