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August 5, 2020
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Deep Dive: The powerful debugging features of Yacht Club Games' Shovel Knight 5
by Gamasutra Community [07.27.20]
Yacht Club Games' David D'Angelo dives deep into the development tools and tricks that rapidly bring their games from concept to reality.
Indie, Programming, Production

Get a job: Wizards of the Coast is hiring a Lead Client Engineer  
by Staff [07.24.20]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and direct the engineering team who builds and maintains our game client in Unity
Console/PC, Programming, Recruitment

Blog: The Rapid Prototyping Game 1
by Gamasutra Community [07.24.20]
Being a game designer and teaching game design to others are two very different skills. In this article we examine The Rapid Prototyping game, a game-based learning strategy geared towards teaching game design in the classroom.
Design

Don't Miss: Inside the campaign design of Halo 5: Guardians  
by Bryant Francis [07.24.20]
Take a look back at the design pillars behind the campaign of Halo 5: Guardians.
Console/PC, Design

Video: Expanding animation & design capabilities in Battlefield 1 post-launch  
by Staff [07.24.20]
In this GDC 2018 session EA Dice's Ryan Duffin reveals how the Battlefield 1 devs built upon content and gameplay systems post-launch in ways that liberated animators and designers' creativity.
Console/PC, Social/Online, Art, Design, Video, Vault

Tell Me Why FAQ clarifies game's depiction of trans and Indigenous characters  
by Bryant Francis [07.24.20]
An FAQ about Dontnod's new narrative adventure Tell Me Why explains how the game intends to depict its transgender & Indigenous characters and clarify early-game plot points.
Console/PC, Design

Ubisoft Québec boss departs 'independently' of emerging allegations  
by Bryant Francis [07.24.20]
Ubisoft Québec managing director Andrée Cossette has announced her departure from the company, which is allegedly independent of the emerging allegations of abuse dogging the studio.
Console/PC, Business/Marketing

Sessions are now live on the GDC Summer platform; start planning your schedule today  
by Staff [07.24.20]
The online platform GDC organizers are using to host next month's GDC Summer has been updated with full scheduling details for all announced talks, so log in now to start building your schedule!
Console/PC, Indie, GDC

GDC Summer offers lots of learning opportunities for game dev students  
by Staff [07.24.20]
Anyone looking to advance their game dev career or quickly learn new skills is invited to check out some of the cool content you'll find in the GDC Summer Student Channel!
Console/PC, Indie, GDC

Blog: Stay at home development and family management  
by Gamasutra Community [07.24.20]
Randy Forsyth gives us his true family and parenting stories as a stay at home professional full time game developer.
Production

Ghost of Tsushima sold over 2.4 million copies in three days  
by Chris Kerr [07.24.20]
Playstation 4 exclusive Ghost of Tsushima has sold over 2.4 million copies during its first three days on shelves. 
Console/PC, Business/Marketing

Blog: An agil-ish approach to game jams 1
by Gamasutra Community [07.24.20]
This article exposes the way I use to manage game jams development cycles. The method takes from the most used project management frameworks.
Programming, Design

Respawn responds to crunch and burnout complaint posted on Glassdoor 1
by Chris Kerr [07.24.20]
Respawn has responded to a negative review left on Glassdoor that complained of "burnout, stress, and heavy anxiety on the Apex Legends project."
Console/PC, Business/Marketing

EA's strategy for remastering Command & Conquer 1
by Bryant Francis [07.24.20]
Learn some of the challenges Electronic Arts faced when remastering Command & Conquer.
Console/PC, Design, Production

Get a job: Insomniac Games is hiring a Character TD  
by Staff [07.23.20]
This talented person will contribute to the design, implementation and maintenance of the animation and rigging pipeline.
Programming, Recruitment

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [07.23.20]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Design, Production

Xbox's cross-gen pledge might not apply to every upcoming first-party game 1
by Alissa McAloon [07.23.20]
It looks like Xbox's cross-platform pledge might not cover every first-party release headed to the Xbox Series X over the next few years as previously thought.
Console/PC

Video: ILMxLab's perspective on pioneering immersive entertainment  
by Staff [07.23.20]
In this GDC 2018 Mohen Leo, David Collins, Judah Graham and Camille Cellucci discuss the future of immersive entertainment, including in-home and location-based experiences being developed at ILMxLAB.
VR, Console/PC, Video, Vault

Scope out up-and-coming creators in the GDC Summer Indie Showcase!  
by Staff [07.23.20]
As you finalize plans to attend the all-digital GDC Summer next month, organizers want to remind you to leave some time for checking out the exhibitors showcasing their work in the Indie Showcase!
Indie, Business/Marketing, GDC

Learn from Microsoft and other industry leaders in the GDC Summer Sponsor Showcase  
by Staff [07.23.20]
The online platform where we'll be hosting GDC Summer next month is filling out with attendees, speakers, and sponsors, so now's the time to start planning out who you'd like to meet and learn from!
Console/PC, Social/Online, Business/Marketing, GDC