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June 19, 2019
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The Playdate is a new crank-clad handheld from Firewatch publisher Panic 1
by Chris Kerr [05.23.19]
Firewatch and Untitled Goose Game publisher Panic has unveiled an experimental portable games console called Playdate. 
Console/PC, Design, Business/Marketing

Game Design Deep Dive: Re-imagining the double-jump in The Messenger  
by Thierry Boulanger [05.23.19]
Thierry Boulanger at Quebec-based studio Sabotage goes in-depth on the design of the "Cloudstep" -- the core gameplay mechanic of standout platformer, The Messenger.
Indie, Design, Deep Dive

Windows 10 now offers a game-focused Xbox Game Bar overlay  
by Alissa McAloon [05.22.19]
An update to Windows 10 has introduced the Xbox Game Bar, a quick access overlay that lets Windows users access music, capture tools, and Xbox Live friends while playing almost any game.
Console/PC, Social/Online

Video: The care and feeding of live narrative game Fallen London  
by Staff [05.22.19]
In this 2019 GDC session, Failbetter Games' Olivia Wood looks at the difficulties of maintaining a live narrative game like Fallen London and how Failbetter has adapted to surmount them.
Social/Online, Indie, Design, Production, Video, Vault

Get a job: CCP's EVE Online team is hiring a Production Director  
by Alissa McAloon [05.22.19]
CCP Reykjavik are looking for a world-class Production Director to lead production efforts on EVE Online.
Console/PC, Social/Online, Production, Recruitment

Metro Exodus made back its dev and marketing costs in under 2 months 3
by Alissa McAloon [05.22.19]
4A Games' Metro Exodus managed to earn enough to cover both its development and marketing costs by the end of THQ Nordic's Q5.
Console/PC, Business/Marketing

GOG Galaxy 2.0 aims to bridge the platform gap in game communities  
by Alissa McAloon [05.22.19]
The soon-to-be-in-beta client overhaul turns GOG Galaxy into a hub for games and communities spread across multiple launchers and platforms.
Console/PC, Social/Online

Don't Miss: A retrospective on the Ouya 8
by Alissa McAloon [05.22.19]
A personal story, and a retrospective on why the OUYA failed and what can be learned from it.
Console/PC

The Ouya's game store will close for good in June 2
by Alissa McAloon [05.22.19]
Razer is ending support the game stores for Ouya, Forge TV, and MadCatz Mojo on June 25.
Console/PC

Come to XRDC and see how VR devs are improving healthcare for kids!  
by Staff [05.22.19]
Register now for XRDC 2019 this October in San Francisco's beautiful Fort Mason Festival Pavilion, where Packet39 cofounder Shachar Weis will show you how VR is improving healthcare for kids!
VR, Serious, Design, Business/Marketing, XRDC

Sega to resume sales of Judgment in Japan following drugs scandal  
by Chris Kerr [05.22.19]
Sega intends to resume sales of Judgment in Japan on July 18, over four months after it was pulled from shelves due to a drug scandal involving voice actor Pierre Taki.
Console/PC, Business/Marketing

World War Z has sold almost 2 million copies in one month  
by Chris Kerr [05.22.19]
Saber Interactive's co-op zombie shooter World War Z has sold almost 2 million copies in its first month, according to publisher Focus Home Interactive.
Console/PC, Business/Marketing

Report: Tencent and Riot working on a mobile version of League of Legends 1
by Chris Kerr [05.22.19]
Chinese tech and video game company Tencent is working with subsidiary Riot Games on a mobile version of League of Legends.
Smartphone/Tablet, Production

Sponsored: Getting ahead of game fraud before it impacts revenue  
by Xsolla [05.22.19]
Unless you know how to get ahead of it, fraud can damage game player trust, put your relationship with credit card acquirers at risk, and cut into revenue and profits.
Social/Online, Business/Marketing

THQ Nordic acquires Gothic and Risen developer Piranha Bytes 1
by Chris Kerr [05.22.19]
The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella. 
Console/PC, Production, Business/Marketing

Making the player the AI in outer space thriller Observation  
by Diego Arguello [05.22.19]
With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan.
Indie, Design, Video

Dauntless launches on consoles with full, day-one crossplay  
by Alissa McAloon [05.21.19]
Phoenix Labs’ free-to-play game Dauntless has launched on PlayStation 4 and Xbox One, a launch that includes cross-platform play and progression across both consoles and PC.
Console/PC, Social/Online

God of War has sold 10 million copies  
by Alissa McAloon [05.21.19]
Sony Santa Monica's God of War has sold over 10 million copies in a little over a year’s time.
Console/PC

Video: Slime Rancher dev's guide to making games that stand out and survive 1
by Staff [05.21.19]
In this 2019 GDC talk, Monomi Park (Slime Rancher) founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year.
Indie, Design, Production, Business/Marketing, Video, Vault

Get a job: Insomniac Games is hiring a User Experience Researcher  
by Alissa McAloon [05.21.19]
Insomniac Games is looking for a User Experience Researcher to conduct usability research and user experience tests to assess user responses to interface designs or methods.
Production, Recruitment