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October 22, 2020
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Luna, Amazon's take on cloud-based gaming, launches in (limited) early access  
by Alissa McAloon [10.20.20]
Amazon's freshly announced Luna service is now available in early access, though that doesn’t mean that the cloud-based game streaming service is open to the general public.
Console/PC, Social/Online

Video: The origins of Starlink: Battle for Atlas  
by Staff [10.20.20]
In this 2018 GDC talk, Ubisoft's Matthew Rose share how a small team approached a mandate to innovate by employing game jam techniques and rapid prototyping to build Starlink: Battle for Atlas.
Console/PC, Design, Video

Don't Miss: Crafting Danganronpa to surprise players 1
by Staff [10.20.20]
The series' writer/director Kazutaka Kodaka dives into his approach to game writing and development in this extensive new interview on the award-winning, cult-hit franchise.
Console/PC, Design

Ex-Blizzard devs land $4.7m for new studio Frost Giant  
by Alissa McAloon [10.20.20]
A crew of former Blizzard developers have set up a new studio to develop real-time strategy games, and have landed $4.7 million in seed funding to get the effort off the ground.
Console/PC

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Programming, Art, Design, Production, Business/Marketing

French charity steam Z Event raises $6.7 million for Amnesty International  
by Chris Kerr [10.20.20]
French charity stream Z Event has raised over €5.7 million for Amnesty International, breaking its previous record of roughly €3.5 million.
Business/Marketing

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Console/PC, Smartphone/Tablet, Design, Production

Q&A: Designing for seasons in bumbling platform royale Fall Guys  
by Chris Kerr [10.20.20]
"With Fall Guys, one thing that’s fun is that we actually want inconsistent difficulty between stages -- we want players to have that 'oh shit' moment when Slime Climb turns up."
Console/PC, Design, Production, Video

What happened with Microsoft's Switch publishing experiments?  
by Gamasutra Staff [10.19.20]
This game discovery look examines an interesting area of research - how Microsoft playing nice with other platforms looks to have been an attempt to extend the Xbox ecosystem to those very platforms.
Console/PC, Indie, Design

Get a job: Join Camouflaj as an Animation Engineer  
by Staff [10.19.20]
Camouflaj, the award winning team behind RÉPUBLIQUE and IRON MAN VR is looking for an Animation Engineer to join us on our next exciting AAA project.
Programming, Art, Recruitment

Bungie cease and desist pulls Destiny 2 cheat tool offline  
by Alissa McAloon [10.19.20]
Bungie appears to be arguing that the cheats violate the Destiny 2 license agreement, a complaint sent alongside a cease and desist demand.
Console/PC, Social/Online

Don't Miss: How the developers of New Vegas took back Fallout 17
by Staff [10.19.20]
In this 2010 chat, Obsidian chief (and key team member on the original Fallout games) Feargus Urquhart discusses his team's approach to crafting Fallout: New Vegas and returning to their roots.
Console/PC, Art, Design

Future PS5 updates will optimize cooling based on data from individual games  
by Alissa McAloon [10.19.20]
Now, thanks to a translation of a chat with 4Gamer (via ResetEra), we can learn a bit more about both how that cooling system came to be and how it'll evolve after the console's November launch.
Console/PC

Cut better game trailers after taking this GDC Masterclass  
by Staff [10.19.20]
Learn how to make better game trailers from veteran video editor Derek Lieu.
Console/PC, Business/Marketing

How the Nemesis system got an indie makeover in Star Renegades  
by Bryant Francis [10.19.20]
The Star Renegades developers discuss why they borrowed the Middle-earth series' Nemesis system for roguelike JRPG.
Console/PC, Design

Report: China-owned mobile studio Playtika is chasing an IPO in the U.S.  
by Chris Kerr [10.19.20]
China-owned social and mobile games company Playtika is looking to go public in the United States.
Console/PC, Business/Marketing

Players slam 2K after publisher inserts unskippable ads into NBA 2K21 1
by Chris Kerr [10.19.20]
UPDATE: NBA 2K21 publisher 2K has indicated the unskippable ads that recently appeared in-game were the result of an error and "impacted our players' experience in a way we didn't intend."
Console/PC, Business/Marketing

Blog: Shaders for beginners (with examples in OpenGL and Defold)  
by Gamasutra Community [10.19.20]
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you my twisted and very affordable guide.
Design, Production

Get a job: Join Insomniac Games as a Technical Artist  
by Staff [10.16.20]
We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.
Console/PC, Programming, Art, Recruitment

PlayStation clarifies how its voice chat reporting tool will work on PS5 1
by Alissa McAloon [10.16.20]
An unannounced PS5 feature became known to the world thanks to the latest PS4 update, but the PS team assures its users that the new tool doesn't mean it’ll be listening in on voice chats.
Console/PC, Social/Online