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September 23, 2019
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DICE cancels new Battlefield V multiplayer mode to focus on eradicating bugs  
by Chris Kerr [08.23.19]
DICE has scrapped plans to bring a competitive 5v5 multiplayer mode to Battlefield V so its dev team can focus on tackling bugs and adding other content.
Console/PC, Production, Business/Marketing

Game stores: you need more real-time charts! 2
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

PlayStation Productions joins the Uncharted movie as another director exits  
by Chris Kerr [08.23.19]
PlayStation Productions, the film studio launched by Sony Interactive Entertainment back in May, has joined the production team of the long-gestating Uncharted movie.
Console/PC, Production, Business/Marketing

Riot Games settles gender-discrimination class action lawsuit  
by Chris Kerr [08.23.19]
League of Legends developer Riot has agreed to settle a class action lawsuit that alleged the studio allowed gender-based discrimination and fostered a work culture that favored men.
Business/Marketing

Using UI as a means to tell a story, convey emotion, and create personality
by Nathalie Lawhead [08.23.19]
Throughout development of the Electric Zine Maker I’ve been trying to find some time to finally talk about UI, and how important it is to view it as part of your world building.
Console/PC, Design

C'mon and SLAM: How Oculus tackled portable, 6DOF tracking for the Quest  
by Alissa McAloon [08.22.19]
Facebook shares a peek into how simultaneous localization and mapping (SLAM) technology on which Oculus Insight was built evolved to power the inside-out tracking of the Quest.
VR, Video

Behind the hauntingly beautiful music of Outer Wilds  
by Jay Castello [08.22.19]
We speak with Andrew Prahlow, composer on Mobius Digital's beautiful space exploration game Outer Wilds, about music and the way it connects people with one another.
Indie, Audio

Get a job: Wizards of the Coast is hiring a Lead Server Software Engineer for Arena  
by Staff [08.22.19]
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.
Console/PC, Programming, Recruitment

Hatch and Vodafone partner to bring 5G mobile game streaming to Germany  
by Alissa McAloon [08.22.19]
Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany.
Social/Online, Smartphone/Tablet

Video: Inside the transmedia storytelling of Final Fantasy XV  
by Staff [08.22.19]
In this 2017 GDC talk, Square Enix's Dan Inoue discusses what rules were made and broken to maintain a cohesive, coherent narrative in Final Fantasy XV.
Console/PC, Design, Video, Vault

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Staff [08.22.19]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Design

Obituary: Sony Interactive Entertainment global account manager Mark Vitello 1
by Staff [08.22.19]
Longtime Sony employee and prolific account manager Mark Vitello has passed away, Gamasutra has learned.

Attend XRDC for an inside look at the design of Assassin's Creed VR escape rooms!  
by Staff [08.22.19]
Ubisoft has built some groundbreaking Assassin's Creed VR escape room games, and this October you'll have a chance to learn how they do it when XRDC arrives in San Francisco!
VR, Design, Business/Marketing, XRDC

Google Play Store design refresh aims to boost game discoverability 2
by Chris Kerr [08.22.19]
The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games.
Smartphone/Tablet, Business/Marketing

Razer and Tencent partner to further cloud gaming ambitions  
by Chris Kerr [08.22.19]
Neon-obsessed hardware and peripheral maker Razer has partnered with Chinese tech and game company Tencent to further expand into the world of cloud gaming.
Business/Marketing

Oculus' former head of mobile VR has left Facebook  
by Chris Kerr [08.22.19]
Another high-profile member of the Oculus family has left Facebook, with the company's former head of mobile VR, Max Cohen, departing the company this week.
VR, Business/Marketing

Blog: Creating Merchant of the Skies from announcement to Early Access launch 1
by Gamasutra Community [08.22.19]
In October 2018, I told my partner Helen to draw whatever she wants and put it on Twitter. Ten months later, we have just published Merchant of the Skies. Here's how it happened.
Design

How we balanced our game for beginners and for pros 2
by Gamasutra Community [08.22.19]
This blog post discusses three approaches to fixing beginner balance that we've used in Awesomenauts and Swords & Soldiers 2.
Design

Get a job: Join Guerrilla Games as a Senior Producer  
by Staff [08.21.19]
As a Producer you will be an integral part of the development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.
Production, Recruitment

Report: Microsoft used human contractors to listen in on Xbox-recorded audio 2
by Alissa McAloon [08.21.19]
Several sources speaking to Vice say that Microsoft hired contractors to listen in on audio picked up by Xbox One consoles.
Console/PC