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January 15, 2021
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GOG backtracks on Devotion re-launch hours after it was announced  
by Chris Kerr [12.16.20]
Update: Red Candle says it will respect GOG's decision, but described the u-turn as "regretful" in a brief statement.
Console/PC, Business/Marketing

Blog: What every game designer should know about human psychology  
by Gamasutra Community [12.16.20]
Understanding the role that psychology plays within the science of game development is crucial to creating memorable and engaging games.

British MPs want console scalping made illegal, call for more consumer protection 1
by Chris Kerr [12.16.20]
A number of British MPs have tabled an Early Day Motion that calls for a ban on the resale of gaming consoles and computer components purchased using automated bots.
Console/PC, Business/Marketing

How beautiful voxels laid the way for Teardown's heist-y framework  
by Bryant Francis [12.16.20]
Teardown co-creator Dennis Gustafsson discusses the making of 2020's biggest (and only?) heist-themed voxel game.
Console/PC, Programming, Design

Blog: A look at the revenue, expenses and statistics of Starlight X-2  
by Gamasutra Community [12.16.20]
This post details (with actual numbers) the revenue and the expenses of Starlight X-2. It's a mobile puzzle game released on Android and iOS in June 2020.
Smartphone/Tablet, Design, Production, Business/Marketing

Microsoft delays launch of EA Play on Game Pass Ultimate for PC until 2021  
by Chris Kerr [12.16.20]
The launch of EA Play on Xbox Game Pass Ultimate for PC has been delayed until 2021 to give Microsoft more time to deliver a "great experience."
Console/PC, Production, Business/Marketing

Get a job: Playco is hiring a (remote!) Senior Game Designer  
by Staff [12.15.20]
Our ideal teammates are thoughtful, humble, and passionate professionals who can both zoom into the details and zoom out to embrace the big picture
Design, Recruitment

Fortnite focuses in on boosting playability on lower-powered PCs  
by Alissa McAloon [12.15.20]
Fortnite is widening its reach by making the already-massive battle royale more appealing to players with lower-end tech and higher-end consoles.
Console/PC, Social/Online

The Strong Museum now includes decades of files from the LGBTQ Game Archive  
by Alissa McAloon [12.15.20]
The Strong has added another treasure trove of game development artifacts to its museum, this time through a partnership with the LGBTQ Game Archive.
Console/PC, Social/Online

Video: Telling location-based stories in games  
by Staff [12.15.20]
In this 2017 GDC session, developers Jenny Gottstein, Lucas Johnson, Jeff Macpherson, Rob Morgan and Steve Peters explore the most interesting questions surrounding location-based storytelling.

Tilting Point pens $40 million UA team up with Gunship Battle: Total Warfare dev Joycity  
by Alissa McAloon [12.15.20]
Korean developer and publisher Joycity has teamed up with Tilting Point, landing the studio as much as $40 million to use for user acquisition in the process.

Best of 2020: A look back at the 5-year development of Eastshade 7
by Gamasutra Community [12.15.20]
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter.
Indie, Design, Production, Business/Marketing

Pocket Mortys developer Big Pixel Studios is shutting down  
by Chris Kerr [12.15.20]
A number of employees have shared the news on Twitter, and explained the entire 40-strong team will be made redundant on January 1, 2020. 
Smartphone/Tablet, Production, Business/Marketing

Keywords acquires High Voltage Software for $50 million 1
by Chris Kerr [12.15.20]
Irish game service provider Keywords Studios has acquired High Voltage Software for up to $50 million. 
Console/PC, Production, Business/Marketing

CD Projekt: Polarizing Cyberpunk 2077 launch 'the wrong approach' 1
by Chris Kerr [12.15.20]
"We ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy."
Console/PC, Production, Business/Marketing

New Unity updates target programming, graphics, quality of life improvements  
by Kris Graft [12.15.20]
Today Unity’s newest TECH Stream launched, which aims to improve stability and performance for developers who use the ubiquitous game engine. We speak with Unity's Brett Bibby.
Programming, Production, Video

Blog: Zen and the art of retro level design in Kudzu  
by Gamasutra Community [12.15.20]
In this article, I discuss the patterns, process, and spatial design principles that I am using for my non-linear retro dungeon crawler, Kudzu.
Console/PC, Design, Production

Blog: A BioShock Infinite level design analysis  
by Gamasutra Community [12.15.20]
The third part of this analysis will cover Gears, Weapons and Vigors. We'll draw to some conclusion analysing each element progression's curve.

Get a job: Join Petroglyph Games as a Graphics Engineer  
by Staff [12.14.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine.
Programming, Recruitment

Best of 2020: How Dishonored and Assassin's Creed designers craft iconic stealthy encounters 2
by Jack Yarwood [12.14.20]
Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate, Dishonored 2, and more.