Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 15, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Riot and Bungie file lawsuit against Destiny 2 and Valorant cheat-maker  
by Chris Kerr [01.11.21]
Riot Games and Bungie have filed a joint lawsuit against the operator and creator behind a number of cheats and hacks for Valorant and Destiny 2
Console/PC, Production, Business/Marketing

Making Chestnut Grove (a game set in the pandemic) during the pandemic 2
by Gamasutra Community [01.11.21]
I’m Philip, a hobby indie game dev, and this my story of how I got started with Unity, created my first game in roughly six months, and how the world-wide pandemic influenced me and my design.
Programming, Design, Production

Justin Roiland to become Squanch Games CEO following departure of Tanya Watson  
by Chris Kerr [01.11.21]
Squanch Games CEO Tanya Watson is departing the Trover Saves the Universe developer after four years at the helm.
VR, Production, Business/Marketing

Awesome Games Done Quick 2021 raises over $2.75 million for charity  
by Chris Kerr [01.11.21]
Awesome Games Done Quick 2021 has raised over $2.75 million for the Prevent Cancer Foundation.
Business/Marketing

Blog: How studios can prevent unauthorized spending in games 4
by Gamasutra Community [01.11.21]
Video games are being played at record levels and spend on in-game content for children is on the rise. But what about accidental and unauthorised spending?
Design, Business/Marketing

Get a job: Airship Syndicate is hiring a junior-to-mid programmer  
by Staff [01.08.21]
Looking for work? Airship Syndicate is looking to hire a junior-to-mid programmer.
Console/PC, Programming, Recruitment

Best Fiends publisher Playtika launches $1.6B IPO  
by Bryant Francis [01.08.21]
Mobile game publisher Playtika has launched its Initial Public Offering, valuing the company at $1.6 billion.
Console/PC, Business/Marketing

Obituary: Voice actor Brad Venable has passed away at 43  
by Bryant Francis [01.08.21]
Voice actor Brad Venable has passed away at age 43.
Console/PC, Audio

Video: Audio choreography for battle design  
by Staff [01.08.21]
In this 2017 GDC session, Khris Brown discusses best practices for audio design for video game combat to help players better understand what is going on in the fight around them.
Console/PC, Indie, Audio, Video

Blog: Approaching ray-tracing in Diligent Engine  
by Gamasutra Community [01.08.21]
This article gives an introduction to ray tracing API in Diligent Engine by the example of a simple physics-based rendering application.
Programming, Design

The English translation of Ask Iwata will arrive in April this year  
by Chris Kerr [01.08.21]
Ask Iwata, a book containing words of wisdom from former Nintendo CEO and president, Satoru Iwata, will be released in English for the first time in April this year. 
Programming, Design, Production, Business/Marketing

The FTC slams Tapjoy over deceptive ads, pledges to keep 'gatekeeping giants' in check  
by Chris Kerr [01.08.21]
The Federal Trade Commission (FTC) has found that U.S. mobile advertising platform Tapjoy misled users by cheating both developers and players out of compensation and rewards.
Smartphone/Tablet, Business/Marketing

Blog: How many currencies should my game have? 1
by Gamasutra Community [01.08.21]
Wondering how many currencies to use in your free-to-play game? Or what should be their unitary prices? Or how to avoid that they suffer devaluation? This article might help you!
Design

Get a job: Sucker Punch needs a Producer  
by Staff [01.07.21]
Sucker Punch is looking for a Producer with a passion for video games.
Console/PC, Production, Recruitment

Video: Bootstrapping your own QA team  
by Staff [01.07.21]
In this 2017 GDC talk, USC Games' Jesse Vigil explains how they built a test group from rookies, volunteers, and only two working test kits to get Chambara through PS4 submissions.
Console/PC, Video

Blog: A BioShock Infinite level design analysis - Part 4  
by Gamasutra Community [01.07.21]
This fourth part of this analysis will cover enemies and the concept of "difficulty" in BioShock Infinite.
Console/PC, Design

Epic acquires RAD Game Tools 1
by Bryant Francis [01.07.21]
Epic has bought up RAD Game Tools, promising that its technology will be integrated into Unreal Engine and will still be available for non-Unreal developers.
Console/PC, Programming

Updated: Twitch, Discord suspend Trump-related accounts after Capitol assault  
by Bryant Francis [01.07.21]
Updated: Twitch and Discord have removed Trump-related accounts to prevent 'further violence' after Wednesday's assault on Capitol Hill.
Console/PC, Business/Marketing

Twitch removes popular emote after pro player's support for Capitol Hill mob  
by Bryant Francis [01.07.21]
Twitch has yanked a widely-used emote after the pro player that inspired its creation 'encouraged further violence' after pro-Trump mob stormed Capitol Hill yesterday.
Console/PC, Business/Marketing

Last call: Submissions for GDC 2021 Core Concepts close on Monday  
by Staff [01.07.21]
Submissions for GDC 2021 Core Concepts talks are closing on January 11th at 11:59PM PST.
Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing