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September 16, 2019
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Report: Annapurna Interactive parent company wipes $200 million in debt  
by Chris Kerr [09.02.19]
The future of Florence, Gorogoa, and Donut County publisher Annapurna Interactive looks secure after parent company Annapurna Pictures settled over $200 million in debt.
Production, Business/Marketing

FIFA overseer David Rutter to lead EA Studios Europe  
by Chris Kerr [09.02.19]
David Rutter, overseer of the FIFA franchise and SVP and general manager of EA Sports Vancouver and Bucharest, has been appointed group general manager of EA Studios Europe.
Production, Business/Marketing

Blog: How painting works in Chicory: A Colorful Tale 1
by Gamasutra Community [09.02.19]
The following blog comes from Greg Lobanov and is an exploration into how the interesting painting mechanic works in his latest game Chicory: A Colorful Tale.

Chucklefish responds to accusations it exploited Starbound volunteers 3
by Chris Kerr [09.02.19]
Developer-publisher Chucklefish has responded to a series allegations that it exploited volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Obituary: Night in the Woods co-creator Alec Holowka
by Kris Graft [09.01.19]
Independent game developer Alec Holowka, whose credits include Night in the Woods, Aquaria, and others, has died.

Get a job: Sony PlayStation is hiring a Head of Global Portfolio and Acquisitions  
by Staff [08.30.19]
The Head of Global Portfolio and Acquisitions will oversee the entire content pipeline from content creators both existing and potential.
Production, Recruitment

Don't Miss: Tackling network programming for Age of Empires' demanding battles - in 1996 5
by Staff [08.30.19]
When the multiplayer code for Age of Empires was started in early 1996 there were some very specific goals that had to be met to deliver the kind of game experience we had in mind.
Console/PC, Social/Online, Programming

Google open sources real-time hand and finger tracking tech  
by Alissa McAloon [08.30.19]
Google has made its hand detection and tracking tech open-source, giving developers the opportunity to poke around in the tech’s code and see what makes it tick.
VR, Programming

Fate/Grand Order dev Type-Moon opens new studio  
by Alissa McAloon [08.30.19]
Type-Moon, the developer behind the fighting game series Melty Blood and the mobile gatcha Fate/Grand Order, has opened a new subsidiary studio called Type-Moon Studio BB.
Console/PC, Smartphone/Tablet

IGF 2020 Inspiration: 2015 Grand Prize winner Outer Wilds!  
by Staff [08.30.19]
If you need a little inspiration as you prepare for the 2020 Independent Games Festival, consider the underdog story of Mobius Digital’s cozy space exploration game Outer Wilds!
Indie, Design, IGF

Opinion: Can World of Warcraft Classic capture the MMO's original glory? 5
by Katherine Cross [08.30.19]
Commentator Katherine Cross returns to Azeroth in World of Warcraft Classic to evaluate if it can capture the game's original magic.
Console/PC, Design

Blizzard is suing Chinese studio Sina Games for ripping off Warcraft series  
by Chris Kerr [08.30.19]
Blizzard Entertainment is suing Chinese developer Sina Games for allegedly copying its Warcraft series with free-to-play mobile title Glorious Saga.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How onboarding should be applied to tutorials 1
by Gamasutra Community [08.30.19]
Tutorials are often overlooked by designers; especially indie developers, but today's post looks at how onboarding and the new player's experience is a vital part of the development process.

Lucky's Tale dev Playful secures $23 million to create viewer-friendly games  
by Chris Kerr [08.30.19]
Lucky's Tale developer Playful Studios has netted $23 million in funding to create viewer-friendly games.
Console/PC, Production, Business/Marketing

Sales revenue up at CD Projekt thanks to evergreen The Witcher series 2
by Chris Kerr [08.30.19]
The Witcher franchise is still driving revenue at Polish company CD Projekt, which is busy preparing for the launch of Cyberpunk 2077 next year.
Console/PC, Production, Business/Marketing

Blog: 50 mistakes to avoid when developing an advergame 2
by Gamasutra Community [08.30.19]
This is a list of 50 mistakes businesses make when commissioning or building an advergame.

Producer Keith Fuller on business realities of crunch, how to overcome them  
by Gamasutra Community [08.30.19]
Veteran producer and consultant Keith Fuller speaks with Gamasutra about what it takes to push back against cultures of overwork in game studios, especially studios that are supporting living, evolving games.

Video: Conquering the creative challenges in Marvel's Spider-Man  
by Staff [08.29.19]
In this GDC 2019 talk, Insomniac Games' Bryan Intihar discusses how the team overcame three major hurdles in order to hit the creative/narrative goals that were set for Marvel's Spider-Man.
Console/PC, Production, Video, Vault

Get a job: Join the Insomniac Games team as a Character TD  
by Staff [08.29.19]
Insomniac is looking for a Sr Character TD to work with the team to design, implement and maintain the animation and rigging pipeline, and create character setups.
Art, Recruitment

Report: Valve is pushing back against accusations it violated EU trade rules 1
by Alissa McAloon [08.29.19]
Valve is one of six game companies that have been under investigation in the EU and, according to a Reuters report, it is the only of the six that is now pushing back against accusations of wrongdoing.
Console/PC, Social/Online