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April 18, 2021
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GLAAD Awards honor both Tell Me Why and The Last of Us Part II for LGBTQ rep  
by Alissa McAloon [04.12.21]
This year's video game category in the GLAAD Media Awards ended in a tie between two of the ten nominated games.
Console/PC

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Creating fan-ready fiction in Monster Prom  
by Staff [04.12.21]
In this 2021 GDC Showcase session, Beautiful Glitch's Julián Quijano discusses how fandoms and fan consumption work based on his experience making Monster Prom.
Console/PC, Design, Video

Report: PlayStation 3 patches are vanishing for some users ahead of store closure  
by Chris Kerr [04.12.21]
The patches for a number of PlayStation 3 titles have seemingly vanished ahead of the closure of the PlayStation 3 marketplace.
Console/PC, Business/Marketing

French court overturns unfair dismissal ruling for ex-Quantic Dream dev  
by Chris Kerr [04.12.21]
Detroit: Become Human and Heavy Rain developer Quantic Dream has issued a statement after the Paris Court of Appeals invalidated one unfair dismissal ruling.
Production, Business/Marketing

The Epic Games Store is hemorrhaging cash to deliver exclusives and free games  
by Chris Kerr [04.12.21]
Epic's bid to disrupt the digital distribution status quo with the Epic Games Store is costing the company hundreds of million of dollars each year.
Console/PC, Production, Business/Marketing

Outriders devs offer an inside look at launch server issues, and the eventual fix  
by Alissa McAloon [04.09.21]
Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
Console/PC, Social/Online

Get a job: PlayStation is hiring a Sr. Director, UX Design  
by Staff [04.09.21]
This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console.
Design, Recruitment

Ubisoft hires ex-Uber HR director as new chief people officer 1
by Alissa McAloon [04.09.21]
Ubisoft has brought on former Uber HR senior director Anika Grant to oversee its recruitment, talent management, and leadership development.
Business/Marketing

Blog: An essential guide to live ops - Part 3  
by Gamasutra Community [04.09.21]
A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.
Design, Business/Marketing

Don't Miss: Designing the Elusive Target system in IO Interactive's Hitman 6
by Staff [04.09.21]
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
Console/PC, Design

Wargaming opens Lithuania studio to bolster 'distributed development model'  
by Chris Kerr [04.09.21]
The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
Smartphone/Tablet, Production, Business/Marketing

PlayStation boss joins Disability: IN campaign to drive disability inclusion  
by Chris Kerr [04.09.21]
Sony Interactive Entertainment chief exec Jim Ryan has joined a coalition of CEOs advocating for the advancement of disability inclusion.
Console/PC, Business/Marketing

Blog: The nemesis of narrative  
by Gamasutra Community [04.09.21]
The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological system of entertainment, where the game business runs the risk of painting itself into a corner.
Design

UK mobile studio Tripledot nets $78 million with an eye on acquisitions  
by Chris Kerr [04.09.21]
UK mobile games company Tripledot Studios has raised $78 million in Series A funding to accelerate its growth and finance studio acquisitions.
Smartphone/Tablet, Business/Marketing

Blog: Charting the 10-year journey of Ultima Ratio Regum  
by Gamasutra Community [04.09.21]
Exploring the inner workings and 10-year journey behind the development of Ultima Ratio Regum: a roguelike that procedurally generates cultural human cultures.
Design, Production

Report: Sony's relentless pursuit of blockbusters is stifling its developers 2
by Chris Kerr [04.09.21]
Sony's focus on blockbuster franchises and its star studios is causing unrest at the PlayStation maker.
Console/PC, Business/Marketing

Get a job: Join Volition as a Senior Technical Designer  
by Staff [04.08.21]
Volition is searching for a Senior Technical Designer with expertise in creating tools, improving pipelines and workflows, visual scripting, and prototyping.
Programming, Design, Recruitment

Twitch outlines plan to take action against off-platform misconduct  
by Alissa McAloon [04.08.21]
Twitch has outlined how it plans to execute an off-service conduct policy that will cover behavior that takes place outside of its platform.
Console/PC, Social/Online

Don't Miss: Devs reflect on the influence and impact of Star Fox  
by Staff [04.08.21]
An original Star Fox programmer (who also coded the stretchy Mario 64 face) joins other devs influenced by his work to talk about the development and enduring legacy of Nintendo's first Super FX game.
Console/PC, Design, Production, History