Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Working in games with chronic illness  
by Staff [10.06.20]
In this GDC Summer Talk, Victoria Dorn discusses how folks dealing with chronic illness can lead a relatively normal work life in the games industry, and how other members of the industry can help.
Console/PC, Video, Vault

Don't Miss: Spilling data-driven indie marketing secrets with No More Robots' Mike Rose  
by Staff [10.06.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Indie, Business/Marketing

Blog: Estimating platform revenues - a discovery conundrum!  
by Simon Carless [10.06.20]
How do developers and publishers try to predict their revenue per platform? A look at The Gardens Between's results, and some hints as to possibilities - plus lots more game discovery news.
Console/PC, Indie, Design, Production, Business/Marketing

Niantic launches new Pokemon Go initiative to help small businesses hit by COVID  
by Alissa McAloon [10.06.20]
The Niantic Local Business Recovery Initiative started taking nominations earlier this year, and has narrowed down those submissions to 1,000 small businesses to support through Pokemon Go.
Smartphone/Tablet, Business/Marketing

Report: Call of Duty publisher Actvision Blizzard to shut down French office  
by Chris Kerr [10.06.20]
UPDATE Activision Blizzard is shutting down its office in Versailles, France, and laying off a number of staff.
Production, Business/Marketing

Tilting Point acquires TerraGenesis from Edgeworks Entertainment  
by Chris Kerr [10.06.20]
Free-to-play publisher Tilting Point has acquired terraforming simulator TerraGenesis from Edgeworks Entertainment for an undisclosed fee.
Production, Business/Marketing

Mortal Kombat 11 has topped 8 million sales in under two years  
by Chris Kerr [10.06.20]
Mortal Kombat 11 has sold more than 8 million copies since launching in March 2019, according to developer NetherRealm.
Console/PC, Business/Marketing

Blog: Notes from the Q&A sessions with Steam  
by Gamasutra Community [10.06.20]
I recently attended the Steam Q&A hosted by GamePlay Space, and I took a bunch of notes for myself. A few friends asked about the event, so I figured I'd just upload my notes somewhere I can share.
Console/PC, Design

The strange flexibility of boundaries in strategy games 1
by Gamasutra Community [10.06.20]
Tightly defined game experiences can produce larger sets of options for players than less tightly defined ones. Here's how.
Console/PC, Design

Video: The data-driven game design of Rainbow Six Siege  
by Staff [10.05.20]
Ubisoft's Leroy Athanassoff and Geoffroy Mouret walk through how the Rainbow Six Siege team uses data analysis and community feedback to shape the design of the popular team-based shooter.
Console/PC, Social/Online, Design, Video, Vault

Get a job: Phoenix Labs is hiring an Art Director  
by Staff [10.05.20]
As the first Art Director for this studio, this person will build an art team from the ground up, and own the art style and quality of an original game IP.
Console/PC, Art, Recruitment

Starbreeze says Payday 3 development is underway, this time using Unreal Engine  
by Alissa McAloon [10.05.20]
The Swedish studio has now shared a slight update to Twitter to note that development on the game is moving along.
Console/PC, Programming

Don't Miss: Building a solid foundation for your toolset - Where Cards Fall's 'Master Tool'  
by Staff [10.05.20]
Joel Clark, tech lead and gameplay designer at The Game Band, offers an in-depth look at the "Master Tool" -- the toolset used to create the highly-acclaimed Apple Arcade game Where Cards Fall.
Console/PC, Indie, Production

RNG and player agency: Solving random number generation abuse in roguelikes 10
by Alex Pine [10.05.20]
Roguelikes have a strange relationship with RNG that may lead to frustration or RNG abuse. This article examines the various ways and methods you can design RNG in roguelikes to provide the best player experience and reduce RNG abuse.
Indie, Design

Sky: Children of the Light has topped 50 million installs worldwide  
by Chris Kerr [10.05.20]
Thatgamecompany's social adventure Sky: Children of the Light has topped 50 million installs worldwide since launching in July 2019.
Smartphone/Tablet, Business/Marketing

Thunderful Group acquires UK developer Coatsink for $29.8 million  
by Chris Kerr [10.05.20]
Nordic development and publishing group Thunderful has fully acquired Shadow Point and Phogs! developer Coatsink Software for an initial $29.8 million. 
Production, Business/Marketing

Rovio CEO Kati Levoranta will leave the company at the end of 2020  
by Chris Kerr [10.05.20]
Rovio CEO Kati Levoranta will depart the company at the end of 2020 after more than four years at the helm.
Smartphone/Tablet, Business/Marketing

Get a job: Join the team at Volition as a Junior Gameplay Programmer  
by Staff [10.02.20]
At Volition, we have a highly collaborative team of game creators, a strong programming culture, and lots of senior programmers ready and willing to help mentor you and develop your talent.
Programming, Recruitment

Google officially ends support for Daydream VR  
by Alissa McAloon [10.02.20]
Google’s short lived foray into virtual reality has come to a close, with the official launch of Android 11 ushering in the end of Daydream.
VR, Smartphone/Tablet

Don't Miss: The buzzer-beating bug fix that saved Crash Bandicoot 33
by Staff [10.02.20]
A coder on the original Crash Bandicoot explains how his first big game almost shipped with a destructive save-wiping bug -- and how he and the team at Naughty Dog eventually solved it.
Console/PC, Programming