Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: When history gets interactive 2
by Gamasutra Community [02.14.20]
How did working on a game with professional historians pan out and should you consider doing it too?
Design, Production

Half-Life: Alyx finally has a concrete release date  
by Chris Kerr [02.14.20]
After over a decade of forsaken hopes and dreams, the long-awaited third entry in the Half-Life series finally has a release date.
VR, Production, Business/Marketing

Razor Edge Games offered tax incentives to establish studio in Arizona  
by Chris Kerr [02.14.20]
Razor Edge Games has struck a deal with the Arizona Commerce Authority to secure tax credits and incentives to set up shop in the town of Gilbert, AZ.
Console/PC, Production, Business/Marketing

Report: Sony facing PS5 pricing quandary as manufacturing cost rises  
by Chris Kerr [02.14.20]
The manufacturing cost of Sony's next-gen PlayStation 5 has risen to around $450 per unit due to a parts shortage.
Console/PC, Business/Marketing

Blog: How AlphaStar became a StarCraft grandmaster  
by Gamasutra Community [02.14.20]
Google Deepmind's AlphaStar is now a grandmaster StarCraft player, but how does it work? Let's find out.
Console/PC, Programming, Design

Road to the IGF: Blue Manchu's Void Bastards  
by Joel Couture [02.14.20]
Void Bastards is a strategic sci-fi shooter of combing through dangerous ships for supplies, tasking you with knowing when to blast your enemies and when to cut your losses and run.
Video, IGF

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring an Audio Designer  
by Staff [02.13.20]
Insomniac Games is looking for an audio designer with strong technical skills and Wwise proficiency to create, edit, and implement game-ready audio of the highest quality for AAA projects.
Audio, Design, Recruitment

How Supergiant weaves narrative rewards into Hades' cycle of perpetual death  
by Alissa McAloon [02.13.20]
Supergiant Games’ Greg Kasavin digs into the narrative structure in a recent interview with Rock Paper Shotgun, shedding light on how the studio’s foray into Early Access has fared so far.
Console/PC, Design, Production

Road to the IGF: Nothing in Sight  
by Joel Couture [02.13.20]
Nothing in Sight is an exploration of the crushing mental cost that came from trench warfare during WWI, having you care for the well-being of four French soldiers in Ypres. 
Video, IGF

Releasing an update archive benefits both devs and players, says Dead Cells dev  
by Alissa McAloon [02.13.20]
"There’s a creative freedom that comes from knowing any change we make can be easily reverted by naysayers."
Console/PC, Social/Online, Production

Video: The raw numbers behind indie game success, from $0 to $1 million  
by Staff [02.13.20]
In this 2018 GDC session indies Richard Atlas and Tanya X. Short compare and contrast the financial strategies of their two companies, revealing differences in pay rates, burn rates, and much more!
Indie, Business/Marketing, Video, Vault

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [02.13.20]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Reminder: Now's the time to register for GDC 2020 childcare!  
by Staff [02.13.20]
Just a quick reminder that if you're coming to GDC 2020 next month and you want to take advantage of the on-site childcare service, the advance deadline to register is this Monday, February 17th!
Serious, GDC

Kine dev Gwen Frey hopes flexible scopes help devs avoid bad funding deals  
by Staff [02.13.20]
'Being able to walk away from any funding deal and still make a game you are proud of is important,' Frey says. 'I honestly think that is the key to crafting a game with a unique and personal vision.'
Indie, Design, Business/Marketing, GDC

Ex-Starbreeze exec convicted of insider trading  
by Alissa McAloon [02.13.20]
Former CEO Bo Andersson was also under investigation, but was cleared of suspicion earlier this year.
Business/Marketing

Catch these insightful video game films at the 2020 GDC Film Festival!  
by Staff [02.13.20]
Across 3 days at GDC 2020 a wide range of documentaries and other filmed material based around the video game medium will be screened, and the Festival will include onstage Q&As with film-makers!
Console/PC, Indie, GDC

Former Nike and Zynga exec Adam Sussman named president of Epic Games  
by Chris Kerr [02.13.20]
Nike's former chief digital officer and head of global strategy Adam Sussman has been named president of Fortnite developer Epic Games.
Console/PC, Business/Marketing

Smilegate, Sony, and Tencent partner to give Crossfire the movie treatment  
by Chris Kerr [02.13.20]
Sony Pictures has partnered with South Korean developer Smilegate and Tencent to create a movie based on the popular free-to-play shooter Crossfire.
Production, Business/Marketing

Blog: My experience as a game creator in an artist residency 2
by Gamasutra Community [02.13.20]
This article is about the great experience I got the chance to live in 2019: becaming the first game creator to be selected at Villa Kujoyama, a French Artist Residency program in Kyoto, Japan.
Design