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January 15, 2021
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Tencent officially acquires Splash Damage parent Leyou in $1.5 billion deal  
by Alissa McAloon [12.23.20]
The deal, a $1.5 billion acquisition, was officially confirmed by Tencent shareholders today.
Console/PC

Blog: A postmortem of Cogmind's 2020 ARG  
by Gamasutra Community [12.23.20]
Reviewing how Cogmind's special ARG event for Halloween 2020 was conceptualized, built, played, and received.
Console/PC, Social/Online, Indie, Design

5 GDC talks you can watch over the holiday break  
by Staff [12.23.20]
Want to get in some game development education over the holidays? Here are five talks that will help you make better games going into 2021.
Console/PC, Design, Production, Business/Marketing, GDC

Gamasutra's Best of 2020: Alissa McAloon's top 6(ish) games 1
by Alissa McAloon [12.23.20]
I'm thankful that I've been able to retreat into both familiar and new worlds to find that feeling of comfort and stave off the mental burnout.
Console/PC, Social/Online, Indie

Get a job: Join Crate Entertainment as a Sr. Tech Artist  
by Staff [12.22.20]
The ideal candidate will have expertise with Unreal Engine and tools that can be leveraged for the benefit of other team members.
Art, Recruitment

Best of 2020: How Jackbox CEO Mike Bilder is grappling with quarantine-driven success 2
by Bryant Francis [12.22.20]
As stay-at-home orders accelerated, so did the success of Chicago developer Jackbox Games. CEO Mike Bilder breaks down what it's been like now that interest in Jackbox is at an all-time high.
Console/PC, Social/Online, Design, Production, Business/Marketing

Cyberpunk 2077 sales climb to 13 million copies despite launch issues  
by Kris Graft [12.22.20]
Following a rough launch fraught with bugs, digital storefront drama, and reports of borderline mutiny within a crunch-laden studio, CD Projekt Red announced a staggering 13 million units sold of Cyberpunk 2077, the company said Tuesday.
Console/PC, Business/Marketing

Who's playing what on PlayStation 5? 2
by Gamasutra Staff [12.22.20]
Want to see the Top 10 PlayStation 5 games played over the last 30 days, with number of sessions and average playtimes, from a sample size of 3,018 active players? We've got that!
Console/PC, Indie, Design, Production, Business/Marketing

Video: Building better AI sensory systems  
by Staff [12.22.20]
In this 2017 GDC talk, Ubisoft's Eric Martel describes how to construct advanced sensory systems to allow AI to better respond to player inputs.
Console/PC, Programming, Video

Read Raw Fury's publishing terms (without signing your soul away first)  
by Alissa McAloon [12.22.20]
Transparency on this front makes for better industry, allowing devs to make more informed decisions when it comes to signing publishing agreements for their own games.
Indie, Business/Marketing

Gamasutra's Best of 2020: Chris Kerr's top 5 games 1
by Chris Kerr [12.22.20]
Here are the five video games that stood out during the armpit stain of a year that was 2020, as chosen by Gamasutra reporter Chris Kerr.
Console/PC, Design, Production, Business/Marketing

Get a job: Join Disbelief as a Junior Programmer  
by Staff [12.21.20]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming
Programming, Recruitment

A rare look at the compassionate game design of Shigeru Miyamoto  
by Alissa McAloon [12.21.20]
The New Yorker's candid conversation with Nintendo's Shigeru Miyamoto offers a rare look at the legendary game maker's outlook on life and game design.
Console/PC, Design

Best of 2020: Level Design Analysis - Oxenfurt level in The Witcher 3: Wild Hunt 4
by Eduardo Tassi [12.21.20]
Level Design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.
Console/PC, Design

Gamasutra's Best of 2020: Bryant Francis' top 10 games 1
by Bryant Francis [12.21.20]
Here are contributing editor Bryant Francis' top 10 games of 2020.
Console/PC, Design

Best of 2020: The trends and events that defined the year for game devs  
by Bryant Francis, Alissa McAloon [12.21.20]
2020 was a lot. We recapped the events and trends that shaped the game industry in this definitely-no-good-very-bad-year.
Console/PC, Social/Online, Indie, Business/Marketing

The IGF 2021 call for judges is now open!  
by Staff [12.21.20]
Developers, journalists, academics, now is the time to join the 2021 IGF Awards as an official Judge! Submit your application today.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sponsored: How adding an in-game store gives games a competitive advantage  
by Xsolla [12.21.20]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper

MAG Interactive acquires mobile studio Apprope for $6 million  
by Chris Kerr [12.21.20]
Swedish game company MAG Interactive has purchased mobile studio Apprope for an initial SEK 50 million.
Smartphone/Tablet, Business/Marketing

Rovio has named Alexandre Pelletier-Normand as its new CEO  
by Chris Kerr [12.21.20]
Alexandre Pelletier-Normand has been appointed as the new CEO of Rovio Entertainment, following the previously announced departure of Kati Levoranta.
Smartphone/Tablet, Business/Marketing