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September 16, 2019
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Get a job: AfterThought is hiring an Unreal Engine 4 Programmer  
by Staff [09.12.19]
With a strong knowledge and experience with C++ and Unreal Gameplay framework, you will work on new and pre-existing gameplay systems for a multiplayer environment.
Programming, Recruitment

UK committee argues loot boxes should be covered by gambling regulations 5
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Console/PC, Social/Online, Smartphone/Tablet, Design, Business/Marketing

Steam's latest discovery update tilts the algorithm away from popular games 8
by Alissa McAloon [09.12.19]
Valve has rolled out a number of tweaks and changes to Steam’s recommendation system that aim to breathe some personalization back into suggestions, and increase recommendation clicks in the process.
Console/PC, Social/Online, Business/Marketing

Don't Miss: Gwent and 6 other minigames that developers should study 21
by Staff [09.12.19]
An engaging minigame can deepen a players engagement in the overarching game. We look at 7 instructive examples that game developers should examine closely.
Console/PC, Design

Video: Crafting the musical identity and style of your game  
by Staff [09.12.19]
In this 2017 GDC talk, composer Penka Kouneva discusses how developers can successfully present their vision and articulate their musical needs to composers.
Console/PC, Indie, Audio, Video, Vault

Nintendo's first Ring-Con game is a Switch fitness RPG: Ring Fit Adventure  
by Alissa McAloon [09.12.19]
Nintendo has a habit of launching fitness-focused games paired with new peripherals for its motion-control savvy systems, and the Nintendo Switch is no exception.
Console/PC, Video

Meet and learn from these industry-leading sponsors at XRDC 2019!  
by Staff [09.12.19]
Meet with representatives of DeepMotion, the XR Association, and more sponsors of XRDC when it lands in San Francisco next month!
VR, Business/Marketing, XRDC

Blog: Creating hit games in Dreams  
by Gamasutra Community [09.12.19]
How do you make hit games in Dreams? I interviewed some of the top "dreamers" to learn from their perspectives. Here's everything I learned.
Design

Want to speak at the GDC 2020 Indie Games Summit? Pitch a talk today!  
by Staff [09.12.19]
Just a quick reminder today that the 2020 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Monday, September 30th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Scavengers dev Midwinter Entertainment acquired by Improbable 1
by Alissa McAloon [09.12.19]
SpatialOS-maker Improbable has acquired Midwinter Entertainment ahead of the release of the fledgling studio’s first game, an online team-based title called Scavengers.
Console/PC, Social/Online

Chris Bateman's journey from Discworld Noir lead to making Lords of Midnight tribute Silk  
by Jack Yarwood [09.12.19]
"Silk isn’t a commercially-motivated project," says veteran game dev Chris Bateman. "Silk is a debt of honor to Mike Singleton, one of a handful of absolutely brilliant British bedroom coders."
Console/PC, Design

EA is running a closed trial for its Project Atlas cloud gaming service this month  
by Alissa McAloon [09.11.19]
EA has expanded testing for its Project Atlas game streaming service, namely by rolling out the service to a handful of EA Origin account holders earlier this week.
Console/PC, Social/Online

Get a job: Red Lens Games is hiring a Senior Programmer  
by Staff [09.11.19]
Red Lens is a team of talented, experienced game programmers providing top-tier engineering services to the videogame industry in the Seattle area and beyond. 
Programming, Recruitment

Dreamcast devs reflect on how the industry has changed since the console's debut  
by Alissa McAloon [09.11.19]
"Up until the Dreamcast it felt like you were always fighting against limitations, be it capacity, performance, or quality before creating a game."
Console/PC

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Console/PC, Smartphone/Tablet, Indie, Design

Nintendo launches infringement lawsuit against ROM site RomUniverse  
by Alissa McAloon [09.11.19]
Nintendo is continuing its legal crusade against online piracy, this time by launching a lawsuit against the owners of the website RomUniverse and seeking damages in the millions.
Console/PC, Social/Online

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Video, Vault

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Podcast

Capcom wins patent infringement lawsuit against Koei Tecmo 1
by Alissa McAloon [09.11.19]
A ruling has come back on a 2014 patent infringement case filed against Koei Tecmo by Capcom, alleging that the former infringed on a patents filed by Capcom as early as 2002.
Console/PC

Come to XRDC and see how Childish Gambino's Pharos AR app was made!  
by Staff [09.11.19]
At XRDC you'll see how Unity and Childish Gambino created Pharos, an ARCore-powered app that lets fans step through an illusory portal and into a glowing universe of Childish Gambino's music.
VR, Business/Marketing, XRDC