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2K and Hangar 13 get in on the classic game remake trend with Mafia: Definitive Edition  
by Alissa McAloon [05.19.20]
With the announcement of Mafia: Trilogy, 2K and Hangar 13 are following in the footsteps of other beloved franchise custodians and completely remaking a classic for modern platforms.
Console/PC

Video: How Ubisoft handled NPC voice design for The Division 2  
by Staff [05.19.20]
In this GDC 2020 virtual talk Ubisoft's Adam Ritchie offers insight into the effort that goes into making NPCs talk in games like Tom Clancy's The Division 2, as well as the pipeline and tools behind it. 
Console/PC, Social/Online, Audio, Design, Video, Vault

Don't Miss: Mafia 3 and the value of putting game developers in a box 2
by Alex Wawro [05.19.20]
Sometimes, maybe the best thing you can do as a developer is box yourself in. That's one takeaway from this chat with Hangar 13's Haden Blackman about lessons learned in making a new Mafia game.
Design, Production

Blog: Adding life to worlds with dialogue barks 3
by Gamasutra Community [05.19.20]
Ambient dialogue can work brilliantly to breathe life into a world, reinforce goals and lore, and make the player truly feel a part of the world.
Design

The Dark Souls franchise has topped 27 million lifetime sales  
by Chris Kerr [05.19.20]
The Dark Souls series has amassed over 27 million lifetime sales, according to developer FromSoftware.
Console/PC, Business/Marketing

Price drops and pandemics driving PlayStation Now and PS Plus subscriptions  
by Chris Kerr [05.19.20]
Sony witnessed a notable increase in the number of PlayStation Plus and PlayStation Now subscriptions over the past 12 months.
Console/PC, Business/Marketing

Respawn opens Vancouver studio to focus on Apex Legends development  
by Chris Kerr [05.19.20]
Apex Legends developer Respawn has opened a new studio in Vancouver to ramp up development on the battle royale shooter.
Console/PC, Business/Marketing

Blog: Open-world enemy AI in Mafia III  
by Gamasutra Community [05.19.20]
A broad survey of the most important systems that went into creating the AI of Mafia III, such as perception, position selection and the cover system.
Console/PC, Programming, Design

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Smartphone/Tablet, Production, Business/Marketing

Q&A: Making XCOM tighter and more focused with Chimera Squad 1
by Alex Wawro [05.19.20]
XCOM: Chimera Squad lead designer Mark Nauta explains some of the reasoning behind the game's big changes to XCOM's turn-based tactical combat and offers some design insights straight from Firaxis.
Console/PC, Design

Epic rolls easier refunds, keyless third-party sales into its Epic Games Store  
by Alissa McAloon [05.18.20]
Epic's latest feature additions to the Epic Games Store center around how players buy games, and request games purchased be refunded.
Console/PC, Business/Marketing

Get a job: Question is hiring a remote Senior Network Engineer  
by Staff [05.18.20]
Question is seeking a network engineer with Unreal Engine multiplayer experience for a full time position to round out our team with ownership over matchmaking, session flow, and/or dedicated servers.
Programming, Recruitment

10 games, including Moss and Pistol Whip, have surpassed $2M revenue on Oculus Quest  
by Alissa McAloon [05.18.20]
It's been a year since Oculus launched both the standalone Oculus Quest and its upgraded PC-tethered VR kit the Oculus Rift S, prompting Oculus to share a peek at how games have fared on those devices since their debut.
VR

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Composing the music of Red Dead Redemption  
by Staff [05.18.20]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Minecraft has sold 200 million copies in 11 years  
by Alissa McAloon [05.18.20]
Mojang Studios' blocky sandbox game Minecraft has sold over 200 million copies since its debut almost exactly 11 years ago.
Console/PC, Smartphone/Tablet

Minecraft developer Mojang rebrands as Mojang Studios  
by Chris Kerr [05.18.20]
Minecraft maker Mojang has rebranded to better reflect its current status as a multi-studio operation.
Production, Business/Marketing

Disney clamps down on Club Penguin clones following abuse allegations 1
by Chris Kerr [05.18.20]
Disney has ordered the closure of all unauthorized Club Penguin clones after it was revealed some players have been using the platform to share explicit messages.
Console/PC, Business/Marketing

Ubisoft suing Google and Apple for selling Rainbow Six: Siege 'carbon copy'  
by Chris Kerr [05.18.20]
Ubisoft is suing both Apple and Google for allowing Chinese company Alibaba to sell its mobile shooter Area F2 on their respective digital storefronts.
Smartphone/Tablet, Business/Marketing

Q&A: Designing the gorgeous metroidvania Ori and the Will of the Wisps  
by John Harris [05.18.20]
Gamasutra speaks with Moon Studios CEO and creative director Thomas Mahler about the metroidvania-styled design decisions that made this year's Ori and the Will of the Wisps a success.
Indie, Design