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May 25, 2019
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Epic bolsters Unreal Engine with Twinmotion acquisition  
by Chris Kerr [05.14.19]
Epic has announced its new version of Twinmotion will be absolutely free to download and use for all customers until November 2019.
Design, Production

Blog: We're looking at accessibility all wrong  
by Gamasutra Community [05.14.19]
Here are some explicit strategies in how to design accessibility into your game's core, and all the different ways you'll benefit from doing so.
Design

Rockstar acquires Indian art studio Dhruva from Starbreeze 1
by Chris Kerr [05.14.19]
Rockstar has purchased Indian art production studio Dhruva from Starbreeze for an undisclosed fee.
Art, Production, Business/Marketing

When grinding is fun: Forager's compelling approach to 'idle game' design  
by Jupiter Hadley, Kris Graft [05.14.19]
Mariano "Hopfrog" Cavallero's hit Steam game Forager mashes adventure and crafting elements with the relaxing appeal of idle games. Here's how he made Forager an "idle game that you want to actively keep playing."
Console/PC, Indie, Design, Video

Get a job: Digital Extremes is hiring a Layout Artist  
by Staff [05.13.19]
Here is just one of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Recruitment

Take-Two sees record net bookings thanks to flagship franchises  
by Alissa McAloon [05.13.19]
Take-Two Interactive has closed out its 2018-2019 fiscal year with record net bookings, more than half of which came from digital goods.
Console/PC, Social/Online, Business/Marketing

Antitrust lawsuit over iOS App Store to move forward, despite Apple's arguments 1
by Alissa McAloon [05.13.19]
The Supreme Court has shot down Apple's argument that iOS users aren't the App Store's customers, an argument the company made to deflect an antitrust lawsuit currently brewing over its App Store policies.
Smartphone/Tablet, Business/Marketing

Don't Miss: How Monster Hunter: World's director breathed new life into the game 1
by Staff [05.13.19]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Video: Insomniac's technical postmortem of Marvel's Spider-Man  
by Staff [05.13.19]
At GDC 2019 Insomniac's Elan Ruskin discusses the challenges of adapting rendering, streaming & lighting to build a New York City that fits on a Blu-Ray for the studio's hit game Marvel's Spider-Man
Console/PC, Programming, Design, Video, Vault

Crowdfunded Outer Wilds joins growing list of Epic Games Store exclusives  
by Alissa McAloon [05.13.19]
The developers behind the upcoming game Outer Wilds have revealed that the PC version of the game will be exclusive to the Epic Games Store at launch.
Console/PC, Social/Online, Business/Marketing

Stanley Pierre-Louis named CEO and president of the ESA  
by Alissa McAloon [05.13.19]
Pierre-Louis stepped in as interim CEO and president following the departure of his predecessor last year and has now been tapped to officially fill the role.
Business/Marketing

PSA: One week left to submit your talks for XRDC 2019  
by Staff [05.13.19]
XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure to submit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Discord surpasses 250 million registered users in four years  
by Chris Kerr [05.13.19]
Game community platform Discord has amassed over 250 million registered users in around four years, which is almost double the 130 million users it boasted in May 2018.
Business/Marketing

The Australian Labor Party wants to restart the Interactive Games Fund 2
by Chris Kerr [05.13.19]
The Australian Labor Party has pledged to reintroduce the Australian Interactive Games Fund if voted in during the country's upcoming elections on May 18. 
Production, Business/Marketing

New releases driving sales at Square Enix, but launch costs cause profits to dip  
by Chris Kerr [05.13.19]
New releases including Kingdom Hearts III, Shadow of the Tomb Raider, and Just Cause 4 are driving sales at Square Enix, which just released its financials for the full-year ended March 31, 2019. 
Console/PC, Design, Production, Business/Marketing

The 12 principles of animation in video games  
by Jonathan Cooper [05.13.19]
In this chapter of his book "Game Anim: Video Game Animation Explained" Jonathan Cooper lays out the 12 principles of animation and how they're applied in games like Cuphead or Shadow of the Colossus.
Console/PC, Indie, Art, Production

Rage 2 aims to encourage streaming through interactive Twitch extensions  
by Alissa McAloon [05.10.19]
Rage 2 is launching alongside a Twitch extension that lets viewers revive downed streamers and see their own names show up in-game.
Console/PC, Social/Online

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: MLB Advanced Media, Subset Games, and more are hiring now!  
by Staff [05.10.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Recruitment

Starbreeze lacks funds to operate for another year  
by Alissa McAloon [05.10.19]
Starbreeze leadership admits that the company is in a precarious position, noting in its quarterly financial report that it currently lacks the funds to guarantee it’ll stay open for the next 12 months.
Console/PC, Social/Online, Business/Marketing