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August 22, 2019
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Denuvo launches new mobile game security solution to help devs prevent tampering  
by Chris Kerr [08.20.19]
Game security company Denuvo as launched a new Mobile Game Protection solution to help developers and publishers prevent their smartphone games from being tampered with. 
Smartphone/Tablet, Production, Business/Marketing

Report: Apple Arcade monthly subscription will cost $4.99  
by Chris Kerr [08.20.19]
It's been a few months since Apple unveiled its 'Arcade' game subscription service, and while there's still no official word on pricing, recent reports suggest a monthly subscription will cost $4.99.
Smartphone/Tablet, Business/Marketing

Phoenix Labs acquires Bot School Inc to further Dauntless cross-play efforts  
by Chris Kerr [08.20.19]
Phoenix Labs, the Vancouver-based studio behind Dauntless, has acquired game and platform developer Bot School Inc for an undisclosed fee.
Console/PC, Production, Business/Marketing

Engaging level design for combat
by Gamasutra Community [08.20.19]
I break down what I believe helps make a strong combat space, and explain how you can create combat spaces that feel engaging and challenging.
Design

Get a job: Join Heart Machine as a Studio Manager  
by Staff [08.19.19]
Heart Machine is looking for a details-oriented person who is incredibly organized, energetic, and quick to solve problems.
Production, Recruitment

Sony-owned studios may lean into a wider, non-PlayStation install base in the future  
by Alissa McAloon [08.19.19]
PlayStation-owned game development studios, like the recently acquired Insomniac Games, may look outside of their parent platform for some future releases.
Console/PC

Don't Miss: A look back at the development of Ori and the Blind Forest 5
by Alissa McAloon [08.19.19]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Before Stadia came along, Robot had shelved the Orcs Must Die series  
by Alissa McAloon [08.19.19]
Robot Entertainment CEO Patrick Hudson says that the recently announced Orcs Must Die 3 wouldn’t have happened without Google's involvement.
Console/PC

Xbox Game Studios-published Ori and the Blind Forest headed to Switch  
by Alissa McAloon [08.19.19]
Update Ori and the Blind Forest is headed to the Nintendo Switch later this year, a move that brings the Xbox Game Studios-published title to a non-Microsoft platform for the first time.
Console/PC, Indie

Sony announces it's buying Spider-Man developer Insomniac Games 2
by Bryant Francis [08.19.19]
Sony has announced that it's purchasing longtime PlayStation exclusives developer Insomniac Games.
Console/PC, Business/Marketing

Video: Designing for color blindness in games  
by Staff [08.19.19]
In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces you to best practices and solutions that can help you make games that are more accessible to the colorblind.
Console/PC, Design, Video, Vault

Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia 1
by Alissa McAloon [08.19.19]
Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
Console/PC, Social/Online, Smartphone/Tablet

Immerse yourself in the future of AR/VR games & entertainment at XRDC!  
by Staff [08.19.19]
This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks!
VR, Console/PC, Design, XRDC

PUBG is rolling out console crossplay to Xbox One and PS4 this year  
by Alissa McAloon [08.19.19]
The team behind PlayerUnknown’s Battlegrounds is bringing cross-platform play to its Xbox One and PlayStation 4 versions.
Console/PC, Social/Online

Mojang partners with Nvidia to bring real-time ray tracing to Minecraft 1
by Chris Kerr [08.19.19]
Less than a week after Mojang canceled Minecraft's high-end graphics overhaul, the developer has revealed the game will be getting a new lick of paint with some help from Nvidia.
Console/PC, Design, Production

Obituary: Panzer Dragoon artist and designer Takashi Iwade has passed away  
by Chris Kerr [08.19.19]
Veteran artist and graphic designer Takashi Iwade, best known for his work on the long-running Panzer Dragoon series at Sega, has passed away.

Halo Infinite and Halo 5: Guardians creative director has left 343 Industries  
by Chris Kerr [08.19.19]
Halo Infinite creative director Tim Longo has left developer 343 Industries as part of a leadership reshuffle.
Console/PC, Production, Business/Marketing

Designing communities for kindness 2
by Victoria Tran [08.19.19]
How to better set up your game communities for kinder user experiences.
Social/Online, Business/Marketing

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Great game audio choreography for battle design  
by Staff [08.16.19]
In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
Console/PC, Indie, Audio, Video, Vault