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September 20, 2019
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Blog: Lessons learned from the development of Vicious Circle  
by Gamasutra Community [08.13.19]
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way.

Singularity 6 secures $16.5 million to fund tech and game development  
by Chris Kerr [08.13.19]
Singularity 6, the fledgling LA studio founded by a group of former Riot staffers, has secured $16.5 million in Series A funding.
Console/PC, Production, Business/Marketing

Get a job: Insomniac Games is hiring a Lead Character TD  
by Staff [08.12.19]
Insomniac Games is looking for a Lead Character TD (may be called a Rigger/Technical Animator) to join our studio.
Art, Recruitment

Twitch CEO apologizes after lengthy porn stream promoted on Ninja's old page  
by Alissa McAloon [08.12.19]
Twitch CEO Emmet Shear now says that a now-suspended experimental feature was to blame for the promotion, but notes that “it should not have happened. No excuses.”

After 24 years at id, Tim Willits is now Saber Interactive's chief creative officer  
by Alissa McAloon [08.12.19]
Willits departed id Software last month after over two decades with the studio, and has now announced he’s joining Saber as its chief creative officer.

Don't Miss: How data miners shed light on P.T.'s ghost story 1
by Staff [08.12.19]
In this excerpt of his ebook "P.T. - A Video Game Ghost Story," Gamasutra contributor Joel Couture chats with P.T. data miner luxox18 about some of the secrets he's found in the game.
Console/PC, Design

Video: Using AI to build a better future for game art production  
by Staff [08.12.19]
In this 2019 GDC session, Promethean AI founder Andrew Maximov breaks down 3 categories of potential applications for AI in art production:in content creation, at runtime and as creative partner.
Console/PC, Art, Video, Vault

Mojang cancels Minecraft's big graphics overhaul after performance struggles 1
by Alissa McAloon [08.12.19]
Announced back in 2017, the Super Duper Graphics Pack has been canceled due to the overhaul’s inescapable impact on Minecraft’s performance.

Blog: Delivering a closed alpha build to a store channel on Discord  
by Gamasutra Community [08.12.19]
In this post I review the current methods for closed alpha distribution and talk about why I think Discord is a great, underutilized option.
Console/PC, Production

Valve turns to hands-on moderation to solve Steam Workshop woes  
by Alissa McAloon [08.12.19]
Valve has tweaked the approval process for Steam Workshop submissions, adding a human element to the second step of the process for "certain Workshops."
Console/PC, Social/Online

Spilt Milk Studios cancels upcoming sci-fi MMO, Lazarus  
by Chris Kerr [08.12.19]
Spilt Milk Studios has canceled its upcoming sci-fi MMO Lazarus after deeming the project too much of a financial risk.
Console/PC, Production, Business/Marketing

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: The big game branding 101 3
by Chris Kerr [08.12.19]
A whistle-stop tour of game-branding from my experience in indie and triple-A publishing. This guide details seven actionable steps to creating an identity for your game - from concept to execution.
Design, Business/Marketing

Epic is being sued over a security issue that left Fortnite player data exposed 1
by Chris Kerr [08.12.19]
Epic Games is being sued over its handling of a security breach that could've exposed the accounts and personal information of millions of Fortnite players.
Console/PC, Business/Marketing

Sponsored: A cost effective and customizable game platform of your own  
by AccelByte [08.12.19]
AccelByte aims to provide developers with cost-effective access to game-platform technologies that have otherwise proven to be expensive to build over a long duration of time.

The door problem of combat design 8
by Gamasutra Community [08.12.19]
An examination of classic level design and techniques for inviting the player into arenas instead of fighting from the doors.

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A decade of improving the approachability of fighting games  
by Staff [08.09.19]
In this 2019 GDC talk, Iron Galaxy Studios' Noah Sasso surveys the ways devs have attempted to broaden the audience for one of the oldest and most exciting genres in the industry: fighting games.
Console/PC, Indie, Design, Business/Marketing, Video, Vault

Get a job: Disbelief, Sony PlayStation and more are hiring now!  
by Staff [08.09.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Production, Business/Marketing, Recruitment

Don't Miss: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art 1
by Staff [08.09.19]
Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
Console/PC, Art