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August 5, 2020
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Sega Group president and chief publishing officer Kenji Matsubara has resigned  
by Chris Kerr [07.31.20]
Sega Group Corporation president and chief publishing officer Kenji Matsubara has stepped down due to "personal reasons."
Business/Marketing

Get a job: Join PuzzleNation (remotely!) as a Senior Mobile Game Engineer  
by Staff [07.30.20]
The right candidate will be results oriented, have deep knowledge and experience in developing mobile apps on iOS and Android platforms.
Smartphone/Tablet, Programming, Recruitment

The Sims 4 passes 30 million lifetime players, doubles Q1 net bookings  
by Alissa McAloon [07.30.20]
The Sims 4 has officially surpassed 30 million players across all platforms, a milestone that comes as the game exits its highest quarter in terms of daily, weekly, and monthly active users to date.
Console/PC, Social/Online

Don't Miss: The creative camaraderie behind Wilmot's Warehouse 1
by Staff [07.30.20]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Indie, Design

Engagement hits unexpected highs at EA as Q1 live services revenue crosses $1.1bn  
by Alissa McAloon [07.30.20]
EA is reporting better than forecasted player engagement for its most recent quarter due in no small part to the current global pandemic and its own 'Stay Home, Play Together' initiatives.
Console/PC, Social/Online, Smartphone/Tablet

Video: How King's attempt to implement Pixar's brain trust model went wrong  
by Staff [07.30.20]
In this GDC 2018 talk King's Stephen Jarrett and Bob Woodburn explain how King tried to implement a similar system to Pixar's Brain Trust called the Product Champions -- and how it all went wrong.
Social/Online, Smartphone/Tablet, Production, Video, Vault

Blog: Has your game got 'juice'? (& more!)  
by Simon Carless [07.30.20]
A lot of this good feeling in game trailers and gameplay is related to polish, juice and game feel - so let's explore how it works for discoverability! (And more besides!)
Console/PC, Indie, Design, Production

GDC Summer's Sponsor Showcase offers access to industry leaders like Tencent  
by Staff [07.30.20]
Ready for GDC Summer next week? Industry leaders like Microsoft, Google, Unity, and Tencent are all available for scheduling meetings in the GDC Summer Sponsor Showcase!
Console/PC, Business/Marketing, GDC

Exploring the AI of Command & Conquer 2
by Tommy Thompson [07.30.20]
The release of Command & Conquer Remastered comes with an added bonus: the release of the source code. So let's dive in and find out how enemy AI works in Tiberian Dawn and Red Alert.
Programming, Design

UK retailer Game sells Belong esports network to U.S. startup Vindex  
by Chris Kerr [07.30.20]
UK retailer Game has sold its Belong esports network to U.S. startup Vindex for a reported $50 million.
Business/Marketing

Private Division signs publishing deals with Ori dev Moon Studios and others  
by Chris Kerr [07.30.20]
Take-Two Interactive's publishing label Private Division has signed three new publishing deals with developers Moon Studios, Roll7, and League of Geeks.
Production, Business/Marketing

Get a job: Insomniac Games is hiring a Sr. Character TD  
by Staff [07.29.20]
Character TDs at Insomniac are responsible for working with the talented team to design, implement and maintain the animation and rigging pipeline. 
Art, Recruitment

Riot quickly drops controversial LEC sponsor after outrage from devs, community 3
by Alissa McAloon [07.29.20]
Updated: Riot has announced it is dumping its partnership with Saudi Arabia's NEOM project after devs, players, protest Saudi Arabian anti-LGBT connections.
Console/PC, Social/Online

Video: Crafting multiplayer maps for casual and competitive play  
by Staff [07.29.20]
In this GDC 2018 talk Hi-Rez Studios' Andrew Yoder describes key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, referencing his own work on Paladins.
Console/PC, Social/Online, Design, Video, Vault

Watch speedrunners break games in front of the devs who made them at GDC Summer!  
by Staff [07.29.20]
Sometimes, the best way to learn about your game is to watch someone else play it in a way you never intended; at GDC Summer 3 notable games will be speedrun live, as a dev offers commentary!
Console/PC, Design, GDC

Popular game pitch-off GDC Pitch returns for GDC Summer next week  
by Staff [07.29.20]
Game Developers Conference are excited to confirm that the popular GDC Pitch event will return in a special online-only format for next week's all-digital GDC Summer!
Console/PC, Indie, Business/Marketing, GDC

Epic Games' Sweeney calls out Apple, Google for 'exploitative' platform fees 4
by Chris Kerr [07.29.20]
Epic Games founder Tim Sweeney has branded Apple and Google "exploitative" for imposing a 30 percent store fee on their respective mobile marketplaces.
Console/PC, Business/Marketing

Blog: Using emergent systems to improve interactive storytelling 8
by Gamasutra Community [07.29.20]
In this post I point out narratological limitations within games and suggest possible solutions, based on my research and my experimental project Fabula Persona.
Console/PC, Design, Production

Moss developer Polyarc raises $9 million to explore AR development  
by Chris Kerr [07.29.20]
Moss developer Polyarc has secured $9 million in Series B funding to create augmented reality experiences. 
VR, Console/PC, Business/Marketing

Don't Miss: Composing the music of Red Dead Redemption  
by Staff [07.28.20]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC