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February 27, 2020
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BioWare hits pause on seasonal content to work on full Anthem overhaul 1
by Alissa McAloon [02.10.20]
BioWare’s future plans for Anthem include a sizable redesign to overhaul the game’s core loop and progression.
Console/PC, Social/Online

IronSource opens mobile studio Supersonic Games to create ad-based games  
by Chris Kerr [02.10.20]
Mobile marketing company IronSource has launched a new mobile game studio called Supersonic Games.
Production, Business/Marketing

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Blog: Finding the right publisher for your game and other dev tips  
by Gamasutra Community [02.10.20]
Ministry Of Broadcast is a cinematic platformer mixing 1984 with modern reality TV. Find out how the dev team found the right publishers, tied gameplay and mechanics together, and made it stand out.

The New Zealand games industry has doubled its annual revenue in two years  
by Chris Kerr [02.10.20]
The New Zealand games industry has more than doubled its annual revenue in the space of two years, according to a report from the New Zealand Game Developers Association.
Production, Business/Marketing

Blog: How my sci-fi adventure Aquamarine found Kickstarter success  
by Gamasutra Community [02.10.20]
As the Kickstarter for my sci-fi survival adventure Aquamarine teeters on the brink of success, I look back at how I got to this point and how my past failures made it all possible.
Production, Business/Marketing

THQ Nordic opens Slovakian studio Nine Rocks Games  
by Chris Kerr [02.10.20]
THQ Nordic has opened its third studio in as many weeks after cutting the ribbon on Slovakian developer Nine Rocks Games.
Production, Business/Marketing

Spec Ops: The Line developer Yager nets minority investment from Tencent  
by Chris Kerr [02.10.20]
Tencent has made an undisclosed minority investment in Spec Ops: The Line developer Yager.
Production, Business/Marketing

Road to the IGF: Cosmo D's Tales From Off-Peak City Vol. 1  
by Joel Couture [02.10.20]
Nuovo Award-nominated Tales From Off-Peak City Vol. 1 takes players to a hazy New York street corner on a Sunday morning, where a pizza delivery my turn into a high-stakes saxophone theft.
Video, IGF

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Vicarious Visions, Amazon Game Studios, and more are hiring now!  
by Staff [02.07.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Recruitment

Check out PlatinumGames' design doc for the original The Wonderful 101  
by Alissa McAloon [02.07.20]
The uploaded pages explore some of the motivations behind the game's power-in-numbers mechanics, and include modern reflections from PlatinumGames' Hideki Kamiya.
Console/PC, Design

Video: Indexing and iterating design space permutations in game dev  
by Staff [02.07.20]
In this 2016 GDC session, programmer Nathan Sturtevant covers the mathematics of counting with combinations and permutations, and how game devs can employ it in their own projects.
Console/PC, Indie, Design, Video, Vault

With 2 million sold, Take-Two is unsure how Game Pass affected The Outer Worlds  
by Alissa McAloon [02.07.20]
Take-Two CEO Strauss Zelnick offered some guarded commentary on how Game Pass affected the launch of The Outer Worlds and what role subscriptions services play in Take-Two's future.
Console/PC, Social/Online

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design 20
by Staff [02.07.20]
Unsung game designer Hirokazu Yasuhara, one of the 'original three' behind Sonic The Hedgehog, shares a fascinating lecture on game design and fun.
Console/PC, Design

King's Sabrina Carmona wants more women in game dev leadership 4
by Staff [02.07.20]
Senior producer Sabrina Carmona is coming to GDC to show you how to diversify your studio and get more women into leadership! Here, she opens up about why that's important and her own career in games.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Mobile is now Activision Blizzard's leading platform for revenue  
by Alissa McAloon [02.07.20]
Mobile generated the most revenue in 2019, thanks to its mobile-heavy King segment as well as recent launches across other brands like Call of Duty Mobile.

ALT.CTRL.GDC Showcase: Kaleida  
by Joel Couture [02.07.20]
Kaleida tasks players with shooting down incoming ships, but does so through turning the universe with a crystalline controller that feels right out of an alien starship.
alt ctrl gdc

Stadia's free tier to launch at some point in 'the next few months'  
by Alissa McAloon [02.07.20]
Stadia launched to paying Founders and Premier Edition purchasers back in November, and the free tier billed as Stadia Base will open the service up to the general public in a matter of months.
Console/PC, Social/Online

Come to GDC and see how the Marvel's Iron Man VR devs made VR flight feel great!  
by Staff [02.07.20]
Come out to GDC 2020 in San Francisco next month, where Ryan Payton and Troy Johnson will fill you in on the unique challenges that flight presents in VR, and how the dev team overcame them.
VR, Design, GDC