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May 25, 2019
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Video: Slime Rancher dev's guide to making games that stand out and survive 1
by Staff [05.21.19]
In this 2019 GDC talk, Monomi Park (Slime Rancher) founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year.
Indie, Design, Production, Business/Marketing, Video, Vault

Get a job: Insomniac Games is hiring a User Experience Researcher  
by Alissa McAloon [05.21.19]
Insomniac Games is looking for a User Experience Researcher to conduct usability research and user experience tests to assess user responses to interface designs or methods.
Production, Recruitment

Playtika launches casual games division  
by Alissa McAloon [05.21.19]
Playtika has been working to expand its presence in the casual games market for a while now, and the latest move in that direction is the establishment of the Casual Games Lab.
Social/Online

Don't Miss: Designing clever single player 'co-op' play in Brothers: A Tale of Two Sons 12
by Staff [05.21.19]
The film director turned game director behind Brothers: A Tale of Two Sons has some rather different and exciting ideas about how games should be made.
Console/PC

Blog: The 'how' of bittersweet game design  
by Gamasutra Community [05.21.19]
JoyMasher co-founder and game design specialist Thais Weiller asks what happens when fun isn't enough?
Design

Valve wasn't 'really sure what to do' following Assassin's Creed Unity review surge 5
by Alissa McAloon [05.21.19]
A post from Valve addresses some of the complexities surrounding 'review bombs' and its previous rulings about the practice in the wake of a wave of positive Assassin's Creed Unity reviews.
Console/PC, Social/Online, Business/Marketing

Nintendo is pulling two mobile games from Belgium over loot box laws 1
by Alissa McAloon [05.21.19]
Both Animal Crossing: Pocket Camp and Fire Emblem Heroes will no longer be available in Belgium due to the country’s laws on loot box mechanics.
Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Global Accessibility Awareness Day 2019  
by Gamasutra Community [05.21.19]
Independent accessibility specialist Ian Hamilton has put together a useful summary of some of the great things the industry has been doing for GAAD 2019.
Design

Tencent has acquired Swedish game developer Sharkmob  
by Chris Kerr [05.21.19]
Chinese tech and video game company Tencent has fully acquired Swedish game studio Sharkmob for an undisclosed fee.
Production, Business/Marketing

Backwards compatibility and streaming key to Sony's next-gen strategy 4
by Chris Kerr [05.21.19]
Sony has detailed its next-gen platform strategy, and it looks like backwards compatibility and cloud streaming tech will be integral to the company's plans.
Console/PC, Business/Marketing

Sony hardware demo showcases speedy next-gen load times and rendering  
by Chris Kerr [05.21.19]
An official video showcasing the performance of Sony's next-gen console compared to the PlayStation 4 Pro has been posted online.
Console/PC, Programming, Production

Blog: The contradiction between hard fun and accessibility 6
by Gamasutra Community [05.21.19]
An attempt to formulate a rigorous formalist reply to the accessibility debate that Sekiro: Shadows Die Twice sparked.
Design

Behind the enthralling dystopian student game, Burning Daylight  
by John Harris [05.21.19]
It's not often that one's very first game finds an audience, but the student-developed Burning Daylight is an exception. We speak with game director Frederik Jeppesen.
Design, Production, Video

Some publishers pay streamers as much as $50k an hour to play new games 2
by Alissa McAloon [05.20.19]
Companies like Activision Blizzard, Electronic Arts, Take-Two, and Ubisoft are willing to pay a $50,000 hourly rate for streamers to play up their new releases, reports the Wall Street Journal.
Console/PC, Social/Online, Business/Marketing

Video: Designing Path of Exile to be played forever  
by Staff [05.20.19]
In this GDC 2019 talk, Grinding Gears' Chris Wilson explains how Path of Exile is designed to retain and grow its community for the very long term.
Social/Online, Indie, Design, Production, Video, Vault

2K cuts off Borderlands 3 pre-orders on PC during Epic Mega Sale 8
by Alissa McAloon [05.20.19]
Publisher 2K has suddenly ended pre-orders for the PC version Gearbox’s upcoming game (and Epic Games Store exclusive) Borderlands 3.
Console/PC, Social/Online

Report: PlayStation staff were in the dark about the Sony and Microsoft team-up  
by Alissa McAloon [05.20.19]
Bloomberg’s sources say that PlayStation staff were caught off-guard by the announcement and that the deal was made "largely without the involvement" of staff at PlayStation.
Social/Online

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [05.20.19]
Sucker Punch is looking for an experienced manager for its QA team to be responsible for the entire Quality Assurance process, from the strategic planning to final verification.
Console/PC, Production, Recruitment

Xbox head commits to building a safe and inclusive game community 1
by Alissa McAloon [05.20.19]
Xbox head Phil Spencer discusses his 'two fundamental truths' for video games and explores how Microsoft aims to promote inclusion and safety in its communities.
Console/PC, Social/Online

Don't Miss: Looking back at the development of the original Rage 21
by Staff [05.20.19]
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
Console/PC, Programming, Production