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June 26, 2019
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Sponsored: The Talking Tom team's 5 tips for building a 'super' endless runner  
by Outfit7 Limited [05.15.19]
Talking Tom Hero Dash developer Outfit7 Limited digs into the question of "what's next?" for the endless runner genre and offers advice to developers working in a similar space.
Smartphone/Tablet, Design, Production

Watch A Plague Tale's lead devs break down their rat-ridden game 1
by Bryant Francis [05.15.19]
Two of the lead developers on A Plague Tale: Innocence drop by to discuss their game-making process.
Console/PC, Design, Video

The Killing Floor series has earned $100 million in revenue in 10 years  
by Alissa McAloon [05.15.19]
 Tripwire Interactive has announced that its now decade-old game series Killing Floor has brought in over $100 million in revenue since its 2009 start.
VR, Console/PC, Social/Online

Ubisoft sees record player engagement as full-year net bookings surpass $2.2 billion  
by Alissa McAloon [05.15.19]
Ubisoft says that its games saw 100 million active unique players for the year, a record for overall player engagement.
Console/PC, Social/Online

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Key franchises boost video game sales at Bandai Namco  
by Chris Kerr [05.15.19]
The worldwide launch of major new titles like Soulcalibur VI, Ace Combat 7, and Jump Force helped boost sales at Bandai.
Console/PC, Business/Marketing

Blog: Using your YouTube channel to market your games  
by Gamasutra Community [05.15.19]
We all know that Twitter and YouTube are greatly useful platforms for marketing our indie games. But what if I told you that you might not be using them the best way you can?
Business/Marketing

Chat with the developers of A Plague Tale: Innocence at 12PM EST  
by Bryant Francis [05.15.19]
The developers of A Plague Tale: Innocence are taking your questions starting at 12PM EST on the GDC Twitch channel.
Console/PC, Design, Business/Marketing, Video

Nintendo Switch lifetime sales outstripping the PS4 in Japan  
by Chris Kerr [05.15.19]
The Nintendo Switch has outsold the PlayStation 4 in Japan, despite having being on shelves for three years less.
Console/PC, Business/Marketing

'Record high' investments see profits fall at Paradox  
by Chris Kerr [05.15.19]
Revenues and profits are down at Paradox Interactive for the first quarter ended March 31, 2019, but that's largely because of the company's ongoing investment efforts.
Console/PC, Production, Business/Marketing

Blog: The challenges of teamwork and game design  
by Gamasutra Community [05.15.19]
Designing games in a team is a huge challenge. Despite the fact that we try to follow the same universal principles of design theory, we often disagree. So, what can we do to overcome our differences?
Design, Production

Art Design Deep Dive: The gorgeous voxel creatures of Fugl 1
by Marco Peschiera [05.15.19]
Marco Peschiera, art director on the upcoming free-roaming sandbox game Fugl, explains the method of modeling and animating beautiful voxel creatures.
Indie, Art, Video

Don't Miss: Animating the spy fantasy in Splinter Cell: Blacklist  
by Staff [05.14.19]
Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them.
Console/PC, Art, Design

Nier: Automata has shipped over 4 million copies  
by Alissa McAloon [05.14.19]
Platinum Games’ Nier: Automata has officially surpassed 4 million in shipments and digital downloads.
Console/PC

Video: The making of Larian Studios' Divinity: Original Sin 2  
by Staff [05.14.19]
In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out.
Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

Get a Job: Qualcomm is hiring an experienced Environment Artist  
by Staff [05.14.19]
Qualcomm Game Studio is seeking an experienced environment game artist to help design, create, and implement environments, props, and vehicles for games and mobile showcase demos. 
Art, Recruitment

Square Enix-founded RPG dev Studio Istolia closes down  
by Alissa McAloon [05.14.19]
Studio Istolia has been closed down following the cancelation of Project Prelude Rune.
Console/PC

Take-Two CEO: Subscriptions not a 'foregone conclusion' for game industry 1
by Alissa McAloon [05.14.19]
Take-Two Interactive CEO Strauss Zelnick is keeping an eye on the rise of game subscription services but isn't fully convinced the model will have the same impact on games as it did on music and movies.
Social/Online, Business/Marketing

Valve breaks down different tools for marketing games on Steam 2
by Alissa McAloon [05.14.19]
Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam.
Console/PC, Social/Online, Business/Marketing

GTA V is nearing 110 million sales worldwide  
by Chris Kerr [05.14.19]
Grand Theft Auto V has sold in close to 110 million units worldwide since launching in September 2013.
Console/PC, Business/Marketing