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May 22, 2019
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World War Z has surpassed 1 million sales in first week  
by Chris Kerr [04.23.19]
The co-op title launched on April 16 for PlayStation 4, Xbox One, and Windows PC, and notably skipped Steam in favor of the Epic Games Store.
Console/PC, Business/Marketing

Keywords nabs Japanese HTML5 developer Wizcorp for $1.1 million  
by Chris Kerr [04.23.19]
Irish game service provider Keywords has acquired Japanese work-for-hire studio Wizcorp for $1.1 million in cash. 
Smartphone/Tablet, Programming, Business/Marketing

Video: The making of the Xbox Adaptive Controller  
by Staff [04.22.19]
This GDC 2019 talk covers the process of designing the Xbox Adaptive Controller and how it required the Microsoft Devices team to rethink how they engineered controllers altogether.
Console/PC, Design, Video, Vault

GB Studio offers a free Game Boy-inspired way to create 2D games  
by Alissa McAloon [04.22.19]
30 years out from the release of Nintendo’s iconic handheld, GB Studio offers a way to create Game Boy-esque games that can be played in browsers or emulators.
Console/PC, Social/Online

Get a job: Rockstar Games is hiring a Facial Animator  
by Staff [04.22.19]
Rockstar Games is hiring a talented animator to create facial animations for characters and animals appearing throughout cinematic and gameplay sequences in its games.
Console/PC, Art, Recruitment

South Korean FTC to review in-game purchase policies  
by Alissa McAloon [04.22.19]
South Korea’s Fair Trade Commission has laid plans to review the consumer practices, particularly policies dealing with in-game purchases, of game companies. 
Social/Online, Business/Marketing

Don't Miss: Maintaining tension in Nex Machina 1
by Staff [04.22.19]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
Console/PC, Indie, Programming, Design, Production

Boldly she rode: How Heaven's Vault reinvents adventure games  
by Katherine Cross [04.22.19]
"Inkle has done something radically original here, a breath of fresh air in a game industry all but stultified by unimaginative impersonations and safe bets," says Gamasutra columnist Katherine Cross on Heaven's Vault.
Indie, Design

Blog: What happens when game artists design a mural 1
by Gamasutra Community [04.22.19]
While 99% of the time we're using our skills to make games, sometimes we get to use them to create something truly special—in this case a mural for a hospital room in partnership with Momentum Children's Charity.
Art

Apex Legends is on the decline with streamers after a record-setting month 14
by Alissa McAloon [04.22.19]
A report from StreamElements says that Apex Legends viewership has seen a steep decline in the last month as major streamers move on from the game.
Console/PC, Social/Online

Blog: The morality of anti-heroes in video games 2
by Gamasutra Community [04.22.19]
Video game heroes are bastions of virtue admired by players far and wide - but what about villains? Why are some of us drawn to nefarious characters, and what does that say about us?
Design

Over half of PUBG Corp's 2018 revenue came from Asia  
by Alissa McAloon [04.22.19]
PUBG Corp saw $920 million in revenue for 2018, most of which came from the PC version of its multiplatform game PlayerUnknown's Battlegrounds.
Console/PC, Smartphone/Tablet

Behind Dawn of Man's style of 'ant colony' city-building 2
by John Harris [04.22.19]
Dawn of Man sped to the top of the Steam charts last month with its compelling style of simulation and city building. We got with Martiño Figueroa of developer Madruga Works to find out more about the game's development and design.
Console/PC, Indie, Design, Production

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How co-op VR is used to help train astronauts for space  
by Staff [04.19.19]
At GDC 2018 a panel of game makers and experts from Boeing and NASA discuss how the tools of game development can be used to help train astronauts for their voyages to the edge of known space.
VR, Design, Video, Vault

Contributing devs up in arms over Capcom's use of the FB Alpha emulator  
by Alissa McAloon [04.19.19]
Developers that have contributed to the open-source emulator and other members of the emulation community are voicing concerns over the deal, with some arguing that FB Alpha can’t be licensed for commercial use. 
Programming

Get a job: Insomniac Games, Deep Silver Volition, and more are hiring now!  
by Staff [04.19.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Production, Recruitment

Don't Miss: Making debugging into a mechanic in Beglitched 1
by Staff [04.19.19]
"While debugging is considered to be one of the more odious aspects of programming, I felt that under the right circumstances, it could actually be exhilarating," says AP Thompson, designer of Beglitched.
Console/PC, Indie, Design

Amnesia dev makes the case for why lying to players is sometimes good game design 2
by Alissa McAloon [04.19.19]
Frictional Games' Thomas Grip explains how considering what players assume about features can sometimes matter more than the actual features themselves.
Console/PC, Design

Take me to the hole: Loss and triumph in Astroneer 1
by Katherine Cross [04.19.19]
It wasn't until columnist Katherine Cross fell into a hole that she truly understood the genius of Astroneer.
Console/PC, Indie, Design