Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!  
by Staff [02.18.20]
As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks! 
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Business/Marketing, GDC

Remedy is preparing to jump into the live service arena with 'Vanguard'  
by Chris Kerr [02.18.20]
Control and Alan Wake developer Remedy Entertainment is preparing to jump into the live service arena with a new project codenamed 'Vanguard.'
Console/PC, Business/Marketing

Operating profits up at Paradox as monthly active players hits record high  
by Chris Kerr [02.18.20]
Swedish developer-publisher Paradox Interactive has published its financials for the full-year ended December 31, 2019, and both revenues and operating profits are up.
Console/PC, Production, Business/Marketing

Report: Nintendo facing global Switch shortage because of coronavirus  
by Chris Kerr [02.18.20]
Nintendo could face a global Switch shortage as a result of the coronavirus outbreak, according to a new report from Bloomberg.
Console/PC, Production, Business/Marketing

The state of Steam discoverability: February 2020 1
by Gamasutra Community [02.18.20]
Here's a new monthly rundown of digestible takeaways regarding the state of game discoverability on Steam's crowded marketplace.
Console/PC, Indie, Business/Marketing

Come to GDC and see how Mortal Kombat 11's revamped tutorial mode was built!  
by Staff [02.17.20]
Few studios know the challenge of teaching fighting games better better than Mortal Kombat maker NetherRealm, and at GDC next month you'll see how Mortal Kombat 11's revamped tutorial mode was made!
Console/PC, Social/Online, Design, GDC

Jordanian mobile publisher Tamatem nets $3.5 million to expand globally  
by Chris Kerr [02.17.20]
Jordanian mobile game publisher Tamatem has netted $3.5 million in Series A funding to increase its presence in the Middle East and North Africa mobile market and expand globally.
Smartphone/Tablet, Business/Marketing

Mobile quizzing company HQ Trivia has shut down 1
by Chris Kerr [02.17.20]
Mobile quiz show maker HQ Trivia has closed its doors and laid off its remaining 25 employees after a planned acquisition fell through at the last minute.
Smartphone/Tablet, Production, Business/Marketing

Road to the IGF: House House's Untitled Goose Game  
by Joel Couture [02.17.20]
Untitled Goose Game is a stealth game of causing trouble around a peaceful town as an ill-mannered goose, honking and spreading mayhem wherever you go.
IGF

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now!  
by Staff [02.14.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

A peek at the risks and reworks that gave Rainbow Six Siege a chance to thrive  
by Alissa McAloon [02.14.20]
An interview on IGN traces the ups and downs of Rainbow Six Siege and explores how the once-troubled game was able to bounce back and become a Ubisoft staple.
Console/PC, Social/Online, Design, Production

Tekken 7 closed out 2019 with 5 million copies sold  
by Alissa McAloon [02.14.20]
The latest game in the decades-old fighting game series surpassed 5 million lifetime sales by the end of 2019.
Console/PC

Blog: A firsthand account of coronavirus' impact on China's game industry  
by Gamasutra Community [02.14.20]
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
Business/Marketing

Don't Miss: Turning love into a cooperative game mechanic in Haven 1
by Aron Garst [02.14.20]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Smartphone/Tablet, Indie, Design

Video: Designing custom hardware games Line Wobbler & Beasts of Balance  
by Staff [02.14.20]
In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten's Line Wobbler, and Sensible Object's Beasts of Balance.
Indie, Design, Video, Vault

PSA: Now's the time to book your GDC 2020 accommodations!  
by Staff [02.14.20]
Hey game makers, if you're expecting to attend the Game Developers Conference in San Francisco next month, please make sure to book your travel and accommodations sooner rather than later!
Serious, Business/Marketing, GDC

Attend GDC to see how Call of Duty: Modern Warfare balances looks with performance!  
by Staff [02.14.20]
Infinity Ward's Rulon Raymond is coming to GDC 2020 to reveal how a well-curated toolbox of content scaling techniques work in harmony to strike a great balance between visuals and performance.
Console/PC, Programming, Design, GDC

The latest Steam Labs experiment will tell you what game to play next  
by Chris Kerr [02.14.20]
Valve's latest Steam Labs experiment is called 'Play Next,' and it's designed to help users choose what to (you guessed it) play next.
Console/PC, Business/Marketing

Detroit: Become Human dev Quantic Dream will self-publish from here on out  
by Alissa McAloon [02.14.20]
Quantic Dream plans to work independently of external publishers moving forward, noting in a blog post that the studio is, after 23 years, "now in a position to self-publish".
Business/Marketing