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September 20, 2019
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Breaking down the rich and complex AI of Hitman  
by Gamasutra Community [08.08.19]
One of the most complex simulations in triple-A games, IO Interactive's Hitman titles are laced with AI systems that helped bring their fictional worlds to life.
Console/PC, Programming, Design

Watch Creature in the Well dev Adam Volker break down its pinball-based puzzles  
by Bryant Francis [08.07.19]
Watch a design breakdown of the pinball-based puzzles that make up Creature in the Well.
Console/PC, Design, Video

Get a job: Deep Silver Volition is hiring a Project Manager  
by Staff [08.07.19]
Project Managers at Deep Silver Volition work closely with Production, Project Directors, and Studio Leadership to ensure they are managing the project on-time, to established quality bars, and on budget.
Production, Recruitment

18% of all physical ESRB-rated games have received an 'in-game purchases' label  
by Alissa McAloon [08.07.19]
The ESRB notes that 18 percent of all rating assessments for physical video games have resulted in an in-game purchases notice to date. That label itself was only implemented in April of 2018.
Social/Online

Video: A postmortem of indie kingdom-builder Kingdoms and Castles  
by Staff [08.07.19]
In this 2019 GDC session, Lion Shield LLC's Peter Angstadt walks through the development and release of the studio's popular city-building game Kingdoms & Castles.
Indie, Design, Production, Video, Vault

Don't Miss: Deconstructing the art design of Journey  
by Staff [08.07.19]
The visual style of thatgamecompany's Journey is dominated by gentle slopes and lean lines. The story of how the game's art design coalesced, however, is peppered with rocky starts, bumps and sharp turns.
Art

Blog: How I got my Nintendo Switch port to run at 60fps 3
by Gamasutra Community [08.07.19]
A reflection on my experience with Early Access. This blog may help offer some insight to other developers looking to enter the program.
Programming, Design

Nintendo, Microsoft, and Sony to launch platform-wide rules on loot box disclosures 2
by Alissa McAloon [08.07.19]
Both console makers and many game publishers are working with the Entertainment Software Association to mandate loot box probability disclosures by 2020.
Console/PC, Social/Online

Chat with Creature in the Well dev Adam Volker at 3PM EST  
by Bryant Francis [08.07.19]
Chat with one of the creators of pinball-meets-Zelda hack-and-slash game Creature in the Well at 3PM EST.
Console/PC, Design, Video

GDC 2020 seeks smart game industry Business & Marketing talks!  
by Staff [08.07.19]
If you have a great pitch for a talk that would fit in the Business & Marketing track at Game Developers Conference 2020, organizers want to hear it -- but fast, because submissions close August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

DayZ has been refused classification by the Australian ratings board  
by Chris Kerr [08.07.19]
DayZ has been refused classification in Australia despite having been previously approved for sale in the region.
Console/PC, Business/Marketing

Blog: The glorious, profitable, inescapable art of addiction 9
by Gamasutra Community [08.07.19]
The most compelling games simulate actual achievement, which results in the release of powerful pleasure chemicals in our minds. Let's explore this powerful effect that keeps us all in business.
Design

DuckTales: Remastered is being pulled from digital stores on August 8  
by Chris Kerr [08.07.19]
Capcom broke the news yesterday, but neglected to explain why the revamped version of the classic NES platformer is being yanked from digital shelves. 
Console/PC, Business/Marketing

Chinese publisher NetEase is building a $725 million esports park in Shanghai  
by Chris Kerr [08.07.19]
Chinese developer-publisher NetEase has unveiled plans to built a $725 million esports park in Shanghai.
Business/Marketing

Blog: 7 questions to answer before marketing on Twitch 2
by Gamasutra Community [08.07.19]
If you are a game developer, getting traction for your game on Twitch is now one of the cornerstones to successfully launching a new title. The aim of this blog is to try and help you do precisely that.
Business/Marketing

The design and iteration of tactical deck-building game Nowhere Prophet  
by Bryant Francis [08.07.19]
Nowhere Prophet designer Martin Nerurkar explains the design and aesthetic decisions that brought the card-based roguelike battler to life.
Console/PC, Design, Video

Get a job: Join iGotcha Studios as a Senior Designer  
by Staff [08.06.19]
iGotcha Studios is looking to fill two Senior Game Designer positions at its studio in Stockholm, Sweden.
Design, Recruitment

Take-Two CEO Strauss Zelnick 'feels good' about Google Stadia's release  
by Alissa McAloon [08.06.19]
Take-Two boss Strauss Zelnick is optimistic about Stadia, though he notes that how the platform will fare with players remains to be seen.
Social/Online

Fig to pay lump sum to Wasteland 3 investors as Microsoft buys publishing rights  
by Alissa McAloon [08.06.19]
Microsoft has purchased Fig's publishing rights for the game for nearly $2.3 million, prompting Fig to offer a payout to those that invested through the game's crowdfunding campaign.
Console/PC, Business/Marketing

Psyonix is removing paid, randomized loot boxes from Rocket League this year  
by Alissa McAloon [08.06.19]
Exactly what form that change will take is up in the air, but Psyonix explains that the system will somewhat resemble one implemented by Epic Games in Fortnite Save the World earlier this year.
Console/PC, Social/Online, Business/Marketing