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September 18, 2020
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UK survey finds positive links between playing games and literacy  
by Chris Kerr [08.12.20]
New research published by the National Literacy Trust indicates video games can have a positive impact on the literacy, creativity, and wellbeing of young people.
Business/Marketing

Paradox reports upturn in revenue as expansion packs drive growth  
by Chris Kerr [08.12.20]
Stellaris developer-publisher Paradox has reported a strong financial quarter, with both revenues and operating profits on the rise. 
Console/PC, Business/Marketing

Three nasty netcode bugs we fixed around Blightbound's launch 6
by Gamasutra Community [08.12.20]
This post discusses three of the more interesting net code bugs I've seen in the past few years, explaining some important netcode principles along the way.
Programming, Design

Get a job: Join Robot Entertainment as a Senior VFX Artist  
by Staff [08.11.20]
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join our team.
Art, Recruitment

Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved 3
by Staff [08.11.20]
Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.
Console/PC

Xbox narrows down Series X launch window to November 2020  
by Alissa McAloon [08.11.20]
There are now just 30 potential launch day options for the Xbox Series X as Microsoft narrows its launch window down from Holiday 2020 to a single month.
Console/PC

Halo Infinite delay pushes it into 2021 and out of Xbox Series X launch lineup  
by Alissa McAloon [08.11.20]
Microsoft and 343 Industries have made the call to delay the launch of Halo Infinite into 2021.
Console/PC

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Console/PC, Social/Online, Programming, Video, Vault

H1Z1 dev Daybreak Games acquires Cold Iron Studios 1
by Alissa McAloon [08.11.20]
Cold Iron Studios has changed hands once again, this time in a deal that sees it being acquired by H1Z1 developer and publisher Daybreak Games.
Console/PC

Why are you making your game's store page unattractive? 4
by Gamasutra Community [08.11.20]
There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's what you should be doing.
Design, Business/Marketing

Sega reports loss despite strong video game sales  
by Chris Kerr [08.11.20]
Net sales and profits are down at Sega Sammy, which just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Creating a progression curve for your casual game 1
by Gamasutra Community [08.11.20]
The goal of this article is to show a general approach to the progression curve fitting based on simulations that can be undertaken on a stage of the economy design prior to launch.
Design, Business/Marketing

Twitch announces 'Prime Gaming' rebrand  
by Kris Graft [08.10.20]
Amazon-owned streaming giant Twitch announced today it would rebrand its Twitch Prime premium service to "Prime Gaming."
Business/Marketing

Controller leak all but confirms 'Xbox Series S' 1
by Kris Graft [08.10.20]
New images of a revamped Xbox-style controller point to a heavily rumored, more affordable Xbox Series S next-gen console.
Console/PC, Business/Marketing

Game Discoverability Now: How big is your game's Discord? (Not this big!)  
by Simon Carless [08.10.20]
Some of the trends in the biggest/most active video game Discord servers are super interesting, and here's a look at what I learned from checking this out. (Plus, a bunch more info on discoverability!)
Console/PC, Indie, Design, Production, Business/Marketing

How to usher more women into leadership roles within the game industry  
by Kris Graft [08.10.20]
At GDC Summer last week, Victoria Setian, sr. producer at Just Cause developer Avalanche Studios, described a three-pronged approach to cultivating female talent, particularly within triple-A studios.
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Fall Guys has sold over 2 million copies on Steam alone  
by Chris Kerr [08.10.20]
Fall Guys has sold over 2 million copies on Steam during its first week on sale, according to publisher Devolver Digital.
Console/PC, Business/Marketing

Riot forms global deals council and ethics committee after NEOM controversy  
by Chris Kerr [08.10.20]
Riot Games has established a global deals council and a new ethics committee to help avoid a repeat of the recent NEOM games partnership. 
Business/Marketing

Sponsored Content
Sponsored: In-game advertising, the compliance perspective  
by OneTrust [08.10.20]
With the increase of mobile device users and not to mention, a global pandemic with stay-at-home guidelines, the gaming industry is growing rapidly.
Smartphone/Tablet, Business/Marketing, Sponsored Article

Street Fighter producer Yoshinori Ono is departing Capcom 2
by Chris Kerr [08.10.20]
The veteran producer joined Capcom as a sound programmer and composer in the early '90s, cutting his teeth on arcade titles like Street Fighter Alpha and Saturday Night Slam Masters.
Console/PC, Production, Business/Marketing