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May 21, 2019
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Sony teases next-gen PlayStation specs in new interview 3
by Chris Kerr [04.16.19]
Sony's chief system architect Mark Cerny has revealed the company's next-gen console will support 8K graphics, 3D audio, a lightning quick SSD, and backwards compatibility with PS4 titles.
VR, Console/PC, Production, Business/Marketing

Blog: Some thoughts on difficulty in games 8
by Gamasutra Community [04.16.19]
Inspired by the recent conversations on game difficulty surrounding the release of Sekiro, designer Keith Burgun gives his take.
Design

The new grammar of television (and games): Lessons from an avocado
by Dan Hill [04.16.19]
Designer and academic Dan Hill takes an in-depth look at a game about an avocado, drawing fascinating insight about interactivity in both television and video games.
VR, Design, Production

Video: Creating a living open world for Assassin's Creed Odyssey  
by Staff [04.15.19]
In this talk from GDC 2019, Ubisoft's Benjamin Hall and Thierry Dansereau discuss the creation of Assassin's Creed Odyssey's ancient Greece, the largest world ever created for an Assassin's Creed team.
Design, Production, Video, Vault

OpenAI's machine learning bots defeat Dota 2 champion team  
by Alissa McAloon [04.15.19]
A team of AI agents created and trained by the artificial intelligence startup OpenAI has taken down the reigning Dota 2 The International champions Team OG.
Console/PC, Social/Online, Video

Get a job: Remedy Entertainment is hiring a Senior Concept Artist  
by Staff [04.15.19]
Remedy Entertainment is looking for a Senior Concept Artist to help communicate and define the visual design of the game worlds for the next generation of Remedy games.
Art, Recruitment

Don't Miss: A look back at the creation of Octodad 4
by Staff [04.15.19]
This 2014 story offers a look back at the development of Octodad, and how a team of 18 came together to create the chaotically charming fatherhood simulator.
Console/PC, Production

Hajime Tabata's first post-Square Enix project is a licensed Paralympics game  
by Alissa McAloon [04.15.19]
The Final Fantasy XV director says his studio aims to "represent fully the wonders that are unique to Paralympic sports" through an upcoming RPG.
Console/PC, Smartphone/Tablet

Blog: A postmortem for Das Geisterschiff  
by Gamasutra Community [04.15.19]
This is the official Postmortem for Das Geisterschiff, a survival horror adventure dungeon crawler and the first game by Graverobber Foundation.
Design, Production

Superhot VR has out-earned the original Superhot  
by Alissa McAloon [04.15.19]
Superhot VR has now brought in more revenue across all VR platforms than the original version of the game.
VR, Console/PC

Blog: Motivating players for better engagement and retention  
by Gamasutra Community [04.15.19]
Whether you are developing triple-A games or mobile games, you know that you need a strong motivation system to engage and retain your users. This article will give you hints and trick to successfully build one.
Design, Business/Marketing

Report: Apple willing to spend over $500 million bringing games to Arcade 5
by Chris Kerr [04.15.19]
Apple is reportedly willing to spend "hundreds of millions" of dollars to fill out its Apple Arcade premium game subscription service with quality titles. 
Smartphone/Tablet, Production, Business/Marketing

Blog: Tough questions to improve your leadership  
by Gamasutra Community [04.15.19]
Tough Questions to Improve Your Leadership is the name of my GDC 2019 talk, which came with a handout full of questions for the audience to ponder. This post is about the talk and those questions!
Production, Business/Marketing

Report: Fresh disc-less Xbox One S leaks suggests pricing shake up  
by Chris Kerr [04.15.19]
Previous reports have indicated the new digital console will be called the 'Xbox One S All-Digital Edition,' and will launch on May 7, 2019. 
Console/PC, Business/Marketing

Managing your game dev career, from early to late stages 3
by Iain Angus [04.15.19]
Iain Angus, development manager at Alien Isolation developer Creative Assembly, offers quick-hit advice for game devs at the start, middle, and later parts of their careers.
Business/Marketing

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Gamasutra Staff [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, the trickiness of marketing your weed tycoon game & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design

Video: Practical advice for saving video game history before it's too late  
by Staff [04.12.19]
The current state of commercial video game preservation is in rough shape, but there's something developers can do to help.
Social/Online, Production, Video, Vault

Xbox exec: Game streaming competitors like Stadia lack content 2
by Alissa McAloon [04.12.19]
“Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content,” argues Microsoft's Xbox marketing head.
Console/PC, Social/Online

Get a job: Paradox Tectonic, Sucker Punch Productions, and more are hiring now!  
by Staff [04.12.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Design, Production, Recruitment

Creating Sigil, Doom's unofficial fifth episode  
by Alissa McAloon [04.12.19]
Doomdesigner John Romero talks about creating Sigil as both a mod for the original game and an (unofficial) follow-up to Doom's "final" chapter.
Console/PC, Production