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October 19, 2019
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Video: Using data-informed design to make more accessible games  
by Staff [10.15.19]
In this 2019 GDC session, AbleGamers' Christopher Power and Mark Barlet share data and design knowledge that will help inspire developers and their teams to create great accessible designs.
Console/PC, Indie, Design, Video, Vault

Don't Miss: An inside look at Wargroove's design choices 1
by Bryant Francis [10.15.19]
The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers.
Console/PC, Indie, Design

Google backs away from Daydream VR due to a general lack of interest  
by Alissa McAloon [10.15.19]
The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
VR, Smartphone/Tablet

Blog: An exploration of map region-based narrative 2
by Gamasutra Community [10.15.19]
Explanation and exploration of a narrative structure based on map location that is frequently found in games like Zelda or Metroid.

Fine-tuning for the 'action hero' feel in PlayStation's VR game Blood & Truth  
by Alex Wawro [10.15.19]
PlayStation’s London Studio has been a leading creator of showcase PlayStation VR experiences, and at XRDC today director of VR dev Stuart Whyte shared some of what the team has learned.
VR, Design, XRDC

Nintendo NYC Overwatch launch event cancelled by Blizzard 4
by Alissa McAloon [10.15.19]
The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason for the decision but noting that Blizzard was ultimately the one to call it off.
Console/PC, Social/Online, Business/Marketing

Google Stadia finally has a concrete launch date  
by Chris Kerr [10.15.19]
Google Stadia will officially launch on November 19, which is when people who pre-ordered the Founder's Edition should find the package on their doorstep.

Fortnite is back after suddenly going dark for days to hype a big content update  
by Alissa McAloon [10.15.19]
Fortnite is back online after developer Epic Games suddenly, and theatrically, took the game offline on Sunday.
Console/PC, Social/Online, Smartphone/Tablet

Blog: A look at scavenger hunts in two modern adventure games 1
by Gamasutra Community [10.15.19]
A brief look at bow the secondary adventure mechanic of scavenger hunts shows how some titles, like God of War, create rewarding gameplay and replay-ability.

Ukie releasing advice pack to help UK games industry prepare for no-deal Brexit  
by Chris Kerr [10.15.19]
Ukie is preparing an advice pack for game companies in the UK to help them prepare for the consequences of a potential no-deal Brexit on October 31.
Production, Business/Marketing

Divinity: Fallen Heroes placed on indefinite hold by developer Larian Studios  
by Chris Kerr [10.15.19]
Divinity: Fallen Heroes has been placed on hold by developer Larian Studios just months before its scheduled November release.
Console/PC, Production, Business/Marketing

Blog: The problem with the indie game pedestal 9
by Gamasutra Community [10.15.19]
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market. Let's talk about why this focus on only the top games poses a problem for indie developers.

Q&A: How Steam hit Raft stands out in the crowded survival genre  
by John Harris [10.15.19]
Redbeet Interactive, the Swedish studio behind Steam hit Raft, tells us about the design and development of game, and how a tight, restrictive design helps the game stand out in a crowded genre.
Console/PC, Indie, Design

Obituary: Insomniac Games artist Craig Goodman  
by Alex Wawro [10.14.19]
Word is spreading today that video game artist Craig Goodman has passed away after a long struggle with brain cancer.

Using body language to create more compelling VR game characters  
by Alex Wawro [10.14.19]
Beast Inc cofounder and CEO Vivian Tan appears at XRDC in San Francisco to share what the company has learned about building great character interactions in virtual reality using body language.
VR, Art, Design, XRDC

Get a job: Ghost Story Games is looking for a Cinematic Narrative Scripter  
by Staff [10.14.19]
In this role, you are responsible for fully implementing both systemic and scripted narrative events. You work across several disciplines to create engaging cinematics.
Production, Recruitment

The public preview for Xbox's streaming service Project xCloud is now live  
by Alissa McAloon [10.14.19]
Microsoft has kicked off the public preview for Project xCloud, and is slowly beginning to dole out invites in waves to those that signed up for consideration last month.
Console/PC, Social/Online

Don't Miss: The unconventional launch of Fortnite  
by Staff [10.14.19]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royale mode.
Console/PC, Social/Online, Business/Marketing

Owlchemy's audio wizard offers tips on making the most of music in VR  
by Staff [10.14.19]
Music is a critical aspect of game design players often overlook, and at XRDC in San Francisco today Owlchemy’s Daniel Perry shared some tips on how to use it well in virtual reality.
VR, Audio, Design, XRDC

How Ubisoft designed and refined its Assassin's Creed VR escape rooms  
by Staff [10.14.19]
At XRDC in San Francisco today Cyril Voiron took to the stage to talk a bit about his work on Ubisoft’s Escape Games, VR experiences that challenge players to escape virtual puzzle rooms.