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April 18, 2021
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Death Stranding earned $27 million on PC in only 5 months  
by Alissa McAloon [04.08.21]
505 Games parent company Digital Bros says that Death Stranding outearned its other games last year, with the Kojima Productions-developed title earning over $27 million on PC in 2020.

Atari sets up two new divisions: Atari Gaming and Atari Blockchain 4
by Alissa McAloon [04.08.21]
Atari has established two divisions with very different focuses, and its now-former CEO Frédéric Chesnais has stepped down in order to focus on its new Blockchain division.
Console/PC, Social/Online

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Report: Apple will argue it faces competition from other platforms during Epic trial  
by Chris Kerr [04.08.21]
Apple intends to argue that it has plenty of competition when it comes to video game transactions when it's legal battle against Epic Games heads to trial in May.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Making serious indie games - A first-year business postmortem 3
by Gamasutra Community [04.08.21]
An honest report about our first year as an independent studio looking at how we resurrected an old title, diversified our portfolio, tackled long-tail, and more!
Console/PC, Design, Business/Marketing

Blog: Narrative subtlety and atmospheric world-building in Cyberpunk 2077 3
by Gamasutra Community [04.08.21]
How Cyberpunk 2077's narrative subtlety and atmospheric world-building drives one of the best game experiences I've ever had.
Console/PC, Design

Life is Strange dev Dontnod is branching into third-party publishing  
by Chris Kerr [04.08.21]
Life is Strange and Tell Me Why developer Dontnod Entertainment is moving into third-party publishing.

Video: Making Marketing Mistakes with Innersloth's Victoria Tran  
by Staff [04.07.21]
Innersloth Games' Victoria Tran goes through her own mistakes as a game marketer to explain that mistakes are inevitable, there are ways to correctly fail, and what lessons you can take away from failure.
Indie, Business/Marketing, Video

Get a job: Hinterland Studio is hiring an Art Director  
by Staff [04.07.21]
In this role, you will lead a team of artists across multiple areas and unify their efforts behind a clear artistic vision, ensuring the result reinforces gameplay, strengthens narrative, and delights players.
Art, Recruitment

Don't Miss: Exploring the world-driven game design of Control 1
by Staff [04.07.21]
Remedy's Control was one of the most interesting games of last year because of its mysterious world where the mundane collided with the strange. Mikael Kasurinen and Brooke Maggs tell us the thinking behind the world-building.
Console/PC, Design

Steam's marketing tracking, Epic's exclusivity data & more  
by Gamasutra Staff [04.07.21]
The latest game discovery round-up looks at Steam's new UTM tracking solution, an Epic Game Store exclusivity database, and lots more besides.
Console/PC, Indie, Design, Business/Marketing

Steamworks expands marketing tools with open beta for UTM traffic analytics  
by Chris Kerr [04.07.21]
Valve is adding Urchin Tracking Module analytics to Steamworks to help developers better measure the effectiveness of marketing efforts that direct players towards their games. 
Console/PC, Business/Marketing

Threes creator forms new studio Vodeo Games to create 'cozy-crunchy' experiences  
by Chris Kerr [04.07.21]
Threes creator Asher Vollmer has founded a new studio called Vodeo Games with the aim of delivering annual releases that offer a "cozy-crunchy experience."
Console/PC, Business/Marketing

Embracer completes $1.38 billion acquisition of Borderlands dev Gearbox  
by Chris Kerr [04.07.21]
Embracer Group has completed its $1.38 billion purchase of Borderlands and Brothers in Arms developer Gearbox Entertainment.
Production, Business/Marketing

Opinion: Six Days in Fallujah tramples over the human cost of the Iraq War 4
by Bryant Francis [04.07.21]
The surprise revival of Six Days in Fallujah risks justifying the violence against the Iraqi people in the name of entertainment, writes Bryant Francis.
Console/PC, Design

Get a job: Join Sucker Punch Productions as a Senior Writer  
by Staff [04.06.21]
Sucker Punch is looking for a Senior Writer to join its writing team and help craft engaging narrative content for its next project.
Design, Recruitment

Resident Evil Village director shares the process behind creating its imposing antagonist  
by Alissa McAloon [04.06.21]
In a larger interview with IGN, Resident Evil Village director Morimasa Sato notes that the setting of the upcoming horror game was built around the character concepts that emerged, similar, he says, to Resident Evil 4.
Console/PC, Art, Design

Day of the Devs is taking game submissions for its Summer Game Fest showcase  
by Alissa McAloon [04.06.21]
Day of the Devs announced details about its next big showcase, and is currently looking for games to feature (digitally!) during Summer Game Fest in June 2021.

Five lessons from a year of online GDC events  
by Katie Stern [04.06.21]
GDC General Manager Katie Stern shares lessons learned from a year of adapting the conference to an online format.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Esports Integrity Commission working with FBI to probe Counter-Strike esports cheats  
by Chris Kerr [04.06.21]
The Esports Integrity Commission is working with the FBI to investigate match fixing and illegal betting in Counter-Strike competitions. 
Console/PC, Business/Marketing