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April 18, 2021
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E3 returning virtually in June with backing from Microsoft, Nintendo, and more  
by Chris Kerr [04.06.21]
E3 will be making a virtual return in 2021 after taking a year out due to the COVID-19 pandemic.
Console/PC, Business/Marketing

Play Ventures raises $135 million to invest in game startups  
by Chris Kerr [04.06.21]
VC fund Play Ventures has raised $135 million to invest in video game startups, beginning with a $1.5 million pre-Series A investment into Indian mobile studio All Star Games.
Business/Marketing

Ubisoft acquires anti-cheat software developer GameBlocks 1
by Chris Kerr [04.06.21]
Ubisoft has acquired anti-cheat and performance monitoring software developer GameBlocks for an undisclosed fee.
Console/PC, Business/Marketing

Get a job: Join Tactic Studios as a Senior Gameplay Programmer  
by Staff [04.05.21]
We are looking for a talented game programmer to join our team and create high-quality game code for an unannounced third-person multiplayer project.
Programming, Recruitment

Extensive UK loot box study digs into why players are drawn to random chance IAPs 1
by Alissa McAloon [04.05.21]
A recently published study likens loot box mechanics to gambling while also exploring the complicated reasons why players are attracted to those purchases.
Console/PC, Social/Online, Business/Marketing

Apple's Arcade shifts, Steam's cookies & more  
by Gamasutra Staff [04.05.21]
We look at an interesting widening of Apple Arcade’s subscription service, Steam's new European cookie rules, and lots more.
Console/PC, Indie, Design, Production, Business/Marketing

Blog: Out of Weakness, Strength - The Three Ds of Narrative Design  
by Gamasutra Community [04.05.21]
An analysis of what makes for compelling storytelling in games, and a proposed set of guidelines for maximizing the intrinsic advantages of video game narration.
Console/PC, Art, Design

Here are your juries for the IGF 2021 Audio, Narrative, and Nuovo Awards  
by Staff [04.05.21]
Meet the fine folks who will be voting on the nominees for the IGF Audio, Narrative, and Nuovo Awards!
Console/PC, Design

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Production

Blog: How to write and use game pillars and values in game development 1
by Staff [04.05.21]
How to write and use game pillars and values to ease original game development. Subnautica pillars and values used as an example.
Design

Devs have until July 20 to release games on Vita before its digital store goes dark  
by Alissa McAloon [04.02.21]
IGN's larger report about how the store closure news blindsided some developers with Vita games in the works also sheds light on the short deadlines devs have to get their Vita games out the door.
Console/PC

Get a job: Insomniac Games is looking for a Character TD  
by Staff [04.02.21]
This role is responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props, and support Animators and other developers with scripts and tools.
Programming, Recruitment

Apple Arcade now includes a selection of classic and award-winning iOS games  
by Alissa McAloon [04.02.21]
Apple is expanding the subscription library's offerings by adding premium games already found elsewhere on the App Store.
Smartphone/Tablet

Don't Miss: A Classic Postmortem of The Sims 2 and how Maxis avoided sequel-itis 1
by Staff [04.02.21]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Programming, Art, Design, Production

Video: Using sketches to fuel your passion project  
by Staff [04.02.21]
In this 2018 GDC talk, Joseph Sanabria explains how developers, designers and artists can use sketches to help create a vision and bring teams together.
Console/PC, Art, Video

How some indies are approaching photography mechanics in their games 1
by Jack Yarwood [04.02.21]
We interviewed creators of photography-centric games to learn about techniques and challenges when making a game where the main mechanic is snapping pics.
Console/PC, Indie, Art, Design

Controversial Hololens military deal moves into production phase at $22B 1
by Kris Graft [04.01.21]
Once demoed as augmented reality hardware for use with video games like Minecraft, Microsoft is moving forward with a $22 billion Hololens deal with the U.S. Army that will put the militarized version of the headset into production.
VR, Business/Marketing

Video: Three tips for becoming a better artist immediately  
by Staff [04.01.21]
In this 2018 GDC session, ArenaNet's Horia Dociu shares three, simple, honest, and actionable steps that anyone can apply right now to become a better artist instantly.
Console/PC, Art, Video

Blog: Analysing the new Magic: The Gathering MMO, Magic Legends 1
by Gamasutra Community [04.01.21]
Quick analysis and predictions about Magic Legends, the latest MMORPG by Cryptic Studios & Perfect World Entertainment based on the Magic: The Gathering universe.
Design

Demon's Souls remake director Gavin Moore has left SIE Japan Studio 1
by Chris Kerr [04.01.21]
The news comes as the Gravity Rush, Ape Escape, and The Last Guardian developer is wound down, with Sony choosing to absorb the studio into Astro's Playroom dev Team Asobi.
Console/PC, Business/Marketing