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Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Remedy is hiring a Senior Programmer  
by Staff [05.15.20]
The developers behind Alan Wake and Control are looking for a Senior Programmer!
Console/PC, Design

Blog: Cultivating curation - A LudoNarraCon 2020 recap  
by Gamasutra Community [05.15.20]
We showcased one of our titles, Garden Story, at LudoNarracon, Fellow Traveller’s annual digital event. Here's how it went for us!
Business/Marketing

Video: How to consider player skill growth in esports-friendly games  
by Staff [05.15.20]
Learn how to improve your players' skill growth in competitive games in this useful GDC talk.
Console/PC, Design, Video

Don't Miss: A Postmortem of Double Fine's seminal classic Psychonauts  
by Caroline Esmurdoc [05.15.20]
Make your weekend reading a bit more illuminating with a look at this classic Game Developer Magazine postmortem of Double Fine's Psychonauts.
Console/PC, Design

Nintendo notes COVID-19 is delaying Switch production, might hit game development 1
by Bryant Francis [05.15.20]
Nintendo president Shuntaro Furukawa has informed investors that the company is anticipating delays in hardware and potentially software development thanks to COVID-19.
Console/PC, Production, Business/Marketing

Blog: Steam's wishlist-to-sales %: thoughts & a call for data!  
by Simon Carless [05.15.20]
Simon Carless shares some data on converting wishlist numbers to game sales.
Console/PC, Business/Marketing

Sumo Group acquires UK work-for-hire studio Lab42  
by Chris Kerr [05.15.20]
Sumo Group has acquired work-for-hire development studio Lab42 for an undisclosed fee. 
Console/PC, Business/Marketing

Blog: How Niantic's response to COVID-19 has protected Pokemon GO  
by Gamasutra Community [05.15.20]
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown.
Smartphone/Tablet, Design, Business/Marketing

Valve launches Play Next feature to help Steam users choose their next game 1
by Chris Kerr [05.15.20]
Earlier this year, 'Experiment 008: Play Next' entered the company's Steam Labs initiative for testing, and after receiving positive feedback from customers has now been rolled out proper.
Console/PC, Business/Marketing

Blog: Beginning again at Spilt Milk Studios  
by Gamasutra Community [05.15.20]
As we're committing to monthly development updates on our newly launched Patreon, we start with a generous and deep look back at the past several months of life at Spilt Milk Studios.
Design

Half of all New Horizons sales in the U.S., Japan, and Europe were digital  
by Chris Kerr [05.15.20]
Around 50 percent of Animal Crossing: New Horizons sales in the U.S., Japan, and Europe were digital, according to Nintendo. 
Console/PC, Business/Marketing

Four better ways to talk about immersion in video games 7
by Gamasutra Community [05.15.20]
Dr. Mata Haggis-Burridge, whose credits include Resident Evil Resistance, Dying Light 2, and more, approaches the nebulous concept of "immersion" and breaks it down into four different types.
Console/PC, Design

Get a job: Join Heart Machine as a Quality Assurance Manager  
by Staff [05.14.20]
Your responsibility will be to organize and track the team’s QA process, including playtesting feedback, bug tracking, localization & platform certification.
Production, Recruitment

Humble's indie game publishing biz is now Humble Games  
by Alissa McAloon [05.14.20]
Humble is doing a bit of a makeover on its publishing branch, and unveiled Humble Games today as a dedicated, multiplatform game publishing division focused on working alongside indie teams.
Console/PC, Indie, Business/Marketing

Former Xbox exec J Allard is now Intellivision's global managing director  
by Alissa McAloon [05.14.20]
J Allard, one of the key figures behind the early days of Xbox, has joined up with Intellivision Entertainment ahead of the company’s big Intellivision Amico launch later this year.
Console/PC, Business/Marketing

Don't Miss: A look back at the creation and launch of Alan Wake's American Nightmare 13
by Staff [05.14.20]
Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Design, Business/Marketing

Ubisoft beats Q4 forecasts, thanks in no small part to player recurring investment  
by Alissa McAloon [05.14.20]
Player recurring investment, or the sort of player spend that comes from in-game purchases, DLC sales, season passes, and subscriptions, helped Ubisoft beat its expectations for the 3 month period ending March 31, 2020.
Console/PC, Social/Online, Business/Marketing

Blog: How the Game & Watch impacted Nintendo's handheld vision  
by Gamasutra Community [05.14.20]
Many folks know about the Game & Watch, but how many know the impact that it had on Nintendo's handheld gaming?
Design

AppLovin acquires Final Fantasy XV: A New Empire dev Machine Zone  
by Chris Kerr [05.14.20]
Mobile marketing company AppLovin has acquired Final Fantasy XV: A New Empire developer Machine Zone for an undisclosed fee.
Smartphone/Tablet, Business/Marketing