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Don't Miss: Examining the pay-to-flay monetization of Mortal Kombat X 40
by Alex Wawro [05.06.20]
As F2P monetization mechanics were seeping into big-budget games and Mortal Kombat X launched with 'Easy Fatality' consumables, Gamasutra asked: how do you monetize without compromising game design?
Console/PC, Business/Marketing

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Blog: How to crack the match 3 code - Part 1 2
by Gamasutra Community [05.06.20]
A deep dive in to 'meta' evolution of Match 3 games, analysing the key design shifts in UX and game design in 2020, backed by industry data.

When your Steam wishlists don't convert 5
by Simon Carless [05.06.20]
So your game has a lot of Steam wishlists, but then it launches... and it doesn't sell many copies! What happened? We try to delve into it within...
Console/PC, Indie, Design

Finnish studio Dazzle Rocks nets $6.8 million to build social sandbox MMO  
by Chris Kerr [05.06.20]
Finnish mobile studio Dazzle Rocks has secured $6.8 million in Series A funding to boost development on its unnamed social sandbox MMO.
Smartphone/Tablet, Production, Business/Marketing

Blog: Anatomy of a failed Kickstarter - Part 3 2
by Gamasutra Community [05.06.20]
The third part of my analysis of my failed Kickstarter campaign. We’ve gone over the plan, we’ve gone over the data; now it’s time to sit down, look at the results and draw out some lessons.

The latest Unreal Engine update adds initial support for next-gen consoles  
by Chris Kerr [05.06.20]
Epic has updated Unreal Engine to add support for the PlayStation 5 and Xbox Series X.
Console/PC, Production, Business/Marketing

Activision Blizzard now fully WFH and covering employees' COVID-19 costs  
by Alex Wawro [05.05.20]
Update Activision Blizzard confirmed today that all of its offices have been working from home since mid-March, and all employees' COVID-19 testing & treatment costs are being covered by the company.
Console/PC, Business/Marketing

Activision Blizzard raises full year outlooks as Q1 revenue beats expectations  
by Alissa McAloon [05.05.20]
Activision Blizzard had a solid Q1, so much so that the company has raised its forecasts for the full year as a result.
Console/PC, Social/Online, Business/Marketing

Get a job: Ori developer Moon Studios is hiring a remote Senior Character TD  
by Staff [05.05.20]
Moon Studios is looking for Senior Character TDs. After redefining the Metroidvania genre with the Ori series, our next goal is to revolutionize the ARPG genre.
Programming, Design, Recruitment

EA reaped $5.5 billion in revenue last year, most of which came from digital dealings  
by Alissa McAloon [05.05.20]
EA credits its live game portfolio for an overall strong year, with COO and CFO Blake Jorgensen saying this latest report "[proves] the value of the live services path we’ve been on."
Console/PC, Social/Online, Business/Marketing

Video: How Supercell designed the Clash of Clans Battle Pass  
by Staff [05.05.20]
In this GDC 2020 virtual talk Supercell's Eino Joas discusses the two-year process that led to the development of a Battle Pass for Clash of Clans.
Social/Online, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Report: Facebook is working on an updated version of its Oculus Quest VR headset  
by Alissa McAloon [05.05.20]
Facebook reportedly is toying with a smaller size and increased refresh rate for the next iteration of its standalone Oculus Quest VR headset, sources close to the matter tell Bloomberg.

Don't Miss: Balancing storytelling and player choice in Prey 1
by Staff [05.05.20]
Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey.
Console/PC, Design

Blog: Tips for marketing your queer narrative indie game  
by Gamasutra Community [05.05.20]
How do indie game creators market their games successfully when they don't have the resources of even a small studio?

Microsoft will build Xbox Series X buzz with monthly 'Xbox 20/20' showcase  
by Chris Kerr [05.05.20]
Microsoft will host a series of monthly 'Xbox 20/20' event to reveal "the future of Xbox."
Console/PC, Business/Marketing, Video

MicroProse brand, known for X-COM and Civilization, has been revived 2
by Chris Kerr [05.05.20]
The MicroProse brand has been revived almost 20 years after the iconic American developer-publisher was shut down by then-owner Infogrames.

AppLovin invests in Sweet Escapes developer Redemption Games  
by Chris Kerr [05.05.20]
Mobile marketing platform AppLovin has made a undisclosed strategic investment in San Diego mobile studio Redemption Games. 
Smartphone/Tablet, Business/Marketing

Blog: Developing games for the Sinclair Spectrum Plus 10
by Gamasutra Community [05.05.20]
A trip to the past by an indie game developer who started his game-dev days back in the '80s with a Sinclair Spectrum Plus, and now has found great tools to create games for the 'Speccy' again.
Console/PC, Programming, Design

Building Enter the Gungeon's dungeon-climbing spin-off Exit the Gungeon  
by Diego Arguello [05.05.20]
Dodge Roll's Dave Crooks reveals how the studio has polished its bullet hell dungeon crawler Enter the Dungeon and revised its design to create spin-off dungeon climber Exit the Dungeon.
Console/PC, Smartphone/Tablet, Indie, Design