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January 23, 2020
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Significant layoffs at Super Lucky's Tale developer Playful Studios  
by Alissa McAloon [01.22.20]
Playful Studios has laid off a sizable portion of its full-time staff, a decision studio founders say is the result of a changing marketplace and a needed pivot to a "more streamlined production model."
Console/PC

Get practical advice on overcoming game dev creative block at GDC 2020  
by Staff [01.22.20]
Burnout and creative blocks are common game dev concerns, which is why GDC 2020 will feature a practical talk from Gabby DaRienzo on how to reinvigorate yourself and overcome creative low points!
Indie, Design, GDC

Scopely acquires Marvel Strike Force dev FoxNext Games from Disney  
by Alissa McAloon [01.22.20]
Disney has agreed to sell FoxNext Games and its subsidiary Cold Iron Studios to Scopley for an undisclosed sum.
Smartphone/Tablet

Stillfront Group acquires Dragon Story dev Storm8 for as much as $400 million  
by Alissa McAloon [01.22.20]
Stillfront Group is looking to acquire Dragon Story developer Storm8 for $300 million, with an additional $100 million on the table if unmentioned targets are met in the 2020 and 2021 financial yeas as well.
Social/Online, Smartphone/Tablet

GDC Main Stage returns for 2020 with marquee talks on game dev's social impact!  
by Staff [01.22.20]
This multi-part presentation about the impact of games and game dev will be delivered at GDC 2020 in March by three esteemed game creators: Osama Dorias, Ziba Scott, and Lyndsay Pearson!
Console/PC, Indie, Serious, GDC

Blog: Tips for time tracking In 2020  
by Gamasutra Community [01.22.20]
Game development veteran Niklas Gray outlines his plans for time tracking in 2020.
Production, Business/Marketing

Current Prison Architect developer Double Eleven opens Malaysian office  
by Chris Kerr [01.22.20]
British developer-publisher Double Eleven has opened its first overseas office in Kuala Lumpur, Malaysia.
Console/PC, Production, Business/Marketing

Tencent wants to fully acquire Conan Exiles developer Funcom  
by Chris Kerr [01.22.20]
Tencent has tabled a voluntary cash offer to fully acquire Conan Exiles developer Funcom, months after picking up a 29 percent stake in the studio.
Console/PC, Production, Business/Marketing

Blog: Video game marketing predictions for 2020  
by Gamasutra Community [01.22.20]
Here are a few things I see taking place in the murky marketing world supporting video games and companies near the video game industry in 2020.
Design, Business/Marketing

California claims $10 million gender discrimination settlement lets Riot off lightly 1
by Chris Kerr [01.22.20]
California state agencies claim a $10 million gender discrimination settlement proposed by Riot Games will let the studio off lightly.
Business/Marketing

Road to the IGF: Mega Crit Games' Slay the Spire  
by Joel Couture [01.22.20]
Slay the Spire tasks players with creating decks of cards that combine into crushing combos that will smash anything in their path.
Indie, IGF

Get a job: Tenacious Entertainment is hiring a UI Artist/Designer  
by Staff [01.21.20]
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join our passionate team in Bellevue, Washington
Smartphone/Tablet, Art, Design, Recruitment

Don't Miss: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [01.21.20]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Console/PC, Smartphone/Tablet, Indie, Design

YouTube TV comes to PS4, replacing PlayStation's own doomed TV service PS Vue  
by Alissa McAloon [01.21.20]
Sony affirms the end of its live TV streaming ambitions as it welcomes YouTube TV to PlayStation 4 ahead of PS Vue’s shutdown net week.
Console/PC, Social/Online

Xbox continues to expand Project xCloud's preview library as testing continues  
by Alissa McAloon [01.21.20]
Xbox has once again bolstered Project xCloud's testing library, adding over a dozen new games to the streaming service's offerings as Xbox continues to stress test its tech ahead of a full launch.
Console/PC, Social/Online

Video: A performance and memory postmortem of Middle-earth: Shadow of War  
by Staff [01.21.20]
In this 2018 GDC session, Monolith Productions' Piotr Mintus shares the engineering strategies used at Monolith to achieve 30fps and fit everything in memory on Middle-earth: Shadow of War.
Console/PC, Art, Production, Video, Vault

Daybreak Games restructures internal studios around key franchises  
by Chris Kerr [01.21.20]
Daybreak Games has restructured its internal studios so it can better focus on the development of individual franchises.
Production, Business/Marketing

Attend GDC for an inside look at the art design of Total War: Three Kingdoms  
by Staff [01.21.20]
The latest Total War game pushed developer Creative Assembly to completely reimagine the series' look and UI, and at GDC 2020 in Mach you'll have the opportunity to learn how the team pulled it off!
Console/PC, Art, GDC

UK's top mental health nurse wants crack down on loot boxes 3
by Chris Kerr [01.21.20]
NHS mental health director Claire Murdoch claims the controversial monetisation method "sets kids up for addition" by effectively teaching them to gamble at a young age.
Design, Business/Marketing

Court overturns $10.1 million verdict against Nintendo in Wii Remote lawsuit  
by Chris Kerr [01.21.20]
A federal court in Dallas has overturned a jury verdict against Nintendo that ordered the company to pay $10.1 million to iLife Technology for allegedly violating its motion tracking patents.
Console/PC, Design, Business/Marketing