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April 18, 2021
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Subverting player expectation in The Last of Us Part II 2
by Gamasutra Community [03.30.21]
The second part of a discussion on 'subverting player expectation,' focusing on the creation of a unique workbench event in The Last of Us Part II.
Console/PC, Design, Production

Get a job: Brass Lion Entertainment is looking for a Senior Combat Designer  
by Staff [03.29.21]
Brass Lion Entertainment is looking for a Senior Combat Designer. Is it you?
Console/PC, Design, Recruitment

Devs say pandemic has increased security risks, playtesting challenges  
by Bryant Francis [03.29.21]
Fanbyte's Imran Khan shares insights from multiple developers about how the COVID-19 pandemic has impacted their professional lives.
Console/PC, Design, Production, Business/Marketing

5 ways to boost Steam wishlists: The Wandering Village edition  
by Gamasutra Staff [03.29.21]
Stray Fawn Studio was kind enough to provide us with an annotated version of The Wandering Village's impressive daily Steam wishlist numbers to date - let's analyze.
Console/PC, Indie, Design, Business/Marketing

Sony confirms it's sunsetting PlayStation 3, Vita, PSP stores 1
by Bryant Francis [03.29.21]
The clock is now ticking for any players or developers who want to purchase games from Sony's digital stores for the PlayStation 3, PlayStation Vita, or PSP.
Console/PC, Programming, Business/Marketing

Here are your juries for the IGF 2021 Design, Student, and Visual Art Awards  
by Staff [03.29.21]
Meet the first batch of your IGF 2021 Jurors!
Console/PC, Indie, Art, Design, GDC

Monster Hunter Rise has shipped over four million copies  
by Bryant Francis [03.29.21]
Capcom has announced that Monster Hunter Rise has shipped over four million copies. The game launched just last week.
Console/PC, Business/Marketing

Video: World design for different player types  
by Staff [03.29.21]
In this 2019 GDC session, Bungie's Raylene Deck digs into practical ways to build game worlds that your players will love.
Console/PC, Design, Video

Former Naughty Dog tech art director details Promethean AI world-building technology  
by Chris Kerr [03.29.21]
Former Naughty Dog technical art director Andrew Maximov has shared an in-depth video keynote detailing how his next venture, Promethean AI, will help devs more easily create rich virtual worlds.
Programming, Art, Business/Marketing, Video

Nordisk Games grabs minority stake in Until Dawn developer Supermassive Games  
by Chris Kerr [03.29.21]
Nordisk Games has grabbed a 30.7 percent stake in Until Dawn and The Dark Pictures Anthology developer Supermassive Games for an undisclosed fee.
Console/PC, Business/Marketing

Anthem game director Jonathan Warner departs Bioware after a decade  
by Chris Kerr [03.29.21]
Warner joined Bioware in February 2012 and initially worked on Mass Effect 3 as a senior producer.
Console/PC, Production, Business/Marketing

Sponsored Content
Streamline your pipeline with procedural workflows & automation  
by Paul Ambrosiussen [03.29.21]
Sponsored: Learn how to streamline common game-development pipelines using procedural systems to significantly reduce the time spent on time-consuming tasks such as: asset validation, generating worlds from real world data and LODs.
Console/PC, Programming, Sponsored Article

Nexon sinks $874 million into Hasbro, Bandai Namco, Konami, and Sega Sammy  
by Chris Kerr [03.29.21]
Maplestory publisher Nexon has invested $874 million in Hasbro, Bandai Namco, Konami, and Sega Sammy.
Business/Marketing

Q&A: Designing for empathy in wholesome life-sim Cozy Grove  
by Chris Kerr [03.29.21]
"I think there’s a strong temptation right now to describe the current demonstrable interest in 'wholesome' games as a recent phenomenon, but I’d argue that it has much less to do with demand, and much more to do with supply."
Console/PC, Design, Video

[email protected] has paid game devs $2 billion in royalties  
by Kris Graft [03.26.21]
During [email protected]'s games showcase today, Chris Charla, senior director of [email protected] said the program has paid out over $2 billion in royalties to independent game developers since its introduction in August 2013.
Console/PC, Indie, Business/Marketing

Microsoft wants to diversify Xbox Game Pass with string of indie releases 1
by Chris Kerr [03.26.21]
Microsoft is bringing over 20 indie titles to Xbox Game Pass at launch through its [email protected] program.
Console/PC, Business/Marketing

Video: The interlocking aesthetic and design of Pode  
by Staff [03.26.21]
In this 2019 GDC session, Henchmen & Goon's Yngvill Hopen discusses the philosophy and inspiration behind the visual design goals of Pode and how they interacted with the game's design and mechanics.
Console/PC, Design, Video

Outriders devs will punish cheaters with HUD watermarks and tepid matchmaking  
by Chris Kerr [03.26.21]
Outriders developer People Can Fly will use some rather novel methods to combat cheating when the online multiplayer shooter launches in April this year.
Console/PC, Business/Marketing

Q&A: Hand-painting the unfamiliar and unforgettable world of Voyage  
by Chris Kerr [03.26.21]
"It's always hard to guess how people will react to an unfamiliar art style. We leave it up to our audience to interpret a lot in the game which can be a double-edged sword depending on expectations."
Console/PC, Art, Design, Video

Hades dominates BAFTA Games Awards with five wins including Best Game 1
by Chris Kerr [03.26.21]
Supergiant Games' acclaimed roguelike Hades stole the show at the BAFTA Games Awards last night, taking home five awards including the Best Game prize.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing