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August 5, 2020
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Blog: A beginner's guide to making your own games  
by Gamasutra Community [07.14.20]
This guide is made for new and aspiring indie devs who have no prior knowledge of game development, covering essential parts of game development from the idea to the finished game.
Console/PC, Indie, Design, Production

Submit your video game artwork now for the GDC Summer Art Gallery  
by Staff [07.14.20]
Heads up, creators: Game Developers Conference organizers want to be sure you don't miss out on the opportunity to showcase some of your remarkable artwork at next month's exciting all-digital GDC Summer!
Console/PC, Art, Audio, GDC

Blog: Improving narrative accessibility 2
by Gamasutra Community [07.14.20]
Games stories are getting increasingly intricate, and are often a core selling point of a game. Yet games don't usually provide players with tools needed to follow a story.
Design, Production

PUBG has sold over 70 million copies worldwide  
by Chris Kerr [07.14.20]
Popular battle royale title PlayerUnknown's Battlegrounds has sold over 70 million copies to date. 
Production, Business/Marketing

Mobile company Nifty Games opens first internal development studio  
by Chris Kerr [07.14.20]
Mobile game company Nifty Games has opened a new development studio in Chicago to create "mobile-first" sports titles.
Smartphone/Tablet, Production, Business/Marketing

Blog: Money or passion? How to become an indie entrepreneur 3
by Gamasutra Community [07.14.20]
If you want to be making games for decades, there's no point in choosing between creating things you love or making enough money to sustain your studio. You need a system to do both successfully.
Production, Business/Marketing

The surprising way that paid DLC works 3
by Simon Carless [07.14.20]
So, paid DLC - new levels, modes, etc - specifically those made for PC games on Steam. It's way better for devs than you think, and here's why!
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Join the Mountaintop Studios team as a remote Graphics Engineer  
by Staff [07.13.20]
We're looking for a Graphics Engineer who's passionate about building extraordinary new experiences that inspire others. You'll play a crucial role in bringing our first title to life.
Programming, Art, Recruitment

Don't Miss: Inside Steam Diving Bell, a tool for 'wikipedia binging' Steam games 8
by Lars Doucet [07.13.20]
Designing a tool for browsing Steam games "Wikipedia binge" style.
Console/PC, Indie, Programming, Design, Business/Marketing

Blog: Can you be a full time solo indie developer? 8
by Gamasutra Community [07.13.20]
Exploring the answers to questions like 'How much can I earn as an indie solo developer?' and 'How much does a typical indie game earn in its lifetime?'
Indie, Business/Marketing

What did (and didn't) work for the first year of Valve's Steam Labs experiments  
by Alissa McAloon [07.13.20]
Valve has shared a bit of a rapid fire micro-postmortem of Steam Labs' first-year experiments, offering devs a look at how certain creations evolved through feedback and which features were left on the cutting room floor.
Console/PC, Social/Online, Business/Marketing

Sponsored: Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.13.20]
Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Webinar

Free-to-play brawler Ninjala surpasses 3 million downloads on Switch  
by Alissa McAloon [07.13.20]
GungHo Online's free-to-play online brawler Ninjala has officially surpassed 3 million downloads worldwide. 
Console/PC, Social/Online

Video: The secrets to creating an indie game franchise 1
by Staff [07.13.20]
In this GDC 2018 session Christy Dena details what players find appealing about narrative game franchises, and explores the value of building your game world outside of your game.
Console/PC, Indie, Design, Business/Marketing, Video, Vault

Attend GDC Summer for a behind-the-scenes look at Hardspace: Shipbreaker's origins  
by Staff [07.13.20]
At GDC Summer next month you'll learn how Blackbird's processes brought such a unique game starship salvaging game to market, and how you can apply the team's learnings to your own work!
Console/PC, Indie, Design, GDC

Former Ubisoft developers open new Canadian studio Beans  
by Chris Kerr [07.13.20]
Former Ubisoft developers Gabriela Salvatore and Dean Evans have quietly established a new studio called Beans.
Console/PC, Business/Marketing

Animoca Brands buys social gaming platform Gamee for $6.53 million  
by Chris Kerr [07.13.20]
Mobile studio Animoca Brands has acquired social casual gaming platform Gamee for $6.53 million in shares.
Console/PC, Business/Marketing

Ubisoft executives resign amid sexual misconduct allegations 2
by Bryant Francis [07.11.20]
Three Ubisoft execs are departing the company after weeks of allegations about sexual, physical, and emotional abuse have emerged around company leadership.
Console/PC, Business/Marketing

Get a job: Join Disbelief as a Senior Technical Artist  
by Staff [07.10.20]
Senior Technical Artists at Disbelief act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.
Programming, Art, Recruitment

Analyzing those Satisfactory sales numbers (& more!)  
by Simon Carless [07.10.20]
Coffee Stain Studios were kind enough to go public with their game sales for standout first-person factory building game Satisfactory - what does that say about Epic Games Store and Steam?
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing