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October 19, 2019
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Stardew Valley creator distances from under-fire publisher Chucklefish 3
by Chris Kerr [10.04.19]
Stardew Valley creator Eric Barone has clarified his relationship with the game's publisher Chucklefish, which is accused of exploiting volunteers during the development of Starbound.
Console/PC, Production, Business/Marketing

Blog: Unlocking the full power of Unity Animator's interruption feature 1
by Gamasutra Community [10.04.19]
The interruption mechanism in Unity’s Animator tool is often misused or completely skipped altogether, so here's a blog explaining how you can unlock its full potential.

Q&A: How composer Petri Alanko created the otherworldly score for Control  
by Chris Kerr [10.04.19]
We recently caught up with BAFTA nominated composer, musician, and producer Petri Alanko to learn more about his anomalous approach to audio on Control.
Console/PC, Audio, Production

Co-founder Rick Fox files multi-million dollar lawsuit against Echo Fox partners  
by Alissa McAloon [10.03.19]
The lawsuit accuses two business partners of misleading Rick Fox and manipulating business funds, and ultimately is seeking damages in the tens of millions.
Console/PC, Social/Online

Get a job: BonusXP is hiring an Art Director  
by Staff [10.03.19]
We are working on premium original titles for consoles/desktops and some high-profile licensed IPs and are a 30 person indie studio located in the Dallas, TX area.
Console/PC, Art, Recruitment

Don't Miss: In It To Minit: Designing a world of one-minute adventures  
by Alissa McAloon [10.03.19]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Console/PC, Indie, Design

Co-founder Mike O'Brien is leaving Guild Wars developer ArenaNet  
by Alissa McAloon [10.03.19]
ArenaNet president and co-founder Mike O’Brien announced that he is leaving the company to start a new studio focused on making smaller games.
Console/PC, Social/Online

Video: A game programmer's guide to the math of deep learning  
by Staff [10.03.19]
In this 2017 GDC talk,'s Alex Champandard looks at the mathematics behind deep neural networks and how to apply it to game development for fun and (hopefully!) profit.
Console/PC, Programming, Video, Vault

Randy Pitchford and ex-Gearbox general counsel agree to settle legal dispute 1
by Alissa McAloon [10.03.19]
The lengthy legal back-and-forth between former Gearbox general counsel Wade Callender and current CEO Randy Pitchford has ended in a settlement, reports The Hollywood Reporter.

Discord makes layoffs due to 'active shift in talent needs' 6
by Chris Kerr [10.03.19]
No concrete reason was given for the cuts, with the company simply explaining it has made an "active shift" in its talent needs. 

WGA removes video game writing category from 2020 awards 3
by Alissa McAloon [10.03.19]
A WGA representative noted that the Videogame Writing Award will "be reinstated when there is a critical mass of video games covered by the WGA in order to provide a meaningful award selection process."

Blog: Simple and effective character pose prediction in Cascadeur  
by Gamasutra Community [10.03.19]
Banzai Games founder Evgeniy Dyabin and his colleagues Alexander Grishanin and Maxim Tarasov explain how they invented a pose prediction tool for their new character animation software Cascadeur.
Programming, Design

XRDC taps new headset tech to improve your conference experience  
by Staff [10.03.19]
Learn about why XRDC will be using special Silent Conference headsets that ensure all presentations sound crystal clear to attendees, even in a large, convivial conference hall!

Raph Koster's new MMO studio Playable Worlds raises $2.7 million  
by Alissa McAloon [10.03.19]
Playable Worlds, the game dev studio founded in part by Star Wars Galaxies creative director Raph Koster, has raised $2.7 million to bring its first title, an unannounced massively multiplayer online game, to life
Console/PC, Social/Online

Blog: A development postmortem for The Painscreek Killings  
by Gamasutra Community [10.03.19]
A look at the conception and development of EQ Studios' first title, a murder mystery investigation game, and how it managed to make players feel like real-life detectives.
Console/PC, Design, Production

Unity acquires live game management platform ChilliConnect  
by Chris Kerr [10.03.19]
Unity has acquired live game management platform ChilliConnect for an undisclosed fee.
Production, Business/Marketing

Monument Valley developer Ustwo threatened with legal action over union busting  
by Chris Kerr [10.03.19]
The Independent Workers Union of Great Britain has accused Monument Valley developer Ustwo Games of union busting, and is threatening the studio with legal action. 
Smartphone/Tablet, Production, Business/Marketing

How to create effective, organic-feeling tilesets for your game 5
by Gamasutra Community [10.03.19]
"The best way to create more lively, organic feeling tilesets required not a change in technique," explains Butterscotch Shenanighans artist Samuel Coster. "But an increase in the number of tiles."
Indie, Art

Get a job: Sony PlayStation is hiring a Sr. Audio Designer  
by Staff [10.02.19]
This role is responsible for being an active and key contributor for the creative direction and style for audio assets and workflow processes throughout a production cycle.
Audio, Recruitment

Watch Adam Saltsman explain how Overland was 'tuned for drama'  
by Bryant Francis [10.02.19]
Adam Saltsman breaks down the design decisions that contributed to Overland over on the GDC Twitch channel.
Console/PC, Smartphone/Tablet, Design, Video