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May 22, 2019
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Blog: Referencing objects—Names vs GUIDs 3
by Gamasutra Community [04.19.19]
A comparison of the main ways to reference objects: names and GUIDs.
Programming

China's game approval rules will soon apply to HTML5 and WeChat mini-games  
by Alissa McAloon [04.19.19]
China's game approval process has undergone a lot of change in the past year or so, including a full-on freeze for most of 2018, but more changes are set to hit the program this month.
Console/PC, Social/Online, Smartphone/Tablet

Blog: Three lessons for narrative game design students 1
by Gamasutra Community [04.19.19]
Three general lessons for students interested in narrative and game design on communities, supporting people, and the role of practice in trying to improve skills over time.
Design

Street Fighter II designer walks through the creation of the game's stranger fighters  
by Alissa McAloon [04.19.19]
Akira Yasuda talks about how some of the more unusual Street Fighter characters were born out of an unspoken rule that encouraged them to push the boundaries of their designs.
Console/PC, Design

Blog: Discussing the ins and outs of composing for games at the Library of Congress 2
by Gamasutra Community [04.19.19]
Composer Winifred Phillips shares a transcript from the Q&A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment.
Audio

The imperfect science of Falcon Age's baby bird-based social media marketing  
by Bryant Francis [04.19.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
VR, Console/PC, Design

Video: Procedurally creating Manhattan for Marvel's Spider-Man  
by Staff [04.18.19]
At GDC 2019 Insomniac's David Santiago shares a behind-the-scenes look at the open world pipeline of Marvel's Spider-Man and how it was architected to procedurally author an open-world Manhattan.
Console/PC, Programming, Production, Video, Vault

Nintendo's past VR research laid the foundation for Labo VR  
by Alissa McAloon [04.18.19]
Existing virtual reality research made the craftable cardboard Labo kits a natural solution to bring VR to the Nintendo Switch.
VR, Console/PC

Get a job: Deep Silver Fishlabs is hiring a Lead Combat Designer  
by Staff [04.18.19]
The Deep Silver Fishlabs team is looking for a dev to lead a small combat design team working on a 3D SciFi game.
Design, Recruitment

Gearbox CEO: Both devs and players benefit from Epic and Steam competition 32
by Alissa McAloon [04.18.19]
"At the end of the day when we look back at this moment, we’ll realize that this was the moment where the digital stores on PC became unmonopolized."
Console/PC

Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise 2
by Staff [04.18.19]
Devs who worked on or were influenced by Criterion Games' 2008 release Burnout Parasise reflect on what made the game so special and how it changed the racing genre.
Console/PC, Indie, Design

Game Informer Australia closed down in wake of GameStop cuts  
by Alissa McAloon [04.18.19]
Game Informer parent company GameStop has closed down the Australian version of the magazine, and will replace it with the US version in the country.
Business/Marketing

Blog: Why game jams can be a necessary distraction 2
by Gamasutra Community [04.18.19]
Six months ago, my tiny indie studio failed our first attempt at crowdfunding a game. Without the inspiration that came from entering game jams, we may have never tried again.
Programming, Design, Production

Burnout Paradise's online servers are shutting down after 11 years  
by Alissa McAloon [04.18.19]
Criterion Games is shutting down the servers for its 2008 game Burnout Paradise, a decision that affects the Xbox 360, PlayStation 3, and PC versions of the game.
Social/Online

Freshly founded All-in Games set to publish Daymare: 1998, Paradise Lost  
by Alissa McAloon [04.18.19]
The new Poland-based company has lined up publishing deals for 16 games since opening its doors and is actively looking for more devs to sign.
Production

Iraq parliament votes to ban Fortnite and Battlegrounds 2
by Chris Kerr [04.18.19]
The Iraq parliament has voted to ban a number of notable online games including Fortnite and PlayerUnknown's Battlegrounds as a result of their "negative" influence. 
Console/PC, Business/Marketing

Blog: What makes a game prologue gripping? 4
by Chris Kerr [04.18.19]
An article about what methods great game prologues use to grip players attention, as well as about which goals they strive to achieve.
Design

Report: Cheaper Switch model will focus on portability  
by Chris Kerr [04.18.19]
A new report from Nikkei claims Nintendo's rumored cut-price Switch will be geared towards portability, but will still be compatible with the console's television dock
Console/PC, Business/Marketing

Nintendo and Tencent gain approval to bring the Switch to China  
by Chris Kerr [04.18.19]
Nintendo and Tencent have joined forces in an attempt to bring the Switch to China, and the pair are making significant headway.
Console/PC, Business/Marketing

Lights in the dark: How Ashen's design sets it apart from other 'Soulslikes'  
by Cian Maher [04.18.19]
Creative director Derek Bradley opens up about the design of A44's remarkable Soulslike Ashen, and discusses how subtle art and design choices set it apart from the bleak worlds of From Software.
Console/PC, Social/Online, Indie, Design, Video