Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 27, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


30% of Switch Lite owners already owned a Nintendo Switch  
by Alissa McAloon [02.07.20]
That figure has decreased slightly over the holidays, meaning the gift-giving season saw the Switch Lite land in the hands of more first-time Switch owners.
Console/PC

Nexon Korea agrees to 6.8% pay rise after talks with union  
by Chris Kerr [02.07.20]
Maplestory publisher Nexon Korea has agreed to raise the average wage of its employees by 6.8 percent in 2020 after holding talks with labor union Starting Point. 
Business/Marketing

Facebook expects coronavirus outbreak to impact Oculus Quest production  
by Chris Kerr [02.07.20]
Facebook has warned that production of its standalone Oculus Quest virtual reality headset will be affected by the coronavirus outbreak.
VR, Production, Business/Marketing

Road to the IGF: Die Gute Fabrik's Mutazione  
by Joel Couture [02.07.20]
Mutazione sets us free to wander a town of creatures eking out a living in the aftermath of a disaster, finding meaning and community in the connections we make with its inhabitants.
Video, IGF

Coronavirus concerns lead to delay of The Outer Worlds Switch port  
by Alissa McAloon [02.06.20]
A delay that comes as many China-based or adjacent companies, including partner developer Virtuos, remain closed for fear of the coronavirus epidemic.
Console/PC

Recurrent consumer spending made up 37% of Take-Two's $930 million Q3 revenue  
by Alissa McAloon [02.06.20]
Grand Theft Auto, Red Dead Redemption, and NBA 2K games continue to reap rewards for Take Two Interactive.
Console/PC, Social/Online

Activision Blizzard saw $6.49 billion in revenue during 2019 1
by Alissa McAloon [02.06.20]
Activision Blizzard as a whole generated $6.49 billion in net revenue during 2019, with $4.93 billion of that revenue coming directly from digital sources.
Console/PC, Social/Online

Video: How Guerrilla crafted the lush vegetation of Horizon Zero Dawn  
by Staff [02.06.20]
In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to the PlayStation 4.
Console/PC, Art, Video, Vault

Don't Miss: The world design of Diablo III 21
by Staff [02.06.20]
Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.
Design

Road to the IGF: Oleander Garden's PAGAN: Autogeny  
by Joel Couture [02.06.20]
PAGAN: Autogeny casts the player out into the digital ruins of an abandoned MMO, freeing them to wander a once-living online world that now sits in lonely silence.
Indie, Video, IGF

Survey: Game devs, what are you doing about your studio's carbon emissions?  
by Alissa McAloon [02.06.20]
Weigh in on your studio's energy use and carbon footprint-reducing workplace policies for this carbon emissions survey.
Console/PC, Production

Ubisoft's net bookings beat expectations, though still down from last year  
by Alissa McAloon [02.06.20]
Ubisoft reported €455.5 million in net bookings for the quarter ending December 31, 2019, a figure that’s down 24.8 percent year-over-year but about €45.5 million higher than Ubisoft was expecting.
Console/PC, Social/Online

From Amazon to Unity, take advantage of great sponsored content at GDC!  
by Staff [02.06.20]
Amazon, Google, Unity, and other industry leaders are presenting interesting sponsored talks during GDC 2020, touching on everything from AI Dungeon to porting Destiny 2 to Stadia!
Console/PC, Indie, Business/Marketing, GDC

Profits flat at Bandai Namco as video game sales dip slightly  
by Chris Kerr [02.06.20]
Bandai Namco has posted its financials for the nine months ended December 31, 2019, and both net sales and profits remained fairly flat.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam brought in 95 million monthly active users in 2019  
by Chris Kerr [02.06.20]
Steam attracted close to 95 million monthly active users (MAUs) during 2019, which is a notable increase on the 90 million MAUs it clocked in 2018.
Console/PC, Business/Marketing

Switch production delayed in China due to coronavirus outbreak  
by Chris Kerr [02.06.20]
Nintendo has told consumers in Japan to expect Switch production and shipping delays as a result of the coronavirus outbreak.
Console/PC, Production, Business/Marketing

5 important realizations about game balance 10
by Gamasutra Community [02.06.20]
Here are some of the most interesting things we've learned about balance during development and live operations of our competitive multiplayer games Awesomenauts and Swords & Soldiers.
Console/PC, Indie, Design

ALT.CTRL.GDC Showcase: Twined  
by Joel Couture [02.06.20]
Twined tasks players with working together to jump higher and higher while they're tied together, using communication and separate sliders to reach new heights.
alt ctrl gdc

Rod Fergusson is jumping from Gears of War to Diablo  
by Bryant Francis [02.05.20]
Rod Fergusson is saying "goodbye" to Gears of War and "hello" to the hellfire of Diablo.
Console/PC, Business/Marketing

Watch Casey Yano break down the design decisions behind Slay the Spire  
by Bryant Francis [02.05.20]
Check out this conversation with Casey Yano, one of the two lead designers behind the IGF-nominated Slay the Spire.
Console/PC, Video, IGF