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January 24, 2021
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Educational game studio Kuato nets $6.1 million to finance VR pivot  
by Chris Kerr [01.14.21]
Educational game developer Kuato Studios has raised £4.5 million ($6.1 million) in funding to launch virtual reality title Panic Room and create future VR projects.
Production, Business/Marketing

Puzzle Quest dev Infinity Plus Two acquired by 505 Games parent Digital Bros  
by Chris Kerr [01.14.21]
505 Games' parent company Digital Bros has acquired Australian free-to-play studio Infinity Plus Two for an undisclosed fee.
Production, Business/Marketing

Universal delays opening of Super Nintendo World again due to COVID-19  
by Chris Kerr [01.14.21]
Universal Studios Japan has placed the opening of Super Nintendo World on indefinite hiatus due to COVID-19 restrictions in the country.
Business/Marketing

Blog: The successful steps of Early Access games  
by Gamasutra Community [01.14.21]
Today, we're going to look at what Early Access means in the current market and the steps you need to take to make it a success.
Console/PC, Design

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Console/PC, Indie, Design, Production, Business/Marketing

CD Projekt leadership vows no 'obligatory overtime' during Cyberpunk 2077 fixes 4
by Alissa McAloon [01.13.21]
CD Projekt leadership says that mandatory overtime isn't part of its Cyberpunk 2077 fix plans, but its worth noting the studio has backtracked on similar promises in the past. "Although, believe me, we never ever intended for anything like this to happen.
Console/PC, Production

Over 8 million demos played during 2020's Steam Festivals (and other nifty Steam stats)  
by Alissa McAloon [01.13.21]
Steam's end of year data roundup offers insight into Steam Game Festival performance, Steam growth trends, and more.
Console/PC, Social/Online

Don't Miss: Leveraging physical animation to sell Force powers in Star Wars Jedi: Fallen Order 1
by Staff [01.13.21]
What is it about becoming a monk-like guardian of peace and justice that's so damn appealing? It's force powers. The answer is always force powers.
Console/PC, Art

Take-Two officially ends pursuit of Codemasters following EA offer  
by Chris Kerr [01.13.21]
Take-Two has officially lapsed its offer to acquire Dirt developer Codemasters after being outbid by EA.
Console/PC, Production, Business/Marketing

Tilting Point signs $10 million publishing deal with South Korean dev Storytaco  
by Chris Kerr [01.13.21]
Free-to-play publisher Tilting Point has signed a $10 million publishing deal with South Korean developer Storytaco.
Console/PC, Production, Business/Marketing

Lucasfilm Games taps Ubisoft Massive to create new open-world Star Wars title 1
by Chris Kerr [01.13.21]
The recently revived Lucasfilm Games is partnering with Ubisoft studio Massive Entertainment to create a new open-world Star Wars title.
Console/PC, Production, Business/Marketing

Blog: Redesigning a survival game HUD UI for The Long Dark 2
by Gamasutra Community [01.13.21]
Try to solve this challenge: convey to the player over 10 different game states without breaking immersion.
Design

ESA suspends political contributions after assault on U.S. Capitol  
by Bryant Francis [01.12.21]
The ESA has announced it is "pausing" political contributions from its political action committee after several donation recipients voted to overturn the results of November'
Console/PC, Business/Marketing

Get a job: Join Jyamma Games as a Technical Animator  
by Staff [01.12.21]
Jyamma Games, an independent software house based in Milan, focused on video game development, is looking for a Technical Animator.
Programming, Art, Recruitment

Don't Miss: A 2014 Lucasfilm Games postmortem, told by those who lived it 2
by Staff [01.12.21]
This GDC 2014 postmortem featuring six of Lucasfilm Games' earliest employees asks the questions: "What mix of creative and business forces shaped this studio?" and "Could it be duplicated today?"
Console/PC, Production

Oculus Quest 2 players make up nearly half of Rec Room's 1 million VR-using MAUs  
by Alissa McAloon [01.12.21]
The developers behind the social space and game creation platform Rec Room now say that the game sees around 1 million monthly active users on VR platforms alone.
VR, Console/PC, Social/Online

Video: The appeal of 'legacy' board games  
by Staff [01.12.21]
In this 2017 GDC session, game designer Rob Daviau explains the appeal of "legacy" board games, how they've influenced other games, and what game designers can learn from them.
Console/PC, Design, Video

Scopely taps former Facebook exec as new CMO  
by Alissa McAloon [01.12.21]
Ben Webley, Facebook's now former director of global marketing solutions for games, has joined up with Scopely as the mobile-focused firm's new chief marketing officer.
Social/Online, Smartphone/Tablet

Dolphin Entertainment acquires esports and game PR agency B/HI  
by Chris Kerr [01.12.21]
Esports and video game PR company B/HI has been acquired by Dolphin Entertainment for an undisclosed fee.
Business/Marketing

Personal information of 16,415 people compromised during Capcom security breach  
by Chris Kerr [01.12.21]
Capcom has confirmed that the personal information of 16,415 people has been compromised as the result of a cyber attack last year.
Business/Marketing