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August 5, 2020
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Don't Miss: Breaking linear character progression with Outer Worlds' flaw system 4
by Aron Garst [08.03.20]
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
Design

What to expect when you're expecting to attend GDC Summer this week  
by Staff [08.03.20]
GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
Console/PC, Indie, GDC

Take-Two boasts new Q1 record as revenue jumps 54% year-over-year  
by Alissa McAloon [08.03.20]
Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic.
Console/PC, Smartphone/Tablet

Video: Capturing great footage for game trailers  
by Staff [08.03.20]
In this GDC 2018 talk trailer editor Derek Lieu shares tricks and techniques to get the best game capture for your trailers.
Console/PC, Indie, Business/Marketing, Video, Vault

Check out the great artists showcasing work in GDC Summer's Community Art Gallery!  
by Staff [08.03.20]
Hey game makers, don't miss out on your opportunity to see a remarkable array of talented artists showcasing their art in the GDC Summer Community Art Gallery next week!
Console/PC, Indie, Art, GDC

Ubisoft wades deeper into the world of game streaming with new Parsec partnership  
by Alissa McAloon [08.03.20]
The two companies have come together on a strategic deal that will see Ubisoft using Parsec's peer-to-peer streaming tech in future projects.
Social/Online

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Don't miss out on the GDC Puzzle Challenge at GDC Summer this week  
by Staff [08.03.20]
As you get ready to attend the all-digital GDC Summer this week leave time to check out the GDC Puzzle Challenge, a daily brainteaser (with prizes) designed to get your problem-solving juices flowing!
Console/PC, GDC

PlayStation 4 controllers work on PlayStation 5, but only for supported PS4 games 3
by Alissa McAloon [08.03.20]
In short, developers that launch a game for the PlayStation 5 can count on their players using one of Sony’s new DualSense controllers to play.
Console/PC

Monster Hunter and Resident Evil driving growth at Capcom  
by Chris Kerr [08.03.20]
New releases and digital sales are driving growth at Capcom, which just published its financials for the first quarter ended June 30, 2020.
Console/PC, Business/Marketing

Sponsored: Charting the rise of hyper casual gaming  
by Adjust [08.03.20]
Mobile gaming is emerging as the prime pastime for a record number of consumers.
Smartphone/Tablet, Whitepaper

Ubisoft exec Tommy Francois departs after misconduct allegations 2
by Chris Kerr [08.03.20]
Ubisoft editorial vice president Tommy Francois has left the company after being accused of workplace misconduct.
Console/PC, Business/Marketing

Get a job: Join Digital Extremes as an Intermediate/Senior FX Artist  
by Staff [07.31.20]
You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects .
Art, Recruitment

Halo Infinite's multiplayer is a free-to-play mode  
by Alissa McAloon [07.31.20]
Microsoft and 343 Industries look to be taking a page from Call of Duty: Modern Warfare's free-to-play Warzone mode for Halo Infinite.
Console/PC, Social/Online, Business/Marketing

Epic Games Store now offers mod support for some games  
by Alissa McAloon [07.31.20]
MechWarrior 5 is the first game to roll mod support into its Epic Games Store page as Epic moves the feature into beta testing.
Console/PC, Social/Online

Video: Creating Dr. Grordbort's Invaders for Magic Leap One  
by Staff [07.31.20]
In this 2019 VRDC talk Weta's James Everett discusses the process of creating the striking Dr. Grordbort's Invaders game for the Magic Leap One Creator Edition headset.
VR, Design, Production, Video, Vault

Blog: Historians play Ghost of Tsushima 1
by Staff [07.31.20]
Historians John Harney and Bob Whitaker stream Ghost of Tsushima while discussing the game's historical setting and depiction of 13th-century Japan.
Console/PC

Don't Miss: Making the tactics genre more accessible & less intimidating in Fae Tactics 1
by Staff [07.31.20]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Design

Enjoy live GDC podcasts hosted by Gamasutra throughout GDC Summer!  
by Staff [07.31.20]
GDC organizers are pleased to confirm that the hosts of the GDC podcast will be producing a daily, hour-long show of game industry news, discussion and interviews during GDC Summer!
Business/Marketing, GDC

New partnership will give 2K access to over 2000 NFL player likenesses 1
by Chris Kerr [07.31.20]
2K has signed a new partnership that will allow it to include the likenesses of NFL players in multiple football games. 
Console/PC, Business/Marketing