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May 21, 2019
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Fortnite un-features community build containing inappropriate imagery 1
by Alissa McAloon [04.09.19]
It's a very slight bump in the road for Epic and a reminder to other devs of the additional moderation needed when features that highlight user-made content are brought into the mix.
Console/PC, Social/Online

Black Desert franchise has crossed $1 billion in gross sales  
by Chris Kerr [04.09.19]
Developer Pearl Abyss announced the news earlier today, and explained the series now has 18 million registers users in over 150 countries across PC, mobile and Xbox One.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: The not so simple secrets to making good tutorials 3
by Gamasutra Community [04.09.19]
Tutorial design can be very hard for designers to wrap their head around, but we're going to talk about some basic concepts to understand when trying to teach a player about your game.
Design

Retro streaming platform picks up Arc System Works, SNK, others  
by Chris Kerr [04.09.19]
Those deals include the rights to popular franchises like Double Dragon, Fatal Fury: King of Fighters, Gridrunner, and Metal Slug
Console/PC, Smartphone/Tablet, Business/Marketing

Video blog: Historians discuss Return of the Obra Dinn  
by Chris Kerr [04.09.19]
Historians Bob Whitaker and Meaghan Walker consider Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, and the Memento Mortem.
Console/PC, Design

Respawn accidentally turns on quitting penalty in Apex Legends 1
by Chris Kerr [04.09.19]
In the most recent Apex Legends patch, Respawn accidentally implemented a work-in-progress cooldown deterrent designed to discourage people from leaving games early.
Console/PC, Design

Exploring the secret depths of Bubble Bobble's design 5
by John Harris [04.09.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

God of War director: accessibility isn't at odds with creative vision 1
by Alissa McAloon [04.08.19]
Cory Barlog, director of Sony Santa Monica’s recent 2018 release God of War, weighed in on the issue on Twitter, offering a succinct: "Accessibility has never and will never be a compromise to my vision."
Console/PC, Indie, Design

Don't Miss: Creating believable crowds in Planet Coaster 3
by Staff [04.08.19]
"10,000 guests was what we targeted, and simulating each seemed like a challenge. This was where using flow/potential fields became very appealing." - Owen McCarthy, principal programmer at Frontier.
Console/PC, Programming, Art, Audio, Design

Get a job: Sucker Punch Productions is hiring a Narrative Writer  
by Staff [04.08.19]
The Bellevue-based Sucker Punch team is looking for a Narrative Writer to help create engaging narrative content for its upcoming project, Ghost of Tsushima.
Production, Recruitment

Google Play is still struggling with inappropriate children's games 2
by Alissa McAloon [04.08.19]
Wired has shared a story on the inappropriate and often grotesque games marketed toward children on Google Play, offering a look at why the storefront may struggle to keep up.
Social/Online, Smartphone/Tablet

Tencent launches early access WeGame X storefront internationally  
by Alissa McAloon [04.08.19]
Tencent has followed through on its earlier plans to launch its digital PC game store WeGame internationally.
Console/PC, Social/Online

Roblox now has over 90 million monthly active users 1
by Chris Kerr [04.08.19]
Build-it-yourself game platform Roblox has surpassed 90 million monthly active users after adding French and German language support.
Console/PC, Business/Marketing

IGDA executive director Jen MacLean has stepped down  
by Chris Kerr [04.08.19]
Jen MacLean has resigned as executive director of the International Game Developers Association (IGDA), and will officially depart on April 14.
Production, Business/Marketing

Valve silences Borderlands review bombers with 'off-topic' fix 5
by Chris Kerr [04.08.19]
Valve has used its new "off-topic" review bombing countermeasure for the first time to disregard the swathe of negative Borderlands users reviews left on Steam.
Console/PC, Business/Marketing

How playgrounds can inform multiplayer level design in video games 1
by Gamasutra Community [04.08.19]
"Playgrounds are fundamentally multiplayer spaces. They support a wide range of player needs, and they scale along game mode, player count, and player trust," says game designer Andrew Yoder.
Design

Video Game Deep Cuts: Risking Rain With A Lego Meat Boy  
by Gamasutra Staff [04.07.19]
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Super Meat Boy Forever delayed, will miss April launch 1
by Emma Kidwell [04.05.19]
Super Meat Boy Forever will be delayed again, with publisher and developer Team Meat tweeting "we're almost done, but not quite there yet." 
Indie, Business/Marketing

The complicated process of making licensed video games  
by Emma Kidwell [04.05.19]
A few developers discuss the process of making licensed video games and the complications involved.
Console/PC, Design

Epic Games' Tim Sweeney addresses Chinese spyware rumor  
by Emma Kidwell [04.05.19]
Epic Games' Tim Sweeney stepped in to squash the rumor that the Epic Games Store is actually Chinese spyware.
Console/PC, Business/Marketing