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June 26, 2019
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Blending Zelda with pinball mechanics in Creature in the Well  
by Steven T. Wright [05.28.19]
Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play.
Console/PC, Indie, Design

Using 'sensitive triggers' to make great jump scares in Close to the Sun 1
by Bryant Francis [05.27.19]
Close to the Sun's lead designer explains how the studio implemented a smarter version of jump scares that are more conducive to open-ended 3D games.
Console/PC, Design

Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts  
by Gamasutra Staff [05.24.19]
This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Get a job: Square Enix, Volition, and more are hiring now!  
by Staff [05.24.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

The Epic Games Store exceeded THQ Nordic's expectations, says CEO 4
by Alissa McAloon [05.24.19]
Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested.
Console/PC

Don't Miss: The making of Call of Duty 4: Modern Warfare 4
by Staff [05.24.19]
"We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on."
Console/PC, Social/Online

13 data centers in key game dev areas now support xCloud, testing open for some devs 1
by Alissa McAloon [05.24.19]
Microsoft has published a post that offers developers new information on its Project xCloud streaming service, detailing the steps its currently taking to make the service as accessible as possible for game developers.
Console/PC, Social/Online

Dauntless saw 500,000 new players within 24 hours of its cross-platform launch  
by Alissa McAloon [05.24.19]
That influx of new faces brings the free-to-play RPG’s lifetime player count over 4 million.
Console/PC, Social/Online

Blog: Welcome to rabbit hell! Reliable AI locomotion with TDD 1
by Gamasutra Community [05.24.19]
This is how we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion in ElemenTerra.
Programming, Production

Proposed anti-loot box bill has big implications for devs and publishers 56
by Chris Kerr [05.24.19]
The proposed bill would serve to "regulate certain pay-to-win microtransactions and loot boxes," and could drastically change how devs and publishers use certain monetisation mechanics in the States.
Design, Business/Marketing

These were the best-selling new releases on Steam in April  
by Chris Kerr [05.24.19]
Physics-based tactics game Totally Accurate Battle Simulator and minimalist city builder Islanders were two of Steam's best-selling new releases in April, according to data from Valve. 
Console/PC, Business/Marketing

Blog: Understanding the impact of the creative gaming revolution 3
by Gamasutra Community [05.24.19]
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.
Design

Designing for horror and hope in A Plague Tale: Innocence 1
by Bryant Francis [05.24.19]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design

Get a job: Disbelief is hiring a Senior Programmer  
by Staff [05.23.19]
Disbelief is looking for a senior programmer to work both independently and with a team to develop, test and integrate software into a larger codebase.
Programming, Recruitment

Telltale Games titles are being delisted from GOG 5
by Alissa McAloon [05.23.19]
PC games storefront GOG has announced that Telltale Games' entire library will be delisted on May 27 as a result of the studio’s closure last year.
Console/PC, Social/Online

Video: Cultivating and caring for great AI behavior trees  
by Staff [05.23.19]
In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues!
Console/PC, Indie, Programming, Design, Video, Vault

Don't Miss: The blessing and the curse of early buzz for Rime 5
by Staff [05.23.19]
"People compared it to Wind Waker and ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations.
Console/PC, Indie, Design

GitHub launches Patreon-like crowdfunding program GitHub Sponsors 2
by Alissa McAloon [05.23.19]
The new addition lets developers on GitHub sign up to sponsor other creators on the platform and pledge recurring monthly payments.
Console/PC

Blog: A technical approach to Titan's environment in Afterlight  
by Gamasutra Community [05.23.19]
Afterlight has a strong narrative aspect that its achieved by a carefully balanced mix of actual Titan's documentation and its creative interpretation.
Programming, Design

Dead Cells has surpassed 2 million copies sold  
by Alissa McAloon [05.23.19]
Motion Twin's Dead Cells has officially sold over 2 million copies, an achievement that comes under a year since the game left early access and ahead of its planned launches on iOS and Android.
Console/PC, Indie