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September 18, 2020
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PUBG Corp invests $10 million into 1Up Ventures to support indies  
by Chris Kerr [08.14.20]
PUBG Corporation has sunk $10 million into venture fund 1Up Ventures to help "foster the next generation of game developers."
Production, Business/Marketing

Don't Miss: Landing venture funding with LVP's David Gardner 1
by Staff [08.13.20]
Longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
Business/Marketing

Get a job: Join the Savannah College of Art & Design as its Chair of Visual Effects  
by Staff [08.13.20]
Join SCAD as chair of visual effects and help students become fluent in digital film and entertainment production as they prepare for creative careers in Hollywood and beyond.
Art, Recruitment

Epic Games sues Apple to end what Epic calls 'unfair and anti-competitive actions' 14
by Alissa McAloon [08.13.20]
This morning's Fortnite update is looking more and more like a coordinated attack from Epic Games against Apple with each passing hour.
Social/Online, Smartphone/Tablet, Business/Marketing

Apple, Google pull Fortnite from App Store over Epic's new in-app payment option  
by Alissa McAloon [08.13.20]
Epic and Apple are locked in a battle of wills, each having made their own grand gestures today over in-app purchases and Apple’s steadfast insistence that it takes 30 percent cut of a game's App Store revenue.
Smartphone/Tablet, Business/Marketing

Video: Playtesting Overwatch  
by Staff [08.13.20]
In this 2018 GDC talk, Blizzard Entertaiment's Rowan Hamilton discusses how a "playtesting first" approach helped shape the production process for the studio's multiplayer hit Overwatch.
Console/PC, Social/Online, Production, Video, Vault

Apple eyes rolling Apple Arcade into bundles with other Apple-exclusive services  
by Alissa McAloon [08.13.20]
Apple is reportedly readying to announce a series of bundles that would roll several of its existing subscription offerings into packages with a more appealing price point than its current piecemeal system.
Social/Online, Smartphone/Tablet

Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees 1
by Chris Kerr [08.13.20]
Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: Analysing the level design in The Witcher 3: Wild Hunt 4
by Gamasutra Community [08.13.20]
A level design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.
Console/PC, Design

Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe  
by Staff [08.12.20]
See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel!
Console/PC, Art, Design, Video, Vault

Obituary: Meridian 59 and MMO developer Brian Green 1
by Alissa McAloon [08.12.20]
Game developer and noted MMO advocate Brian Green has passed away at the age of 46.

Get a job: Join Airship Syndicate as a Mid to Senior Worldbuilder  
by Staff [08.12.20]
We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life.
Design, Recruitment

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mobile classic Subway Surfers surpasses 3 billion lifetime downloads 1
by Alissa McAloon [08.12.20]
The 2012 mobile endless runner from Sybo Games and Kiloo Games has officially surpassed 3 billion downloads since launch, marking a 500 million increase in just over a year.
Smartphone/Tablet

Don't Miss: Designing the weapon-crafting system of Mercenary Kings 10
by Staff [08.12.20]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design

Steam Game Festival returns in October (with slightly stricter demo eligibility rules)  
by Alissa McAloon [08.12.20]
Valve is bringing its Steam Game Festival back for another week-long digital demo drive, but it looks like it has taken some small steps to keep the participant pool a little smaller than it was for the last version of the event.
Console/PC, Business/Marketing

Blog: Scope - Choose A Target! Focus! Shoot!  
by Gamasutra Community [08.12.20]
This is the first of a series of articles about Scope, where I try to pass on some of my knowledge on the topic and some mechanisms that help control it.
Console/PC, Design

UK survey finds positive links between playing games and literacy  
by Chris Kerr [08.12.20]
New research published by the National Literacy Trust indicates video games can have a positive impact on the literacy, creativity, and wellbeing of young people.
Business/Marketing

Paradox reports upturn in revenue as expansion packs drive growth  
by Chris Kerr [08.12.20]
Stellaris developer-publisher Paradox has reported a strong financial quarter, with both revenues and operating profits on the rise. 
Console/PC, Business/Marketing