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May 21, 2019
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Ubisoft pledges over $500,000 to Notre-Dame restoration efforts 1
by Chris Kerr [04.17.19]
Ubisoft will donate $565,000 to help with the restoration and reconstruction of the historic Notre-Dame Cathedral, which was tragically damaged when a fire broke out on Monday.
Business/Marketing

Blog: Showing and announcing We Are The Caretakers at the same time  
by Gamasutra Community [04.17.19]
A detailed look at what went into showing and announcing Heart Shaped Games' We Are The Caretakers at PAX East.
Business/Marketing

New GameStop promotion will allow full-price game refunds within 48 hours of launch 2
by Chris Kerr [04.17.19]
GameStop is launching a new promotion called "Guaranteed to Love it" that'll let people return games within 48 hours of launch for a full refund in store credit.
Business/Marketing

How Inkle developed its own ancient language for Heaven's Vault 2
by Jessica Famularo [04.17.19]
Enjoy this unique behind-the-scenes look at how inkle developed a whole ancient language (the 'Guitar Hero of linguistics') to be deciphered by players in the studio's new game Heaven's Vault.
Indie, Design, Video

Watch the lead devs of Inkle crack open Heaven's Vault  
by Bryant Francis [04.16.19]
Developers Jon Ingold and Joe Humfrey stop by to discuss the making of Heaven's Vault.
Console/PC, Design, Video

Video: A classic game postmortem of Panzer Dragoon  
by Staff [04.16.19]
The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.
Console/PC, Programming, Art, Design, Production, Video, Vault

Xbox merges Live Gold and Game Pass under Xbox Game Pass Ultimate 2
by Alissa McAloon [04.16.19]
The 2-for-1 subscription offers access to Xbox Game Pass' library of games and an Xbox Live Gold membership for one monthly fee.
Console/PC, Social/Online

Aiming for affordability, Xbox announces the Xbox One S All Digital Edition 2
by Alissa McAloon [04.16.19]
Microsoft has officially unveiled the Xbox One S All Digital, a disc-less version of the company’s current generation console priced at $50 less than the regular Xbox One S.
Console/PC

Rocket League halts loot box use in Belgium and the Netherlands  
by Alissa McAloon [04.16.19]
Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision.
Console/PC, Business/Marketing

Get a job: Disbelief is hiring a Junior Programmer  
by Staff [04.16.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from gameplay to core engine programming.
Programming, Recruitment

Sony has internal policies in place to reduce sexual content in PS4 games  
by Alissa McAloon [04.16.19]
Sony has its own rules in place for what content makes it onto the PlayStation 4, rules that are sometimes stricter than those of regional rating systems like the ESRB.
Console/PC

The Sims 4 is getting mouse and keyboard support on consoles  
by Alissa McAloon [04.16.19]
The PlayStation 4 and Xbox One versions of The Sims 4 now support mouse and keyboard input.
Console/PC

Don't Miss: Layering challenges in Klei's survival sim Oxygen Not Included 1
by Staff [04.16.19]
"It's the layering that makes intense decisions. In Oxygen Not Included, the player must balance all the needs of their Duplicants simultaneously. Each need is not so difficult, but it's easy to let something slip."
Console/PC, Indie, Design

A now-fixed Origin vulnerability potentially opened the client to hackers  
by Alissa McAloon [04.16.19]
Until just recently, Electronic Arts’ digital game platform Origin had a security vulnerability that could be used run malicious apps on a user’s computer.
Console/PC, Social/Online

Former IGDA executive director Jen MacLean joins Amazon Game Tech  
by Alissa McAloon [04.16.19]
MacLean stepped down from her IGDA role earlier this month and now joins Amazon Game Tech as Head of Worldwide Business Development.
Business/Marketing

Blog: Turning your community into an extension of your team  
by Gamasutra Community [04.16.19]
In this post I'll cover branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games.
Production, Business/Marketing

Capcom debuts its own classic system, a $260 plug-n-play home arcade 6
by Alissa McAloon [04.16.19]
Capcom’s take on the classic console trend is a plug-n-play, two-person arcade setup with 16 classic arcade games baked in.
Console/PC

Chat with the lead developers of Heaven's Vault at 5PM ET  
by Bryant Francis [04.16.19]
Drop by the GDC Twitch channel for a chance to chat with the makers of Heaven's Vault starting at 5PM ET.
Console/PC, Design, Video

The source code for Infocom's classic text adventures is now on Github 1
by Chris Kerr [04.16.19]
The entire source code for a huge array of Infocom text adventures and interactive stories is now available on Github, thanks to historian and archivist Jason Scott. 
Programming, Design, Production

Blog: Orchestrating game worlds using Event SuperVision  
by Gamasutra Community [04.16.19]
Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox games differ from traditional linear games? Part 1 looks at the Event Gameloop.
Business/Marketing