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October 22, 2020
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Don't Miss: Crafting GoNNER's modular abilities  
by Staff [10.16.20]
"I thought, what if your character's head is an item that you can pick up and use for stuff? And that naturally became having different kinds of heads, and obviously, they would give you different abilities."
Console/PC, Indie, Design

Oculus Quest 2 quietly drops support for Oculus Go games 1
by Alissa McAloon [10.16.20]
Facebook quietly cut support for Go games and apps from the Oculus Quest 2’, essentially cutting an entire library of games made off from any new VR adopters moving forward.
VR

Sponsored: Learn how AI helps counter disruptive online behavior in this free webinar  
by Staff [10.16.20]
Join this session to learn from experts at Google Cloud and Improbable on how machine learning can be applied to identify and mitigate toxic behaviors.
Social/Online, Webinar

EA Motive boss: 'player autonomy' is key to studio's future  
by Bryant Francis [10.16.20]
EA Motive general manager Patrick Klaus discussed the studio's future with Gamasutra, indicating a shift toward "player autonomy" for its future games.
Console/PC, Design, Business/Marketing

Phil Spencer: Xbox could recoup Bethesda acquisition without PlayStation releases  
by Alissa McAloon [10.16.20]
This isn't to say that Xbox plans to lock every single Bethesda or ZeniMax game into Xbox exclusivity, but Spencer remains confident that doing so wouldn’t leave them in a tough spot.
Console/PC

Video: Why your game community is now a marketing asset  
by Staff [10.16.20]
In this 2018 GDC session, PlayBrain's Mike Sheetal explains how Frictionless Marketing is turning community teams into the core of the marketing department. 
Console/PC, Business/Marketing, Video

Sharpen your storytelling skills for games in this GDC Masterclass  
by Staff [10.16.20]
In this Masterclass, veteran writer Susan O'Connor will teach you reliable techniques for game storytelling that will support you no matter what kind of game you're working on.
Console/PC, Design

Unity creates Social Impact Division to support non-profits  
by Chris Kerr [10.16.20]
Unity has created a Social Impact Division funded by 750,000 shares of company equity two support non-profit organisations. 
Production, Business/Marketing

Blizzard winding down development on StarCraft II after over a decade  
by Chris Kerr [10.16.20]
Blizzard is halting development on StarCraft II after over a decade, but will continue supporting the title with season rolls and balance fixes.
Console/PC, Production, Business/Marketing

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Tides of Chaos: How Baldur's Gate 3 tackles the RNG of D&D-inspired dice rolls 2
by Alissa McAloon [10.16.20]
Dice rolls in Baldur's Gate 3 are played straight with pure RNG and no additional smoke and mirrors. Here's what Larian Studios has learned so far about developing a D&D game with honest to goodness random rolls.
Console/PC, Design

Blog: The in-app purchase merchandising playbook - Part 1  
by Gamasutra Community [10.16.20]
In mobile games, IAP Merchandising is an area where best-practices are well established. Here's your checklist for creating IAP Special Offers that sell!
Smartphone/Tablet, Design, Business/Marketing

Game rental shop GameFly acquired by Alliance Entertainment group  
by Alissa McAloon [10.15.20]
With the acquisition, GameFly sees a bolstered rental catalog as well as new business in console, accessory, and collectable sales.
Console/PC

Get a job: Join Sucker Punch Productions as a Producer  
by Staff [10.15.20]
The Producer will work with the production team and team leads across all areas of the project to manage the development process, including team scheduling, milestone planning and more
Production, Recruitment

GameStop's Microsoft partnership reportedly lands it a cut of digital Xbox revenue 1
by Alissa McAloon [10.15.20]
GameStop and Microsoft's freshly forged partnership brings more to the brick and mortar retailer than a preference for Surface tablets and the ability to offer financing options for next-gen Xbox boxes.
Console/PC

Don't Miss: The undying allure of the Metroidvania 19
by Staff [10.15.20]
In this timeless 2015 feature, Gamasutra's Christian Nutt speaks to a swath of devs about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Indie, Design

Video: How Criterion Games improved its studio leadership  
by Staff [10.15.20]
In this 2018 GDC talk, Criterion Games' Steve Cuss breaks down how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.
Console/PC, Production, Video

The PlayStation 5 user interface is an instant hub that prioritizes gameplay  
by Chris Kerr [10.15.20]
Sony has finally shown off the PlayStation 5 user interface in a new State of Play video, detailing a range of functions that make use of the console's new SSD.
Console/PC, Design, Production, Video

Blog: Networking into the games industry as a new grad  
by Gamasutra Community [10.15.20]
Struggling as a new grad? I definitely was! Nonetheless, I managed to have some success despite 2020 being 2020 and I want to share my internship experience at UX is Fine.
Business/Marketing

Sega takes flak for releasing Golden Axe prototype made 'under crunch conditions'  
by Chris Kerr [10.15.20]
Sega has been called out for releasing a canceled Golden Axe prototype that was created under crunch conditions.
Console/PC, Production, Business/Marketing