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September 20, 2019
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Get a job: Be a Senior Producer at Cold Iron Studios  
by Staff [08.15.19]
The team at Cold Iron seek an experienced producer to join the team working on an Aliens game for consoles and PC out of their San Jose, CA office!
Console/PC, Production, Recruitment

Klang secures $22.3 million in funding for SpatialOS-powered MMO Seed  
by Alissa McAloon [08.15.19]
Klang has now raised a total of $37.42 million for Seed's development.
Social/Online, Business/Marketing

Don't Miss: How enemy AI works in Dicey Dungeons 4
by Terry Cavanagh [08.15.19]
A detailed write up how the new Enemy AI works in my game, Dicey Dungeons! I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
Indie, Programming, Design

Video: Designing multiplayer ranking systems like Elo and TrueSkill  
by Staff [08.15.19]
In this 2017 GDC talk, Twitch's Mario Izquierdo exposes the math behind standardized ranking systems like Elo and TrueSkill to help you develop your own ranking system.
Social/Online, Programming, Design, Video, Vault

Epic Games Store rolls out more cloud save support, flashier store pages  
by Alissa McAloon [08.15.19]
Cloud save support appeared on the Epic Games Store last month, but Epic has now expanded the list of games with the feature and explained why support is only trickling out.
Console/PC, Social/Online

Don't miss these career-expanding Training & Safety talks at XRDC  
by Staff [08.15.19]
AR/VR creators, take note: Your skills can make a meaningful difference in the world when you apply them to creating great teaching tools and safety systems; find out how at XRDC this October!
VR, Design, XRDC

Superhot Team aims to support 'weird but smart' devs with new indie fund  
by Alissa McAloon [08.15.19]
"We want to help enable a few more properly independent studios exist in the world," says the team. "Weird but smart money to weird but smart developers."
Indie, Business/Marketing

Discover what it takes to build great medical AR/VR/MR apps at XRDC!  
by Staff [08.15.19]
Attend XRDC in October to learn firsthand what it takes to design effective AR/VR experiences that can provide meaningful benefits to the healthcare industry and improve patient outcomes!
VR, Design, Business/Marketing, XRDC

Blog: Creating a questlog people actually read in Pathologic 2 7
by Gamasutra Community [08.15.19]
The makers of Pathologic 2 reinvented questlogs and codexes so that all aspects of the game were relevant to the story. Here's how.

Epic Games opens new Cologne studio with Factor 5 founders  
by Chris Kerr [08.15.19]
Epic has opened a new studio In Cologne, Germany, that'll be led by the founders of Star Wars: Rogue Squadron and Turrican developer Factor 5. 
Production, Business/Marketing

Bloodborne and Mass Effect 3 composer forms new audio production company  
by Chris Kerr [08.15.19]
Bloodborne and Mass Effect 3 composer Cris Velasco has founded a new "full-service audio production company" called The Audio Hive.
Audio, Production, Business/Marketing

Unity launches two new classroom tools to help teach programming  
by Chris Kerr [08.15.19]
Unity has officially launched a pair of new classroom tools called Create with Code and Unity Teach to help teach game design and computer science.
Production, Business/Marketing

Blog: How to make a casual mobile game  
by Gamasutra Community [08.15.19]
While it is absolutely impossible to describe all technical decisions made in the project in the scope of a single article, we’ll try to outline a generic approach that you could possibly use.
Smartphone/Tablet, Design

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1 2
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Podcast

Paradox touts positive cash flow despite record marketing and dev spend  
by Alissa McAloon [08.14.19]
Paradox Interactive CEO comments that the key to its business is keeping a balance between short-term profitability and investing in future projects, and he believes Paradox has done well with that so far.
Console/PC, Social/Online

Get a job: Guerrilla Games is looking for a Senior Producer  
by Staff [08.14.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream  
by Alissa McAloon [08.14.19]
"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years."
Console/PC, Social/Online

Video: Achieving high-quality, low-cost skin textures in games  
by Staff [08.14.19]
In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types!
Console/PC, Indie, Art, Video, Vault

Don't Miss: Exploring the secret depths of Bubble Bobble's design 5
by Staff [08.14.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

Watch Age of Wonders: Planetfall's lead dev discuss updating the series for a new age  
by Bryant Francis [08.14.19]
Watch the lead developer of Age of Wonders: Planetfall break down the development process of Triumph Studios' new 4X strategy game.
Console/PC, Design, Video