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June 20, 2019
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Blog: Complying with China's new loot box rules  
by Chris Kerr [05.08.19]
New Chinese regulations put restrictions on how loot boxes can be monetized, meaning the more you earn through loot box sales, the more you'll be affected. Here's how to cope with those changes.
Design, Business/Marketing

Supercell invests $3.8 million into Swedish studio Luau Games  
by Brandon Sheffield [05.08.19]
Clash Royale and Clash of Clans developer Supercell has invested $3.8 million into Swedish mobile studio Luau Games.
Smartphone/Tablet, Business/Marketing

Chat with the developers behind Close To The Sun at 12PM EST  
by Bryant Francis [05.08.19]
You can chat with the Italy-based developers of the Epic Games Store exclusive Close To The Sun starting at 12PM EST.
Console/PC, Design, Business/Marketing, Video

Bandai Namco's long-running Tales series has crossed 20 million lifetime sales  
by Brandon Sheffield [05.08.19]
The RPG franchise was launched back in 1995, when Tales of Phantasia debuted on the Super Famicom in Japan.
Console/PC, Business/Marketing

Tencent shuts down PUBG Mobile in China following approval struggles  
by Chris Kerr [05.08.19]
Tencent has shut down the Chinese test version of PUBG Mobile after failing to gain approval to monetize the popular multiplayer shooter.
Smartphone/Tablet, Business/Marketing

Blog: A mini-postmortem of the hero theme  
by Gamasutra Community [05.08.19]
Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme -- first composed for EA's Spore Hero, and eventually appearing in a trailer for Avengers: Endgame.
Audio, Production

Designing Baba is You's delightfully innovative rule-writing system 1
by John Harris [05.08.19]
Arvi Teikari, aka Hempuli, the creator behind the brilliant IGF Award-winning Baba is You, tells us about the process of designing a game that puts rule-making in the hands of players.
Indie, Design, Video

Don't Miss: Pay-To-Flay: Examining microtransactions in Mortal Kombat X 40
by Alex Wawro [05.07.19]
In this 2015 feature, we examine how F2P monetization mechanics are seeping into premium game design by looking at Mortal Kombat X and asking: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

Get a job: FoxNext Games is looking for a Senior Character Artist  
by Staff [05.07.19]
FoxNext Games is hiring a Senior Character Artist in San Jose, California.
Art, Recruitment

Riot Games walkout sees 150 developers protest forced arbitration 3
by Alissa McAloon [05.07.19]
Over 150 developers participated in a protest at Riot Games yesterday that aimed to end the inclusion and enforcement of forced arbitration clauses found in the company’s employment contracts.
Social/Online, Business/Marketing

Echo developer Ultra Ultra closes down 1
by Alissa McAloon [05.07.19]
The Copenhagen-based developer Ultra Ultra has closed its doors less two years after releasing its atmospheric sci-fi game Echo.
Console/PC

Video: Frog Detective Game dev shares tips for creating great comedy games  
by Staff [05.07.19]
Using examples from development of Grace Bruxner Presents: The Haunted Island, a Frog Detective Game, this GDC 2019 talk from dev Grace Bruxner focuses on the process of creating comedy games.
Indie, Design, Video, Vault

Revenue drops at Electronic Arts despite strong digital bookings  
by Alissa McAloon [05.07.19]
Revenue for the full year ending March 31, 2019 came in at $4.95 billion for Electronic Arts, a decrease from last year’s numbers but a figure that still beat the company’s estimates for the quarter.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: Creating music and SFX for games 2
by Gamasutra Community [05.07.19]
How the team at Knockback Games designs and produces the audio for its games.
Console/PC, Audio

Google's current VR plan is more about services than new hardware  
by Alissa McAloon [05.07.19]
Google has no plans to release VR hardware this year, telling CNET that the company is instead working through an R&D phase to "build the critical Lego bricks" that will power future experiences.
VR, Console/PC

Mordhau sells 500,000 copies in one week  
by Alissa McAloon [05.07.19]
Mordhau, a hack-n-slash game from developer Triternion, has sold roughly 500,000 copies in its first week out in the world.
Console/PC

EA Access is launching on PlayStation 4  
by Alissa McAloon [05.07.19]
Electronic Arts has announced plans to bring its subscription game library EA Access to PlayStation 4, though signing up won’t grant players access to the same service on other platforms.
Console/PC, Social/Online

Marvel Strike Force and Shadowgun Legends honored at 2019 Google Play Awards  
by Chris Kerr [05.07.19]
Marvel Strike Force, Shadowgun Legends, and Tick Tock are just some of the mobile games honored at the 2019 Google Play Awards. 
Smartphone/Tablet, Business/Marketing

Blog: Exploring familiarity in level design 1
by Gamasutra Community [05.07.19]
Artist and designer Mateusz Piaskiewicz discuss how developers can harness positive memories and experiences by injecting the level design concept of familiarity into their design.
Console/PC, Indie, Design

Key franchises help Capcom to record profits for second consecutive year  
by Chris Kerr [05.07.19]
Capcom said its Digital Contents division was bolstered by the performance of Resident Evil 2, which "exceeded expectations," and the "consistent demand" for the recently launched Devil May Cry 5
Console/PC, Business/Marketing