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January 17, 2020
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Get a job: Insomniac Games is hiring a Lead Level Designer  
by Staff [12.16.19]
Insomniac Games is searching for its next Lead Level Designer. This role will schedule team through the pre-production, production, and polish phases.
Design, Recruitment

Twitch facing $2.9 billion lawsuit over broadcast of pirated soccer streams 1
by Alissa McAloon [12.16.19]
Rambler Group is suing the company for 180 billion roubles, roughly $2.9 billion, and seeking to have Twitch banned in Russia which, according to the BBC, is the third most popular country for the platform.
Social/Online

Undead Labs setting up new studio, game development academy in New Orleans  
by Alissa McAloon [12.16.19]
State of Decay developer Undead Labs is opening up a new studio in New Orleans, an expansion that aims to double as a game developer academy to bring non-dev folks into the industry.
Console/PC

Best of 2019: Designing the gameplay and aesthetic of Diablo IV 2
by Bryant Francis [12.16.19]
Diablo IV lead systems designer David Kim and lead lighting artist Sean Murphy share insights into how the development of Blizzard's latest loot-driven RPG is proceeding.
Console/PC, Design

Video: Inside the UX of onboarding and player engagement  
by Staff [12.16.19]
In this 2016 GDC session, UX researcher Celia Hodent cover the common onboarding pitfalls in game design, provide guidelines and discusses best practices with examples from games like Fortnite.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault, GDC

Animoca Brands buys Power Rangers: Legacy Wars developer nWay  
by Chris Kerr [12.16.19]
Mobile studio Animoca Brands has agreed to fully acquire Power Rangers: Legacy Wars developer nWay Inc. for $7.69 million. 
Production, Business/Marketing

Learn how Remedy built Control's mind-bending Oceanview Motel at GDC!  
by Staff [12.16.19]
If you played Remedy's mind-bending occult action game Control, you know it does some remarkable things with level design and dream logic, and at GDC you'll have the opportunity to learn how!
Console/PC, Design

Playable Gothic prototype will let fans decide direction of possible remake 1
by Chris Kerr [12.16.19]
THQ Nordic has taken the unusual step of releasing a playable Gothic prototype to gauge interest in a remake of the classic RPG.
Console/PC, Design, Production, Video

Zynga opens new UK mobile studio to expand racing game portfolio  
by Chris Kerr [12.16.19]
U.S. mobile and social games company Zynga has opened a new studio in the UK to expand its racing portfolio.
Smartphone/Tablet, Business/Marketing

Final Fantasy XIV Online has passed 18 million registered players  
by Chris Kerr [12.16.19]
Final Fantasy XIV Online has surpassed 18 million registered players, according to developer-publisher Square Enix.
Console/PC, Business/Marketing

Blog: Practical tools for game designers 1
by Gamasutra Community [12.16.19]
How to get past the white page syndrome with practical tools that allow creative problem solving in game design.
Design

Redesigning the iconic Pumpkin King boss for the modern MediEvil remaster 2
by Alex Gold [12.16.19]
Learn how the designers at Other Ocean brought the Pumpkin King boss back to life in the MediEvil remake for PS4.
Console/PC, Design

Video Game Deep Cuts: (More Of) The Best Games Of 2019 1
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the lead dev of Age of Empires II: Definitive Edition break down the game's rebirth  
by Bryant Francis [12.13.19]
Forgotten Empires lead developer Bert Beeckman discusses the making of Age of Empires II: Definitive Edition in this video interview.
Console/PC, Design, Video

Get a job: Sanzaru Games is hiring Systems Designers  
by Staff [12.13.19]
Systems Designers work closely with all disciplines (especially the art and engineering teams) to design, implement, and balance game mechanics to a high degree of polish.
Design, Recruitment

Don't Miss: Writing great characters with Indivisible lead writer Brandon Sheffield  
by Staff [12.13.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Indie, Production

Chat with Age of Empires II: Definitive Edition lead dev Bert Beeckman at 3PM EST  
by Bryant Francis [12.13.19]
Age of Empires II: Definitive Edition lead developer Bert Beeckman is answering your questions today on the GDC Twitch channel at 3PM EST.
Console/PC, Design, Video

Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Come to GDC and see how Untitled Goose Game's levels were scouted!  
by Staff [12.13.19]
Join the rest of the game industry at GDC 2020 and learn how one of the Untitled Goose Game devs applied his filmmaking background in a unique way to scout locations for game levels!
Indie, Design, GDC

A QA breakdown of The Outer Worlds' elusive companion killing bug 1
by Alissa McAloon [12.13.19]
A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
Console/PC, Production