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February 27, 2020
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Don't Miss: A water interaction model for great video game boat physics 19
by Staff [02.24.20]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

Red Candle Games' delisted game Devotion added to Harvard Library collection  
by Alissa McAloon [02.24.20]
Both the now-infamous horror game Devotion and Red Candle’s previous horror entry Detention have been added to the Harvard-Yenching Library.
Console/PC

Esports company Tempo Storm nets $3.3 million to start making games  
by Chris Kerr [02.24.20]
Esports company Tempo Storm has raised $3.3 million in funding to expand into game development.
Production, Business/Marketing

Come to GDC and learn Pixar's secrets for creating awe-inspiring visuals!  
by Staff [02.24.20]
This opportunity comes courtesy of Pixar Animation Studios' Michael Frederickson, who will be giving an hour-long talk on the art and science of awe-some visuals as part of the GDC 2020 Vision Track!
Console/PC, Art, GDC

Microsoft confirms Xbox Series X will pack 12 teraflop GPU, shares more tech specs 1
by Chris Kerr [02.24.20]
In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. 
Console/PC, Production, Business/Marketing

Road to the IGF: Golden Glitch's Elsinore  
by Joel Couture [02.24.20]
Elsinore places players in a time-looping vision of Hamlet, having them guide Ophelia through a living, active world as their decisions shape its tragic conclusions.
Indie, Design, Video, IGF

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Bethesda Softworks pulls all games but Wolfenstein: Youngblood from GeForce Now 1
by Alissa McAloon [02.21.20]
Another major publisher has removed its library from Nvidia’s recently launched game streaming service.
Social/Online

Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Recruitment

GeForce Now passes 1 million signups during free trial period  
by Alissa McAloon [02.21.20]
Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier.
Console/PC, Social/Online

Video: Applying level design techniques to Subsurface Circular's dialogue  
by Staff [02.21.20]
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design.
Indie, Design, Video, Vault

Road to the IGF: Adam Robinson-Yu's A Short Hike  
by Joel Couture [02.21.20]
A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit.
Indie, Video, IGF

Pokemon-inspired MMO Temtem passes 500,000 copies sold  
by Alissa McAloon [02.21.20]
Temtem, developer CremaGames’ take on the monster collecting genre, has officially surpassed 500,000 worldwide sales.
Console/PC, Social/Online

Don't Miss: A Game Design Deep Dive into SteamWorld Dig's digging mechanic 2
by Staff [02.21.20]
Here, the team describes the process they went through in designing the main mechanic of the game, which (as you may have guessed) is the digging.
Indie, Design

Don't miss all these insightful interviews with alt.ctrl.GDC 2020 devs!  
by Staff [02.21.20]
From a sword in a stone to a game of competitive potion-brewing, each of these one-of-a-kind alt.ctrl.GDC 2020 games has a remarkable origin story -- read all about 'em in these Gamasutra interviews!
Indie, Design, GDC, alt ctrl gdc

ALT.CTRL.GDC Showcase: Wataru Nakano x MIYAZAWORKS' The Sword and Bruce and Box  
by Joel Couture [02.21.20]
The Sword tasks players with guessing weights to correctly (and heroically) pull a sword from the stone, and Bruce and Box needs them to hide and keep themselves covered up with a box.
Indie, Design, Video, GDC, alt ctrl gdc

Blog: Dear game developers everywhere - go teach! 6
by Gamasutra Community [02.21.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it.
Business/Marketing

Crytek's lawsuit against Star Citizen devs ends in settlement 1
by Alissa McAloon [02.21.20]
Crytek and Star Citizen developers Cloud Imperium Games and Roberts Space Industries have agreed to settle the years-long legal dispute, though terms of that arrangement remain unknown.
Console/PC

Discuss and advocate for change in the game industry at GDC 2020!  
by Staff [02.21.20]
Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry.
Serious, GDC

Google wants to bring HTML5 titles to low-end devices with GameSnacks  
by Chris Kerr [02.21.20]
Google has announced a new HTML5 platform called GameSnacks that's designed to help devs bring quick, casual games to any device.
Console/PC, Smartphone/Tablet, Business/Marketing