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September 16, 2019
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Razer and Tencent partner to further cloud gaming ambitions  
by Chris Kerr [08.22.19]
Neon-obsessed hardware and peripheral maker Razer has partnered with Chinese tech and game company Tencent to further expand into the world of cloud gaming.
Business/Marketing

Oculus' former head of mobile VR has left Facebook  
by Chris Kerr [08.22.19]
Another high-profile member of the Oculus family has left Facebook, with the company's former head of mobile VR, Max Cohen, departing the company this week.
VR, Business/Marketing

Blog: Creating Merchant of the Skies from announcement to Early Access launch 1
by Gamasutra Community [08.22.19]
In October 2018, I told my partner Helen to draw whatever she wants and put it on Twitter. Ten months later, we have just published Merchant of the Skies. Here's how it happened.
Design

How we balanced our game for beginners and for pros 2
by Gamasutra Community [08.22.19]
This blog post discusses three approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.
Design

Get a job: Join Guerrilla Games as a Senior Producer  
by Staff [08.21.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Report: Microsoft used human contractors to listen in on Xbox-recorded audio 2
by Alissa McAloon [08.21.19]
Several sources speaking to Vice say that Microsoft hired contractors to listen in on audio picked up by Xbox One consoles.
Console/PC

Government regulation means Steam China will be a curated platform 7
by Alissa McAloon [08.21.19]
Valve’s most anything goes approach to managing a storefront won’t carry over to the recently announced Steam.
Console/PC, Social/Online

Video: Inside the flexible music system of Plants vs. Zombies Heroes 1
by Staff [08.21.19]
In this 2017 GDC talk PopCap Games' Becky Allen shares an in-depth look at the experiments that shaped the dynamic music systems of PopCap's digital collectible card game Plants vs. Zombies Heroes.
Smartphone/Tablet, Audio, Design, Video, Vault

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Apple delays new rules for kid-focused apps to give devs more room to comply  
by Alissa McAloon [08.21.19]
Apple has pushed back the rollout of new rules for children’s apps on the App Store that block developers in the category from using third-party ads and analytics tools.
Smartphone/Tablet

Get up to speed on how AR/VR is transforming healthcare at XRDC!  
by Staff [08.21.19]
Healthcare as we know it is evolving to incorporate all sorts of cutting-edge AR/VR/MR technologies, and there's no better place to learn all about it than XRDC in San Francisco this October!
VR, Design, Production, Business/Marketing, XRDC

DayZ has ban lifted in Australia following modification 2
by Chris Kerr [08.21.19]
DayZ has been re-approved for release in Australia as a result of modifications made to the survival shooter by developer Bohemia Interactive.
Console/PC, Business/Marketing

Steam is heading to China as a separate marketplace  
by Chris Kerr [08.21.19]
Steam is heading to China as a separate marketplace co-created by Valve and Chinese developer-publisher Perfect World.
Console/PC, Business/Marketing

From concept to doubt to reevaluation: Designing Creature in the Well  
by Bryant Francis, Kris Graft [08.21.19]
Like many developers, Flight School Studio wasn't sure if its game, Creature in the Well, would have the legs to be a full-fledged product.
Console/PC

Don't Miss: Designing Spider-Man 2's classic web-swinging mechanic  
by Staff [08.20.19]
In this classic game mechanic postmortem, veteran dev Jamie Fristrom breaks down how the acclaimed web-swinging mechanics in Treyarch's 2004 game Spider-Man 2 were designed and implemented.

Wikia's Fandom is getting into the game publishing business  
by Alissa McAloon [08.20.19]
The Wikia-owned media platform Fandom is expanding its entertainment business and getting into video game publishing, starting with Thorium Entertainment's UnderMine.
Business/Marketing

Get a job: InnoGames is hiring a Senior Unity Developer  
by Staff [08.20.19]
As a Senior Unity Developer, you will be part of our agile, cross-functional and international development team working on a new mobile-only multiplayer game.
Smartphone/Tablet, Programming, Recruitment

GameStop lays off 120+ people, including some Game Informer staff 1
by Alex Wawro [08.20.19]
U.S. game and tchotchke retailer GameStop laid off roughly 120 people this week as part of the company's ongoing effort to restructure and respond to its recent financial troubles.
Business/Marketing

Microsoft has no plans to bring Xbox first-party exclusives to other consoles  
by Alissa McAloon [08.20.19]
Microsoft says that Xbox has no plans to bring its existing first-party exclusives to other consoles moving forward, though cross-platform play and progression remain on the table.
Console/PC

ReadySet Heroes is the first Sony-published game to debut on Epic's Games Store  
by Alex Wawro [08.20.19]
The debut of Robot's PS4 co-op dungeon crawler on the Epic Games Store suggests Epic's efforts to lure devs to its young storefront are compelling enough to sway even big, platform-holding publishers.
Console/PC, Business/Marketing