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September 16, 2019
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RetroArch brings real-time translation to emulated games 1
by Alissa McAloon [09.09.19]
The team behind the emulator frontend RetroArch has rolled out a feature that translates emulated games on the fly.
Console/PC, Video

Don't Miss: 7 great examples of foreshadowing in games that devs should study 1
by Staff [09.09.19]
Foreshadowing is a valuable tool that every game maker should have in their arsenal, so we reached out to some devs who know their stuff for tips and examples of games that do it well.
Console/PC, Indie, Design

Video: How to survive and thrive as a small studio without a big hit  
by Staff [09.09.19]
In this 2019 GDC panel, Christopher Langmuir, Theresa Duringer and Tanya X. Short give realistic examples of how to run a small game studio without a surprise runaway hit.
Indie, Business/Marketing, Video, Vault

Drivetime grabs $11 million in funding for voice-powered games for drivers 1
by Alissa McAloon [09.09.19]
Drivetime has raised $11 million in additional funding to further its handsfree iOS and Android game platform of the same name. To date, Drivetime has raised a total of $15 million.
Smartphone/Tablet

Blizzard's World of Warcraft Classic hit with weekend DDoS attacks 2
by Alissa McAloon [09.09.19]
Blizzard’s recently released MMORPG revival World of Warcraft Classic was taken offline over the weekend by a series of DDoS attacks against the game’s servers.
Console/PC, Social/Online

Blog: How I discovered the world of user acquisition and advertising 5
by Gamasutra Community [09.09.19]
My latest game Tents and Trees had many organic downloads, making it quite successful. I wanted to try user acquisition, as the big guys do, and thought I'd share my results with you!
Design, Business/Marketing

Dreamcast 20th anniversary interview extravaganza 2
by Gamasutra Community [09.09.19]
As the Dreamcast turns 20, we got comments from developers of games like Shenmue, Space Channel 5, Samba de Amigo, Sonic Adventure, and more, to celebrate the short life of this innovative console.
Console/PC, Design, Business/Marketing, History

Practical game writing insight from No Man's Sky: Atlas Rises' Greg Buchanan  
by Jason Coles [09.09.19]
Greg Buchanan, writer of the No Man's Sky campaign Atlas Rises and other games including his own American Election, shares his thoughts on writing for open world and linear games.
Console/PC, Design

Video Game Deep Cuts: Underpricing The Gears Of Steam  
by Gamasutra Staff [09.07.19]
This week's highlights include why you might be underpricing your video game, a look at the debuts of Gears Of War 5 and Wilmot's Warehouse, & how Steam users see your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ubisoft, Wizards of the Coast, and more are hiring now!  
by Staff [09.06.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Recruitment

The Coalition's Gears 5 includes an expansive list of accessibility options  
by Alissa McAloon [09.06.19]
Gears 5, the latest Coalition-developed game in the long-running Gears of War series, launched this week with a refreshing number of accessibility features baked directly into the game on day one.
Console/PC

Game-focused social video platform Medal.tv raises $9 million  
by Alissa McAloon [09.06.19]
Medal.tv has secured a $9 million dollar investment to boost its service as both a video platform and a social network built around sharing short-form video game footage.
Console/PC, Social/Online

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

The role of Double Fine's publishing biz is still up in the air after joining Microsoft 2
by Alissa McAloon [09.06.19]
Double Fine founder Tim Schafer says that exactly what will happen to Presents in the wake of that acquisition is still uncertain, even to those involved with the business.
Console/PC, Business/Marketing

Blog: Unity Addressables - It's never too big to fit 7
by Gamasutra Community [09.06.19]
You're leading a team of programmers and artists to port a good-looking PS4 VR game to Oculus Quest. You have 1 month to halve your memory budget and 6 months to complete it. What's your first move?
Design

Video: Designing levels for a video game mixtape  
by Staff [09.06.19]
In this 2017 GDC talk, Alejandro Quan-Madrid discusses the creation of mobile game FRKN WKND, a kind of video game mixtape that's made up of a collection of autobiographical vignette games.
Console/PC, Indie, Design, Video, Vault

The beauty industry is getting an AR makeover; learn how at XRDC!  
by Staff [09.06.19]
Cutting-edge AR beauty tech (like augmented reality mirrors) is here; ModiFace's Jennifer Tidy will give you the inside scoop on how, why, and what it means for you at XRDC in San Francisco next month!
VR, Design, Business/Marketing, XRDC

A platter of experimental discovery features are heading to Steam  
by Chris Kerr [09.06.19]
Steam has rolled out a number of new and updated experimental discovery features though its Steam Labs initiative.
Console/PC, Business/Marketing

How Steam users see your game: An analysis of what players are looking for 37
by Gamasutra Community [09.06.19]
"If you have wondered what you should put on your Steam store page, I have completed a research project to identify exactly what the average Steam user is looking for."
Console/PC, Indie, Business/Marketing

Celeste developers form new studio Extremely OK Games  
by Chris Kerr [09.06.19]
The developers behind acclaimed platformer Celeste have formed a new studio called Extremely OK Games.
Production, Business/Marketing