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September 16, 2019
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Blog: I am the cheapest bastard in indie games 15
by Gamasutra Community [09.06.19]
In this indie biz deep dive, we share a bunch of budget and sales numbers to show how accepting our limitations helps our business succeed.
Design, Business/Marketing

VRChat raises $10 million to expand its virtual reality platform  
by Alissa McAloon [09.05.19]
VRChat, the studio behind the online community of the same name, has raised a total of $10 million at the close of a Series C funding round.
VR

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [09.05.19]
You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.
Console/PC, Production, Recruitment

Don't Miss: From concept to doubt to reevaluation: Designing Creature in the Well  
by Staff [09.05.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC, Design

Unionized Nexon staff rally for job security amid company-wide reorganization  
by Alissa McAloon [09.05.19]
Over 600 unionized Nexon employees in South Korea demonstrated this week following project cancellations and studio closures made by the company over the last several months.
Console/PC, Smartphone/Tablet

Video: Understanding Halo 5's geometry caching optimizations  
by Staff [09.05.19]
In this 2017 GDC session, Zabir Hoque and Ben Laidlaw walk you through the optimizations made to the vertex caching pipeline of Halo 5: Guardians to make the game's destruction come alive.
Console/PC, Programming, Production, Video, Vault

Sony's upcoming Xperia 5 phone supports the PS4's DualShock controller  
by Alissa McAloon [09.05.19]
Sony has baked support for the PS4's wireless DualShock controller into its upcoming smartphone offering, notably calling out Fortnite and the rise of mobile esports during a press conference on the device.
Smartphone/Tablet

Watch John Pearl discuss the procedural design of Remnant: From the Ashes  
by Bryant Francis [09.05.19]
Take a look at the procedural game design that drives Remnant: From the Ashes.
Console/PC, Video

Niantic settles Pokemon Go public nuisance class action lawsuit  
by Alissa McAloon [09.05.19]
Following the settlement of a class action lawsuit from 2016, Niantic has committed to new rules surrounding Pokemon Go's augmented reality Pokestops in residential areas and public parks.
VR, Smartphone/Tablet

Blog: Finding and eliminating bugs in NES development 1
by Gamasutra Community [09.05.19]
If bugs didn't bother us, the development process would be faster and more enjoyable. Unfortunately, they do, but there are many tools and strategies for eliminating bugs - even for retro programmers.
Programming, Design

IGF 2020 Inspiration: Star Maid's Nuovo Award-winning Cibele  
by Staff [09.05.19]
Submissions for the 2020 Independent Games Festival are open through September 30th, and to give you a little inspiration, today we look back on IGF 2016 Nuovo Award winner Cibele!
Indie, Design, IGF

MWM Immersive turns game publisher, debut title will be Creature in the Well  
by Chris Kerr [09.05.19]
The division is being rebranded as MWM Interactive, and will make its publishing debut with Flight School Studios' hack-n-slash pinball mashup Creature in the Well.
Production, Business/Marketing

Blog: Kickstarter tactics based on our campaign for Unbound: Worlds Apart 3
by Gamasutra Community [09.05.19]
Earlier this year we launched a Kickstarter campaign for our game, Unbound: Worlds Apart. We aimed to raise $25,000 in 30 days. By the end of the campaign we had raised $41,000.
Design, Business/Marketing

Call of Duty developer Sledgehammer Games opens new studio in Australia  
by Chris Kerr [09.05.19]
Call of Duty: WWII developer Sledgehammer Games has opened a new studio in Melbourne, Australia.
Console/PC, Production

Q&A: Avoiding crunch in live games with Zynga lead producer Tami Sigmund 1
by Alex Wawro [09.05.19]
Zynga lead producer Tami Sigmund shares what she's learned about avoiding overwork and keeping crunch at bay while working on living, evolving games.
Smartphone/Tablet, Production

Nintendo Direct shows off surprise sequels, new ports in aggressive year-end pitch  
by Bryant Francis [09.04.19]
Today's Nintendo Direct revealed a slew of ports, sequels, and new content that bolsters the Nintendo Switch's lineup.
Console/PC, Business/Marketing

Watch Rex Crowle discuss the design choices behind Knights And Bikes  
by Bryant Francis [09.04.19]
Watch Knights And Bikes co-designer Rex Crowle discuss the visual and gameplay style behind Foam Sword's debut game.
Console/PC, Design, Video

GhostWire: Tokyo creative director Ikumi Nakamura departs Tango Gameworks  
by Alissa McAloon [09.04.19]
Ikumi Nakamura, the creative director on Tango Gameworks' upcoming game GhostWire: Tokyo has departed the studio.
Art

Video: How indies and small studios can succeed with licensed games  
by Staff [09.04.19]
In this 2019 GDC talk Devolver Digital's Nigel Lowrie, Nerial's Francois Alliot, and HBO's Jeff Peters explore how smaller devs can succeed with licensed games like Reigns: Game of Thrones
Console/PC, Indie, Business/Marketing, Video, Vault

Get a job: Join Horizon Zero Dawn dev Guerrilla Games as a Senior Producer  
by Staff [09.04.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment