Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 16, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: From Air to Unity - The monstrous cloud editor under our bed  
by Gamasutra Community [09.11.19]
The journey of a small team behind Svoboda 1945 into the depths of Flash development, about building their own git, creating their own cloud editor and eventually ending up loving Unity.
Programming

The GDC 2020 Free to Play Summit needs your best talk pitches!  
by Staff [09.11.19]
Got a great idea for a talk that'd fit in well as part of the Free to Play Summit at next year's Game Developers Conference? Now's the time to pitch it!
Social/Online, Design, Business/Marketing

Report: Disney plans to sell Marvel Strike Force dev FoxNext Games  
by Alissa McAloon [09.11.19]
Disney reportedly plans to sell FoxNext Games, the development studio it acquired less than a year ago as part of its $52.4 billion acquisition of many 21st Century Fox assets.
Smartphone/Tablet

Tales from discoverability land: vol. 1 1
by Simon Carless [09.11.19]
This roundup around game discoverability includes looks at Steam users and how they look at your game, mobile discoverability and Steam wishlists to sales.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Methods of creating invisible tutorials 7
by Gamasutra Community [09.11.19]
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.
Design

Q&A: How a part-time team turned Hamlet into the time-looping Elsinore  
by Bryant Francis [09.11.19]
Elsinore developers Connor Fallon and Eric Butler discuss the underlying simulation theory behind their Shakespeare-themed game, and how Golden Glitch Studios handled part-time development.
Console/PC, Design, Video

Up to 200 more GameStop stores set to close, with more to follow  
by Alex Wawro [09.10.19]
In a conference call with investors today the team at game and knick-knack retailer GameStop confirmed plans to close 180-200 "underperforming" stores this year, with more to come in the years ahead. 
Console/PC, Business/Marketing

Get a job: Join PlayStation as a Senior Sound Designer  
by Staff [09.10.19]
We are looking for a Senior Sound Designer to join our award-winning team to craft high quality audio content for 1st party product development projects.
Console/PC, Audio, Recruitment

Sales continue to slide downhill as GameStop continues its reboot  
by Alissa McAloon [09.10.19]
For the quarter ending August 3, GameStop saw a 21.2 percent increase in collectibles year over year, but nearly every other source of income saw a year-over-year decrease in sales.
Console/PC

Don't Miss: How Maxis avoided sequel-itis on The Sims 2 1
by Staff [09.10.19]
In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing

BAFTA shuffles categories for 2020 Games Awards as submissions open  
by Alissa McAloon [09.10.19]
BAFTA has removed the mobile game category from the running for the 2020 award show, and added several technical categories to the next iteration of the long-running event.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

Video: How to get a job writing for games  
by Staff [09.10.19]
In this 2019 GDC talk, Zak Garriss and Tracey John demystify the application process and provide some understanding of how to break into the field for aspiring game writers and narrative designers.
Console/PC, Indie, Video, Vault

Apple Arcade offers up 100+ exclusive(-ish) mobile games for $4.99 a month 2
by Alissa McAloon [09.10.19]
In short, the subscription library opens up to iPhone, Mac, and iPad users on September 19 in 150 countries and brings subscribers access to 100+ semi-exclusive titles.
Social/Online, Smartphone/Tablet

From XR in architecture to VR movies, here's what to see at XRDC 2019  
by Staff [09.10.19]
If you're coming out to XRDC in San Francisco next month, take a moment to look over some of the program highlights of this premier AR/VR/MR innovation conference before you arrive!
VR, Business/Marketing, XRDC

Nintendo wins UK court case over Nintendo Switch piracy and modification  
by Alissa McAloon [09.10.19]
A UK court has ruled that five of the country’s major ISPs are now required to "block or at least impede access" to certain websites that facilitate Switch piracy.
Console/PC, Social/Online

Pitch your great game writing talk for the GDC 2020 Game Narrative Summit!  
by Staff [09.10.19]
Are you an experienced game narrative expert with something to share? Pitch a talk to the GDC 2020 Game Narrative Summit, which aims to showcase game narrative innovation in all its forms!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Blog: How music enhances virtual presence - Part 3  
by Gamasutra Community [09.10.19]
Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 3: Game Music and Empathy. Included are practical examples and video demonstrations.
Audio

Designing the satisfying space combat of Rebel Galaxy Outlaw 1
by Nic Reuben [09.10.19]
Travis Baldree, co-founder at Double Damage, digs into the design that makes Rebel Galaxy Outlaw's combat some of the must fun, accessible space encounters in recent memory.
Console/PC, Design

Get a job: Bending Spoons is hiring a Game Lead  
by Staff [09.09.19]
Bending Spoons is looking for a Game Lead to join its team in Milan, Italy.
Production, Recruitment

Camera hack reveals PT's ghost is legitimately always just offscreen 1
by Alissa McAloon [09.09.19]
The ghost stalking players in PT is actually trailing behind them all the way through the short game, unbeknownst to players until now.
Console/PC