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Game companies in Spain to benefit from $21.9 million in protective financing 1
by Chris Kerr [05.26.20]
The Spanish Government has pledged €20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video game industry. 
Production, Business/Marketing

Blog: Highlights of global accessibility awareness day 2020  
by Gamasutra Community [05.26.20]
Independent accessibility specialist Ian Hamilton looks at some of the ways the games industry embraced this year's GAAD event
Design

Tencent acquires 20% stake in Story of Seasons dev Marvelous for $65 million  
by Chris Kerr [05.26.20]
Tencent has purchased a 20 percent stake in Japanese game studio Marvelous for $65 million.
Console/PC, Business/Marketing

Game Discoverability & The Nintendo Switch: Where We're At 3
by Gamasutra Staff [05.26.20]
Game Discoverability & The Nintendo Switch: Where We're At
Indie, Design

Dreaming Spires: Dynamic narrative, layer by layer 2
by Kris Graft [05.25.20]
Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Console/PC, Indie, Design

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Narrative vs. gameplay - A toolbox for harmonious coexistence 2
by Gamasutra Community [05.22.20]
How to tell your story while the player is enjoying your game? A list of where, how, when, you should deliver your narrative to maximize both gameplay and story experience.
Design

Video: A new strategy for narrative desigers  
by Staff [05.22.20]
Learn a new way to develop your game's narrative design in this 2020 GDC Virtual Talk.
Console/PC, Design, Video, YouTube

Get a job: Visual Concepts is looking for a Senior Systems Designer  
by Staff [05.22.20]
The folks at Visual Concepts are looking for a Systems Designer to work on a brand new game.
Console/PC, Design, Recruitment

Don't Miss: Designing the Elusive Targets system in 2016's Hitman 6
by Bryant Francis [05.22.20]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Console/PC, Design

Italy announces fund to support country's game studios during COVID-19 crisis 1
by Bryant Francis [05.22.20]
The Italian government will now provide for financial support for the country's game development studios in the wake of the COVID-19 crisis, which has struck the country with exceptional ferocity.
Console/PC, Business/Marketing

The IGDA debuts standards, reporting system to curb bad industry behavior 6
by Bryant Francis [05.22.20]
Game developers can now submit reports about bad behavior from companies and events to the IGDA.
Console/PC, Business/Marketing

Amazon Games and Bandai Namco are bringing a free Pac-Man game to Twitch  
by Chris Kerr [05.22.20]
Amazon Games and Bandai Namco have partnered on a brand new Pac-Man experience called Pac-Man Live Studio that will be playable directly through Twitch.
Console/PC, Business/Marketing

Blog: Launch day depression (and why i'm over it) 1
by Gamasutra Community [05.22.20]
I can't tell you how many times I cried, yelled, and even curled up in a ball during the launch of my previous game Pinstripe. For my next game Neversong, this launch has been freeing. Here's why.
Business/Marketing

Fortnite is morphing into a movie theater with help from Christopher Nolan 1
by Chris Kerr [05.22.20]
For its next trick, Epic Games battle royale shooter Fortnite will morph into a virtual movie theater to host a showing of an unnamed Christopher Nolan movie.
Console/PC, Business/Marketing

Blog: Building an MMO screensaver  
by Gamasutra Community [05.22.20]
In this article I talk about how I designed a MMO screensaver, including techniques I used to synchronise the world and how I built the multiplayer side.
Design

Magic Leap withdraws conditional layoff notices after raising $350 million 3
by Chris Kerr [05.22.20]
Augmented reality company Magic Leap has raised $350 million in funding from existing and new investors.
VR, Business/Marketing

From pen-and-paper to blockouts: How level designers craft iconic stealthy encounters 2
by Jack Yarwood [05.22.20]
Level designers with a particular penchant for stealth share their go-to approaches for creating sneaky moments in games like Assassin's Creed: Syndicate, Dishonored 2, and more.
Design

Don't Miss: A classic game postmortem of Westwood Studios' Command & Conquer 2
by Staff [05.21.20]
Four of the minds behind the 1995 release Command & Conquer sat down at GDC to share an hour-long deep dive into the creation of the classic RTS game.
Console/PC, Design

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Console/PC, Serious, Business/Marketing