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January 24, 2021
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Blog: Musical approaches to timed challenges - Part 2  
by Gamasutra Community [12.17.20]
Part two of this two-part article series explores musical approaches to timed challenges in Fail Factory and Spyder.
Audio, Design

Unity partners with Snap to extend reach of Unity Ads and deliver Snap Kit integration  
by Chris Kerr [12.17.20]
Unity has partnered with Snap to extend the reach of Unity Ads to Snapchat advertisers, while also bringing Snap technology to game devs through the Snap Kit SDK.
Smartphone/Tablet, Business/Marketing

Keywords acquires PR company Indigo Pearl and recording studio Jinglebell  
by Chris Kerr [12.17.20]
Game service provider Keywords has continued its recent string of acquisitions by nabbing PR firm Indigo Pearl and recording studio Jinglebell. 
Audio, Production, Business/Marketing

Blog: 5 technical lessons learned making Art Sort in VRChat  
by Gamasutra Community [12.17.20]
We developed a serious game using Social VR application VRChat to see how well the Unity development process could support serious game development.
VR, Design

Switch cracks down (further) on extreme discounting  
by Gamasutra Staff [12.16.20]
Switch can still be quite a discount-centric platform - especially for games that cost $20-$25 on launch. But Nintendo has made some changes to shut down more egregious discounts - here's how.
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Join Guerrilla Games as a Senior Producer  
by Staff [12.16.20]
As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Best of 2020: How Blizzard, Ubisoft, and other studios went remote in the time of COVID-19  
by Bryant Francis [12.16.20]
Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19.
Console/PC, Production

Stadia is now on iOS, but not through the App Store  
by Alissa McAloon [12.16.20]
Google has officially launched its game streaming service Google Stadia on iOS devices but, like many of its competitors, had to bypass the App Store to do so.
Social/Online, Smartphone/Tablet

Blog: A developmental look at game aesthetics 1
by Gamasutra Community [12.16.20]
What emotions do children want to experience when they play games? To answer this question, we present a framework that theorizes how game aesthetics evolve as children age.

GOG backtracks on Devotion re-launch hours after it was announced  
by Chris Kerr [12.16.20]
Update: Red Candle says it will respect GOG's decision, but described the u-turn as "regretful" in a brief statement.
Console/PC, Business/Marketing

Blog: What every game designer should know about human psychology  
by Gamasutra Community [12.16.20]
Understanding the role that psychology plays within the science of game development is crucial to creating memorable and engaging games.

British MPs want console scalping made illegal, call for more consumer protection 1
by Chris Kerr [12.16.20]
A number of British MPs have tabled an Early Day Motion that calls for a ban on the resale of gaming consoles and computer components purchased using automated bots.
Console/PC, Business/Marketing

How beautiful voxels laid the way for Teardown's heist-y framework  
by Bryant Francis [12.16.20]
Teardown co-creator Dennis Gustafsson discusses the making of 2020's biggest (and only?) heist-themed voxel game.
Console/PC, Programming, Design

Blog: A look at the revenue, expenses and statistics of Starlight X-2  
by Gamasutra Community [12.16.20]
This post details (with actual numbers) the revenue and the expenses of Starlight X-2. It's a mobile puzzle game released on Android and iOS in June 2020.
Smartphone/Tablet, Design, Production, Business/Marketing

Microsoft delays launch of EA Play on Game Pass Ultimate for PC until 2021  
by Chris Kerr [12.16.20]
The launch of EA Play on Xbox Game Pass Ultimate for PC has been delayed until 2021 to give Microsoft more time to deliver a "great experience."
Console/PC, Production, Business/Marketing

Get a job: Playco is hiring a (remote!) Senior Game Designer  
by Staff [12.15.20]
Our ideal teammates are thoughtful, humble, and passionate professionals who can both zoom into the details and zoom out to embrace the big picture
Design, Recruitment

Fortnite focuses in on boosting playability on lower-powered PCs  
by Alissa McAloon [12.15.20]
Fortnite is widening its reach by making the already-massive battle royale more appealing to players with lower-end tech and higher-end consoles.
Console/PC, Social/Online

The Strong Museum now includes decades of files from the LGBTQ Game Archive  
by Alissa McAloon [12.15.20]
The Strong has added another treasure trove of game development artifacts to its museum, this time through a partnership with the LGBTQ Game Archive.
Console/PC, Social/Online

Video: Telling location-based stories in games  
by Staff [12.15.20]
In this 2017 GDC session, developers Jenny Gottstein, Lucas Johnson, Jeff Macpherson, Rob Morgan and Steve Peters explore the most interesting questions surrounding location-based storytelling.

Tilting Point pens $40 million UA team up with Gunship Battle: Total Warfare dev Joycity  
by Alissa McAloon [12.15.20]
Korean developer and publisher Joycity has teamed up with Tilting Point, landing the studio as much as $40 million to use for user acquisition in the process.