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September 20, 2019
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Video: Designing for color blindness in games  
by Staff [08.19.19]
In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces you to best practices and solutions that can help you make games that are more accessible to the colorblind.
Console/PC, Design, Video, Vault

Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia 1
by Alissa McAloon [08.19.19]
Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
Console/PC, Social/Online, Smartphone/Tablet

Immerse yourself in the future of AR/VR games & entertainment at XRDC!  
by Staff [08.19.19]
This is your last week to register for XRDC early at a discounted rate, so don't delay; there's a smorgasbord of great stuff lined up for you, including these cutting-edge Games & Entertainment talks!
VR, Console/PC, Design, XRDC

PUBG is rolling out console crossplay to Xbox One and PS4 this year  
by Alissa McAloon [08.19.19]
The team behind PlayerUnknown’s Battlegrounds is bringing cross-platform play to its Xbox One and PlayStation 4 versions.
Console/PC, Social/Online

Mojang partners with Nvidia to bring real-time ray tracing to Minecraft 1
by Chris Kerr [08.19.19]
Less than a week after Mojang canceled Minecraft's high-end graphics overhaul, the developer has revealed the game will be getting a new lick of paint with some help from Nvidia.
Console/PC, Design, Production

Obituary: Panzer Dragoon artist and designer Takashi Iwade has passed away  
by Chris Kerr [08.19.19]
Veteran artist and graphic designer Takashi Iwade, best known for his work on the long-running Panzer Dragoon series at Sega, has passed away.

Halo Infinite and Halo 5: Guardians creative director has left 343 Industries  
by Chris Kerr [08.19.19]
Halo Infinite creative director Tim Longo has left developer 343 Industries as part of a leadership reshuffle.
Console/PC, Production, Business/Marketing

Designing communities for kindness 3
by Victoria Tran [08.19.19]
How to better set up your game communities for kinder user experiences.
Social/Online, Business/Marketing

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Great game audio choreography for battle design  
by Staff [08.16.19]
In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
Console/PC, Indie, Audio, Video, Vault

Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!  
by Staff [08.16.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Activision Blizzard names David Messinger new chief marketing officer  
by Alissa McAloon [08.16.19]
Activision Blizzard has brought on its first chief marketing officer in David Messinger, a longtime employee of CAA.
Business/Marketing

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games  
by Xsolla [08.16.19]
Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [08.16.19]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Design

GDC YouTube Top 5: Mohawk Games' Soren Johnson 1
by Staff [08.16.19]
Soren Johnson, founder of Mohawk Games and designer on Civilization III and IV, curates his top 5 videos from the GDC YouTube archive in this new series of articles.
Design, GDC

Blog: Implementing data structures - Part 2  
by Gamasutra Community [08.16.19]
Veteran programmer Niklas Gray shows how we can add an index to bulk data to accelerate queries.
Programming

Learn what works (and what doesn't) in AR/VR advertising at XRDC!  
by Staff [08.16.19]
Check out these cutting-edge XRDC talks on how industry leaders are are applying AR/VR/MR tech to develop unique, exciting experiences that inspire customer passion and encourage social sharing!
VR, Business/Marketing, XRDC

My.Games is launching its own PC video game storefront  
by Alissa McAloon [08.16.19]
The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
Console/PC, Social/Online

Blog: How I translated Ancient Greek punishment games into Bitsy  
by Gamasutra Community [08.16.19]
Here are some reflections on translating the continuing series of Ancient Greek punishment games into the Bitsy game engine.
Programming, Design

Steam's 'Follower' counts: A discoverability gem hidden in plain sight  
by Gamasutra Community [08.16.19]
GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
Console/PC, Indie, Business/Marketing