Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Net sales down at Square Enix due to lack of major HD game releases  
by Chris Kerr [05.14.20]
A lack of major new releases have attributed to a sales dip at Square Enix, which just released its financials for the full year ended March 31, 2020.
Console/PC, Business/Marketing

Blog: Creating sequels as an indie developer  
by Gamasutra Community [05.14.20]
David Galindo, creator and developer of the game series Cook, Serve, Delicious!, returns to our blog to tackle sequels and creating a multi-game franchise while being an indie developer.
Production, Business/Marketing

Q&A: Surviving failed Kickstarters and publishing woes to launch Song of Horror 2
by Chris Kerr [05.14.20]
Protocol Games co-founder Carlos Grupeli explains how the studio overcame two failed Kickstarters and an ill-fated publishing deal to eventually launch Song of Horror.
Console/PC, Production, Business/Marketing, Video

Square Enix won't hold one big, E3-like announcement stream this summer  
by Alissa McAloon [05.13.20]
For some, the plan is to launch their own online events to host an E3's worth of news and announcements, but for others that option simply isn't feasible.
Social/Online, Business/Marketing

Get a job: Visual Concepts is hiring a Producer  
by Staff [05.13.20]
Our Agoura Hills studio is looking for a Producer to work with our team to help organize, focus, prioritize and track a host of new features and best-in-class visuals that we're creating for the WWE 2K franchise.
Production, Recruitment

Scavengers Studio ends active development on Darwin Project  
by Alissa McAloon [05.13.20]
It's an unfortunate end to any online game, and one the team at Scavengers says they tried to stave off with new platforms, content, and features to no avail.
Console/PC, Social/Online

Don't Miss: Paradox Development Studio's postmortem of Stellaris 4
by Staff [05.13.20]
Game director Henrik Fåhraeus and project lead Rikard Åslund take us through the making of Paradox Development Studio's epic 4X space strategy game Stellaris.
Console/PC, Programming, Design, Production

Video: Understanding different specialties & approaches in game production  
by Staf [05.13.20]
In this 2017 GDC talk veteran prodcer Caryl Shaw reviews different producer-adjacent roles that exist today, deconstructs different approaches to game production, and offers practical production tips.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million 4
by Alissa McAloon [05.13.20]
Epic Games started the day with a slew of good news for game developers, including a change to its royalties scheme.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: How to host a charity game dev event online on a shoestring budget  
by Gamasutra Community [05.13.20]
Insight into how to run an online two-hour conference for a local gamedev community with eight speakers, hundreds of attendees, and thousands raised for charity.
Design, Business/Marketing

Epic debuts free Online Services to help devs build cross-platform, cross-play games 2
by Alex Wawro [05.13.20]
Epic today launched its Online Services SDK, a free toolkit devs can use to create cross-platform multiplayer backend services like matchmaking & friends lists spanning consoles, PC & (soon) mobile.
Console/PC, Programming, Business/Marketing

Blog: Tilemaps - More than a grid  
by Gamasutra Community [05.13.20]
This post describes two approaches where tilemaps are used in ways that aren't traditionally used. When built correctly, tilemaps can be more than just a static grid of tiles in a 2D space.
Design

Digital revenue and packaged game sales driving growth at Sega Sammy  
by Chris Kerr [05.13.20]
Digital games are helping to drive growth at Sega Sammy, which saw both sales and profits increase during the fiscal year ended March 31, 2020.
Console/PC, Production, Business/Marketing

Epic reveals next-gen Unreal Engine 5 tech running on PlayStation 5 2
by Alex Wawro [05.13.20]
Epic's Tim Sweeney and others chat about today's reveal of UE5 running on PS5, a new free Online Services SDK, and a new exemption from Unreal Engine royalties until a game passes $1M gross revenue.
Console/PC, Social/Online, Production, Business/Marketing, Video

PS4 sales down at Sony, but network services revenue gets 'significant' boost  
by Chris Kerr [05.13.20]
Both sales and operating income are down in Sony's video game division due to a drop off in PlayStation 4 hardware and software sales.
Console/PC, Production, Business/Marketing

Blog: Should STL containers be used in game engines? 1
by Gamasutra Community [05.13.20]
A deep dive into STL containers' performance for a small number of elements.
Console/PC, Programming, Design

The Culling is coming back, this time swapping free-to-play for one-free-play-per-day  
by Alissa McAloon [05.12.20]
Developer Xaviant is taking another stab at reviving its battle royale game The Culling: Origins, this time dropping the game’s free-to-play structure in favor of a one-free-play-per-day model.
Console/PC, Social/Online, Business/Marketing

Get a job: Join Ori developer Moon Studios as a remote Sr. Character TD  
by Staff [05.12.20]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Character TDs.
Programming, Recruitment

First-party PlayStation games to be collected under new PlayStation Studios brand  
by Alissa McAloon [05.12.20]
This bit of additional branding aims to help players better understand which games are developed by teams at SIE moving into the next console generation, info that hasn't always been easily apparent.
Console/PC, Business/Marketing, Video

Video: Using deep reinforcement learning for NPCs and playtesting  
by Staff [05.12.20]
In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.
VR, Programming, Art, Video, Vault