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May 27, 2020
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It's not just you, COVID-19 is making remote work challenging everywhere  
by Bryant Francis [04.29.20]
It's now clear that remote work under the threat of COVID-19 isn't the same your average work-from-home process.
Console/PC, Production

Techland's shelved Hellraid project lives on as DLC in Dying Light  
by Alissa McAloon [04.29.20]
Techland is making use of a currently stalled game project by bringing maps and enemies from the dungeon crawler into its parkour driven zombie game Dying Light.
Console/PC, Social/Online

Epic Games Store now requires two-factor authentication to claim free games 1
by Chris Kerr [04.29.20]
The Epic Games Store will temporarily require users to enable two-factor authentication to claim free games.
Console/PC, Business/Marketing

Blog: Recording statistics - An exercise in minimalism  
by Gamasutra Community [04.29.20]
Veteran programmer Niklas Gray offers a description of how statistics recording is implemented in The Machinery.
Design

UK games industry launches 'Games for Carers' initiative to thank NHS workers  
by Chris Kerr [04.29.20]
The UK games industry has launched the 'Games for Carers' initiative to thank those NHS workers putting their own health on the line to fight COVID-19.
Business/Marketing

How Manticore's new Core platform aims to bring fresh blood into game dev  
by Alex Wawro [04.29.20]
Manticore Games unveil Core, a new F2P online game platform that aims to bring fresh blood into game dev and foster the birth of the next 'it' genre with a drag-and-drop toolset for game design.
Console/PC, Social/Online, Design, Business/Marketing

Get a job: Join the Remedy Entertainment team as an Audio Designer  
by Staff [04.28.20]
As an Audio Designer, you will be creating compelling and immersive content for all our projects together with rest of the audio team and creative stakeholders.
Audio, Recruitment

Don't Miss: How Bloodborne's design makes players the experience points 52
by Staff [04.28.20]
This timeless 2015 Tim Rogers feature takes us on a tour of Bloodborne's design -- and that of the Souls series, while he's at it -- to explain what makes the games work as well as they do.
Console/PC, Design

Blizzard co-founder Morhaime speculates on waning popularity of MMOs 4
by Kris Graft [04.28.20]
Mike Morhaime took a moment to reflect on Blizzard's biggest game, World of Warcraft, and to think about what made it a success. For him, it all boils down to how the game brought players together in a highly social way.
Social/Online, Design, Business/Marketing

Stadia Connect brings PUBG to the cloud, details new 'First on Stadia' timed exclusives  
by Alissa McAloon [04.28.20]
After receiving some criticism online for its slow cadence of game announcements, the Stadia team at Google has dropped a new Stadia Connect video focused entirely on games headed to the platform over the next year.
Console/PC, Social/Online, Video

Video: Bringing replays to World of Tanks: Mercenaries  
by Staff [04.28.20]
In this GDC 2020 virtual talk Wargaming Sydney's Andrew Glover educates devs about the potential problems and solutions of integrating a server-side record and replay system into a multiplayer game.
Console/PC, Social/Online, Programming, Design, Video, Vault

Scopely acquires Scrabble GO dev PierPlay  
by Alissa McAloon [04.28.20]
Scopely has acquired PierPlay for an undisclosed sum after first working alongside the developer to launch the mobile game Scrabble GO last month.
Smartphone/Tablet, Business/Marketing

In F2P, chasing 'whales' is a mistake says Nexon CEO  
by Kris Graft [04.28.20]
For Nexon CEO Owen Mahoney, chasing the whale is the wrong tack, even beyond ethical reasons. It's just not good business.
Social/Online, Business/Marketing

Blog: Examining floating point combat systems 4
by Gamasutra Community [04.28.20]
An in depth examination of combat systems that have scaling, floating point value based progression. This is a continuation of my recent blog post about Integer Based Combat Systems.
Programming, Design

Macarthur Fortune Holding acquires Runescape dev Jagex for $530 million  
by Chris Kerr [04.28.20]
Runescape developer-publisher Jagex has been acquired by global asset management company Macarthur Fortune Holding for $530 million.
Console/PC, Business/Marketing

Nintendo closing 'limited' Wii U and 3DS eShops in the Caribbean and Latin America  
by Chris Kerr [04.28.20]
Nintendo is closing its 'limited' Nintendo 3DS and Wii U eShops in a handful of Caribbean and Latin America countries.
Console/PC, Business/Marketing

Blog: A/B tests for analyzing live ops - Part 3  
by Gamasutra Community [04.28.20]
In the third part of my blog series on the A/B testing of live ops, I discuss statistical significance, approaches to the interpretation of results, and some conclusions.
Production, Business/Marketing

DayZ developer Bohemia Interactive shutters Bratislava studio  
by Chris Kerr [04.28.20]
DayZ developer-publisher Bohemia Interactive has shut down its Bratislava studio, although it claims development on the survival shooter will proceed as planned.
Production, Business/Marketing

Developing your game's community for maximum pre-release fans 1
by Simon Carless [04.28.20]
It seems important to me that devs spend a lot of time on nurturing their game community before launch. But many can't or don't. Here's advice on how you can do a better job!
Console/PC, Indie, Design, Production, Business/Marketing

Get a job: Infinity Ward is hiring an AI Engineer  
by Staff [04.27.20]
Infinity Ward is currently seeking an AI Engineer to work on Call of Duty Modern Warfare alongside the team at its Woodland Hills, CA offices.
Console/PC, Programming, Recruitment