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September 21, 2019
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Blog: 7 questions to answer before marketing on Twitch 2
by Gamasutra Community [08.07.19]
If you are a game developer, getting traction for your game on Twitch is now one of the cornerstones to successfully launching a new title. The aim of this blog is to try and help you do precisely that.

The design and iteration of tactical deck-building game Nowhere Prophet  
by Bryant Francis [08.07.19]
Nowhere Prophet designer Martin Nerurkar explains the design and aesthetic decisions that brought the card-based roguelike battler to life.
Console/PC, Design, Video

Get a job: Join iGotcha Studios as a Senior Designer  
by Staff [08.06.19]
iGotcha Studios is looking to fill two Senior Game Designer positions at its studio in Stockholm, Sweden.
Design, Recruitment

Take-Two CEO Strauss Zelnick 'feels good' about Google Stadia's release  
by Alissa McAloon [08.06.19]
Take-Two boss Strauss Zelnick is optimistic about Stadia, though he notes that how the platform will fare with players remains to be seen.

Fig to pay lump sum to Wasteland 3 investors as Microsoft buys publishing rights  
by Alissa McAloon [08.06.19]
Microsoft has purchased Fig's publishing rights for the game for nearly $2.3 million, prompting Fig to offer a payout to those that invested through the game's crowdfunding campaign.
Console/PC, Business/Marketing

Psyonix is removing paid, randomized loot boxes from Rocket League this year  
by Alissa McAloon [08.06.19]
Exactly what form that change will take is up in the air, but Psyonix explains that the system will somewhat resemble one implemented by Epic Games in Fortnite Save the World earlier this year.
Console/PC, Social/Online, Business/Marketing

Video: How Slay the Spire achieved success through marketability 1
by Staff [08.06.19]
In this 2019 GDC talk, Mega Crit Games' Casey Yano shares how specific decisions helped make the studio's hit game Slay the Spire one of the top-selling indie releases of 2018.
Indie, Design, Business/Marketing, Video, Vault

Don't Miss: Deconstructing the development and design of Gravity Ghost  
by Staff [08.06.19]
Ivy Games' Erin Robinson shares her experiences developing her charming physics-based puzzler Gravity Ghost from a simple idea to a complete, critically-acclaimed game.

Fig plans payouts for Psychonauts 2 investors after Double Fine joins Microsoft 1
by Alissa McAloon [08.06.19]
The Psychonauts 2 campaign won’t be distributing payments to investors based on how the game sells, but will instead send out a fixed payment that amounts to a 139 percent return on each $500 share.
Console/PC, Business/Marketing

Learn firsthand what's working in AR advertising at XRDC this fall!  
by Staff [08.06.19]
Come out to XRDC at the beautiful Fort Mason Festival Pavilion in San Francisco this October to hear, firsthand, how augmented reality is reshaping the advertising industry!
VR, Business/Marketing, XRDC

Genetics-themed survival game Niche is heading to schools for free  
by Chris Kerr [08.06.19]
Stray Fawn Studio is making its genetics-themed survival game Niche free for schools who want to use it for educational purposes.
Console/PC, Business/Marketing

Final Fantasy and Romancing SaGa boost sales at Square Enix despite profit downturn  
by Chris Kerr [08.06.19]
Net sales are up but profits are down at Square Enix, which just posted its financials for the three months ended June 30, 2019.
Console/PC, Smartphone/Tablet, Business/Marketing

Understanding the JRPG startup cost - Part 2 6
by Gamasutra Community [08.06.19]
Radek Koncewicz takes look at PlayStation 1 era JRPGs such as Final Fantasy VII, Breath of Fire III and more, to analyze the amount of time it took players to reach certain key points of these games.
Console/PC, Business/Marketing

Don't Miss: The Chinese Room's Amnesia: A Machine for Pigs postmortem 22
by Staff [08.05.19]
This classic feature reveals how Amnesia: A Machine for Pigs was born of an ethos shared by Swedish indie (and Amnesia franchise creator) Frictional Games and British indie developer The Chinese Room.
Console/PC, Social/Online, Design, Production, Business/Marketing

Digital net revenue up to $427.8 million for the quarter at Take-Two Interactive  
by Alissa McAloon [08.05.19]
Take-Two Interactive has closed out the first quarter of its 2020 fiscal year with both net revenue and net bookings on the rise, prompting the company to raise its full-year projections after only one quarter.
Console/PC, Social/Online

Get a job: HB Studios is hiring an Experienced Software Engineer  
by Staff [08.05.19]
HB Studios is looking for an Experienced Software Engineer to join its studio in Nova Scotia, Canada.
Programming, Recruitment

Blog: Face your fears and put surround sound in your 2D game 2
by Gamasutra Community [08.05.19]
Why do 2D games seldom feature surround sound output? Should they? How can this be done correctly? Let's take a deeper look at those questions, and hopefully provide some answers.
Audio, Design

Layoffs at Nexon America as two California-based offices are closed 2
by Alissa McAloon [08.05.19]
According to a post from one of the developers affected, the restructuring of Nexon America has resulted in the closure of Nexon’s Division Partners Office and a number of layoffs.
Social/Online, Smartphone/Tablet, Production

Slitherine acquires Master of Magic publishing rights from Atari 2
by Alissa McAloon [08.05.19]
Strategy game developer Slitherine has picked up the full publishing rights to the Master of Magic franchise from Atari, an acquisition that looks to pave the way for a new game in the classic series.

Video: Delivering data-driven dynamic gameplay effects in For Honor  
by Staff [08.05.19]
In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a data-driven system that allows designers to dynamically create gameplay effects.
Console/PC, Social/Online, Design, Video, Vault