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September 15, 2019
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Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream  
by Alissa McAloon [08.14.19]
"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years."
Console/PC, Social/Online

Video: Achieving high-quality, low-cost skin textures in games  
by Staff [08.14.19]
In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types!
Console/PC, Indie, Art, Video, Vault

Don't Miss: Exploring the secret depths of Bubble Bobble's design 5
by Staff [08.14.19]
Taito's bubble-popping classic holds a number of secrets, and in this guide an expert will show you how to find one that unlocks the game's hidden language and showcases a new dimension of its design.
Console/PC, Design

Watch Age of Wonders: Planetfall's lead dev discuss updating the series for a new age  
by Bryant Francis [08.14.19]
Watch the lead developer of Age of Wonders: Planetfall break down the development process of Triumph Studios' new 4X strategy game.
Console/PC, Design, Video

XRDC Innovation Report reveals games remain the top focus for AR/VR/MR devs  
by Staff [08.14.19]
The results of this year's XRDC Innovation Report reveal that games truly are the driving focus for AR/VR/MR development, with Entertainment and Education following close behind.
VR, Business/Marketing

Chat with Age of Wonders: Planetfall lead dev Lennart Sas at 1PM EST  
by Bryant Francis [08.14.19]
Triumph Studios cofounder Lennart Sas is taking your questions on the GDC Twitch channel starting at 1PM EST.
Console/PC, Design, Video

Blog: How music enhances virtual presence - Part 2  
by Gamasutra Community [08.14.19]
In the second of this four-part series, game composer Winifred Phillips shares ideas from her GDC 2019 talk 'How Music Enhances Virtual Presence.'
Audio, Design

Tencent doubling down on season passes as mobile titles drive revenue  
by Chris Kerr [08.14.19]
Revenues and profits were up at Tencent during the last quarter, thanks in part to the performance of mobile games including Honour of Kings and PUBG Mobile.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires Darksiders dev Gunfire and racing studio Milestone  
by Chris Kerr [08.14.19]
THQ Nordic has closed out the first quarter of the fiscal year by announcing a flurry of acquisitions, including Darksiders developer Gunfire and racing game specialist Milestone.
VR, Console/PC, Production, Business/Marketing

Blog: Ancient Greek punishments as hypertexts  
by Gamasutra Community [08.14.19]
Reflections on translating five myths of punishment into Twine stories, with a focus on the physicality of interaction in hypertexts.
Design

How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [08.14.19]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Indie

Get a job: Red Lens Games is hiring a Senior Programmer  
by Staff [08.13.19]
Red Lens is looking for a solid, experienced programmer to become a key member of an existing high profile team as a vendor providing top level software engineering expertise.
Programming, Recruitment

Managing the evolving state of Destiny 2: 'the game cannot grow infinitely forever'  
by Alissa McAloon [08.13.19]
Destiny 2 game director Luke Smith shares a candid discussion of balance changes, encounter design, and the game's relationship with microtransactions.
Console/PC, Social/Online

Video: Designing great room-scale VR interactions the Vacation Simulator way 1
by Staff [08.13.19]
In this 2019 GDC talk, Owlchemy Labs' Devin Reimer and Andrew Eiche share lessons learned and stories of success and failure from the development of Vacation Simulator.
VR, Design, Video, Vault

Don't Miss: Training players right, so they don't hate learning to play 13
by Mike Stout [08.13.19]
In this 2015 feature, designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game.
Console/PC, Design

Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online

Blog: 7 must-read books for game designers 3
by Gamasutra Community [08.13.19]
This article discusses when and how game design has become a profession. Oh, and it also suggests seven books that every game designer needs to read.
Design

Oculus co-founder Nate Mitchell departs Facebook  
by Alissa McAloon [08.13.19]
Nate Mitchell, one of the original co-founders of the now Facebook-owned VR company, has left Oculus altogether.
VR

Learn what makes for great location-based VR experiences at XRDC!  
by Staff [08.13.19]
Come to XRDC in October and learn firsthand what it takes to build and operate (and design games for) one of the largest free-roam location-based VR venues in Europe!
VR, Design, Business/Marketing, XRDC

The IGF 2020 call for judges is now open!  
by Staff [08.13.19]
IGF organizers seek new game developers, journalists and academics to be a part of the judging body for this competition, so if you think you'd be a good fit, apply before September 3rd!
Indie, Business/Marketing, IGF