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October 19, 2019
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Video: A game dev's guide to better representing and supporting disabilities  
by Staff [10.07.19]
In this 2019 GDC talk Cherry Thompson explores why disabled representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future!
Console/PC, Indie, Video, Vault

Ex-ArenaNet devs raise $3.3 million for new studio, Tenacious Entertainment  
by Alissa McAloon [10.07.19]
The studio is angling to release a mobile game that makes use of proven PC and console concepts by 2020.
Smartphone/Tablet

Blog: Rebranding difficulty modes in Cogmind 2
by Gamasutra Community [10.07.19]
The hows and whys of making Cogmind's difficulty settings more accessible, and more likely to be used.
Design

From eye games to military surgery, see how AR/VR is advancing medicine at XRDC!  
by Staff [10.07.19]
Next week XRDC kicks off in San Francisco with cutting-edge AR/VR talks on healthcare to help you learn new tricks, meet innovative experts, and identify opportunities in this rapidly-growing sector!
VR, XRDC

Epic failed to inform players of Fortnite addiction risks, argues law firm 11
by Alissa McAloon [10.07.19]
A class-action lawsuit against Epic Games alleges the studio knowingly aimed to make Fortnite an addicting game targeted at kids, and didn’t do enough to warn players and parents of addiction risks.
Console/PC, Social/Online

PS4 Remote Play is now supported on Android 5.0 phones and tablets  
by Chris Kerr [10.07.19]
The latest PlayStation 4 software update, version 7.00, has introduced Remote Play support for smartphones and tablets running Android 5.0. or higher.
Console/PC, Smartphone/Tablet

Monster Hunter: World shipments and digital sales cross 14 million units  
by Chris Kerr [10.07.19]
The new milestone was announced on the game's official Japanese twitter account (via Reddit), and comes less than two years after the title launched.
Console/PC, Business/Marketing

Designing the personality-based narrative system of Jenny LeClue  
by Jack Yarwood [10.07.19]
Indie studio Mografi tells us how the team designed the narrative system of Jenny LeClue - Detectivu, and how choices were implemented to define character personality, as opposed to shaping the plot.
Console/PC, Smartphone/Tablet, Indie, Design, Video

Get a job: Insomniac, Manticore, and more are hiring now!  
by Staff [10.04.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Epic clarifies Fortnite matchmaking update amid cross-play balance concerns 2
by Alissa McAloon [10.04.19]
The new matchmaking system heading to Fortnite has some players concerned, prompting Epic to share a blog post detailing why those changes came to be.
Console/PC, Social/Online

Don't Miss: Producing Silent Hill and the challenge of making portable games scary  
by Staff [10.04.19]
In this 2006 feature, Gamasutra spoke with the producer for PSP title Silent Hill Origins and the Silent Hill digital novel about how one goes about making portable games scary.
Design, Production

Video: Go behind the scenes of Forza Horizon 3's mesmerizing skies  
by Staff [10.04.19]
In this 2017 GDC talk Playground Games' Jamie Wood explains how the company developed a technique for shooting high resolution 24 hour HDR time-lapse photography in Forza Horizon 3. 
Console/PC, Design, Video

Obituary: Former Nintendo lawyer John Kirby  
by Alissa McAloon [10.04.19]
John Kirby, the lawyer that faced off against Universal Studios in a trademark dispute over Nintendo's Donkey Kong game and character, has passed away.
Console/PC

Croteam co-founder Alen Ladavac departs studio to join Google's Stadia team  
by Alissa McAloon [10.04.19]
Alen Ladavac, one of the original founders of Serious Sam developer Croteam, has announced he is leaving the studio to join the team at Google working on its upcoming cloud platform Google Stadia.
Console/PC

Blog: Engaging level design for combat - Part 2  
by Gamasutra Community [10.04.19]
In the second part of my blog series, I talk about the next step towards building a good combat phase, which is all about the planning and pre-production.
Design

Call of Duty: Mobile passes 35 million downloads within days of launch  
by Alissa McAloon [10.04.19]
Call of Duty: Mobile has already surpassed 35 million downloads within just days of its debut on iOS and Android according to publisher Activision’s internal numbers.
Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC Inspirations: Neon Nemesis, the arcade cabinet with a twist  
by Staff [10.04.19]
Neon Nemesis is a remarkable feat of engineering and a one-of-a-kind arcade game, one that hopefully inspires more game devs to think outside the box and submit a project for Alt.Ctrl.GDC 2020!
Indie, Design, alt ctrl gdc

Ubisoft, PlayStation, and Survios reveal the future of AR/VR entertainment at XRDC  
by Staff [10.04.19]
We're less than two weeks away from the start of XRDC at the Fort Mason Festival Pavilion in San Francisco, and today organizers quickly highlight some of the most exciting sessions for game devs!
VR, XRDC

Kickstarter controversially sends unionization to a vote after staff firings 4
by Chris Kerr [10.04.19]
Kickstarter has told staff it will recognize a union if employees vote for one in an election certified by the National Labor Relations Board (NLRB).
Business/Marketing

EA leaks personal information of 'approximately 1600' FIFA 20 players  
by Chris Kerr [10.04.19]
EA has confirmed it leaked the personal information of "approximately 1600" players who registered for the upcoming FIFA 20 Global Series esports tournament.
Console/PC, Business/Marketing