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September 16, 2019
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Luminous Productions' Back Stage tech demo shows off Square Enix's ray tracing tech  
by Alissa McAloon [09.04.19]
Square Enix's Luminous Productions studio, the team assembled from FFXV developers last year, has released a short video to show off the work the studio has been doing with advanced rendering tech.
Console/PC, Programming, Video

Steam Library redesign ushers in new features for devs alongside spruced up game pages 1
by Diego Arguello [09.04.19]
Valve has unveiled a number of new updates coming to Steam, including several developers have been asking about for quite some time.
Console/PC, Social/Online, Business/Marketing

Don't Miss: A classic postmortem of Epic Games' Unreal Tournament 3
by Brandon Reinhart [09.04.19]
"Unreal Tournament, released in November 1999, was, in a way, an accident."
Programming

Microsoft partners with SK Telecom for 5G game-streaming in Korea  
by Chris Kerr [09.04.19]
The Xbox maker announced the partnership at a press conference in Seoul, and explained the pair will work together to roll out cloud-based games via Project xCloud. 
Smartphone/Tablet, Business/Marketing

Chat with the Knights And Bikes and Remnant: From the Ashes devs today!  
by Bryant Francis [09.04.19]
A rare double feature on the GDC Twitch channel today will let you chat with the developers of Knights And Bikes and Remnant: From the Ashes.
Console/PC, Design, Video

How Remedy harnessed the ethereal beauty of brutalism to shape Control 1
by Chris Kerr [09.04.19]
"The mundanity of the space is important, because 10 seconds later everything's going to be trashed, and there's going to be chaos."
Console/PC, Design

Learn to build better robots with the power of VR at XRDC this October!  
by Staff [09.04.19]
Come out to XRDC in San Francisco this October and enjoy a deep dive into the growing trend in human-robot interaction to design and test in VR - not just robot behavior, but the looks and mechanics!
VR, Design, XRDC

Ukie launches diversity census to analyse shape of the UK games industry  
by Chris Kerr [09.04.19]
Ukie has launched the UK Games Industry Diversity Census in a bid to better understand the make-up and shape of the UK games industry.
Business/Marketing

Crafting the mobile-friendly atmospheric storytelling of Sky: Children of the Light  
by John Harris [09.04.19]
thatgamecompany's Eileen Hollinger and Tim Nixon sat down with Gamasutra to explain how the studio's visual storytelling style plays out in Sky and how it molds meaningful multiplayer moments.
Smartphone/Tablet, Design, Production, Video

This fall's MacOS update ends support for all 32-bit apps 1
by Alissa McAloon [09.03.19]
Back at WWDC 2019, Apple announced that its next big MacOS update would spell the end for 32-bit apps. That update is now nearly upon us.
Console/PC

Get a job: Join Activision as a Producer  
by Staff [09.03.19]
As a Producer at Activision, you will support the creation of each project's schedule, budget, production pathways, and overall plan.
Production, Recruitment

Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Chris Priestman [09.03.19]
"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Console/PC, Indie, Design

Video Game Deep Cuts: Control The Knights On Bikes With Chains  
by Simon Carless [09.03.19]
This week's roundup includes a look at a whole heap of new games, including Control, Knights On Bikes, Ancestors, and Astral Chain, as well as a retrospective interview with Seaman designer Yoot Saito.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A data-driven deep dive into the 12 motivations for players  
by Staff [09.03.19]
In this 2019 GDC talk, Quantic Foundry's Nick Yee take a deep dive into 12 major player motivations, based on Quantic Foundry's survey of over 400,000 game players!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video, Vault

Gearbox launches Homeworld 3 crowdfunding campaign with $1 goal  
by Alissa McAloon [09.03.19]
Gearbox has announced that Homeworld 3 is in development at Blackbird Interactive, and the publisher is soliciting additional funds and input from the community through the crowdfunding platform Fig.
Console/PC, Production

Trine 4 publisher Modus Games acquires Brazilian studio The Balance  
by Chris Kerr [09.03.19]
Trine 4 and Cris Tales publisher Modus Games has acquired Brazillian game studio The Balance for an undisclosed fee.
Console/PC, Production, Business/Marketing

Pokemon Masters has topped 10 million downloads in four days  
by Chris Kerr [09.03.19]
Pokemon Masters, the free-to-play mobile battler from DeNA and The Pokemon Company, has amassed 10 million downloads in four days.
Smartphone/Tablet, Business/Marketing

Why you may be underpricing your video game 17
by Simon Carless [09.03.19]
So, video game pricing. You'd think this was a simple subject, but I'm convinced that at least 50 percent of all people launching games in 2019 get it wrong.
Business/Marketing

Starbreeze seeking to extend reconstruction period for a third time  
by Chris Kerr [09.03.19]
Payday 2 developer Starbreeze has asked the Stockholm District Court to extend its reconstruction period for a third time as it looks to chart a path forward.
Production, Business/Marketing

Blog: The UX of the Overwatch role queue 1
by Gamasutra Community [09.02.19]
A UX analysis of the Overwatch role queue beta considering the psychology of design and usability principles.
Console/PC, Design