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Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists  
by Alissa McAloon [05.30.19]
Games for Change has listed the games up for honors in its 2019 Games for Change Awards and introduced a pair of new awards coming to this year’s show.
Console/PC, Social/Online, Indie

Microsoft is bringing Xbox Game Pass to Windows PC  
by Chris Kerr [05.30.19]
Microsoft is bringing Xbox Game Pass to PC, but plans to tweak the subscription service to meet the specific needs of PC players and game developers.
Console/PC, Business/Marketing

Iron Maiden is suing Ion Maiden dev 3D Realms for trademark infringement 7
by Chris Kerr [05.30.19]
The band claims the studio's first-person shooter Ion Maiden is an "incredibly blatant" infringement on their Iron Maiden trademark, and are demanding $2 million in damages. 
Console/PC, Business/Marketing

Google Play's new dev policies aim to improve child privacy and safety  
by Alissa McAloon [05.29.19]
Google Play now requires devs to declare their target audience to host an app on the store, and abide by additional rules if their app is aimed at children.
Social/Online, Smartphone/Tablet

Video: A Dream Daddy dev's survival guide for terminally online indies  
by Staff [05.29.19]
At GDC 2019 indie dev Leighton Gray talks about how to weather success (and failure) by cultivating a healthier relationship with the internet, based on her experience releasing Dream Daddy.
Indie, Business/Marketing, Video, Vault

Get a job: Yacht Club Games is hiring a Marketing/Community Manager  
by Staff [05.29.19]
Yacht Club Games is looking for a Marketing/Community Manager to join the team and serve as the link between Yacht Club's teams and Shovel Knight players and fans.
Business/Marketing, Recruitment

AIAS Foundation scholarship and mentorship applications close this week  
by Alissa McAloon [05.29.19]
The Randy Pausch Scholarship, Mark Beaumont Scholarship, and WomenIn Scholarship all close submissions on May 31
Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How Digital Sun funded and launched Moonlighter  
by Staff [05.29.19]
Javier Gimenez, CEO of Moonlighter dev Digital Sun, speaks to Gamasutra about how the studio funded and launched its first original game after years of being a contractor for other companies.
Indie, Design

WeQ acquires and rebrands Booster Studios to branch into publishing  
by Alissa McAloon [05.29.19]
The mobile advertising company WeQ has acquired Helix Madness dev Booster Studios and rebranded it as WeQ Studios to expand into mobile game publishing.
Smartphone/Tablet, Business/Marketing

Sponsored: Reaching new markets by enabling cash payments  
by Xsolla [05.29.19]
If your game doesn’t accept cash, you’re going to miss out on a large potential gaming audience in major markets.
Business/Marketing

Innovators, apply now for affordable access to XRDC via the new Startup Pass!  
by Staff [05.29.19]
Now that registration is open for XRDC, the premier event for AR/VR/MR devs and creators, make sure you take a look at the all-new Startup Pass to see if it's the right fit for you and your team!
VR, Indie, XRDC

The Oculus Quest is selling out in the U.S. after one week  
by Chris Kerr [05.29.19]
The Oculus Quest virtual reality headset has sold out at some U.S. retailers just a week after launch, suggesting mainstream interest in virtual reality tech might finally be warming up. 
VR, Business/Marketing

Bossa shutting down Worlds Adrift, says game is 'no longer commercially viable' 4
by Chris Kerr [05.29.19]
Bossa Studios is shutting down its Early Access massively multiplayer sandbox title Worlds Adrift in July, and explained the game is no longer a 'commercially viable' prospect.
Console/PC, Design, Business/Marketing

Blog: 7 essential ingredients for building tension in horror games 1
by Gamasutra Community [05.29.19]
As players, we must look at the key staples needed to bake up a nice spongy, moist (euugh!) slab of tension. So, here is my list of key ingredients that help create genuine tension in horror games.
Design

Zynga sells headquarters for $600 million to help finance acquisitions  
by Chris Kerr [05.29.19]
Social and mobile game developer Zynga has sold its San Francisco headquarters for $600 million, and intends to use some of the cash to finance further acquisitions.
Smartphone/Tablet, Business/Marketing

Four new Pokemon projects have been unveiled, including cross-platform trading hub  
by Chris Kerr [05.29.19]
The Pokemon Company has unveiled four new Pokemon projects including a new Detective Pikachu game for the Nintendo Switch, two new mobile apps, and a cloud-based Pokemon storage and trading service.
Console/PC, Smartphone/Tablet, Business/Marketing

A composer's insight to making music for games: Workflow, creativity, and tech  
by Gamasutra Community [05.29.19]
Game composer Winifred Phillips (Assassin's Creed, Total War, God of War, LittleBigPlanet) covered workflow, dynamic composition, and the creative process in a recently-held Reddit AMA. Here are the highlights.
Audio, Design

Overwatch League commissioner Nate Nanzer leaving Blizzard for Epic Games  
by Alissa McAloon [05.28.19]
Nate Nanzer is leaving his position as commissioner of the Overwatch League to work on the competitive side of Epic Games' Fortnite.
Console/PC, Social/Online

Opinion: How Draugen lets down its characters  
by Katherine Cross [05.28.19]
'At its best, this is a story that mints beautiful phrases in a heroically gorgeous setting,' opines writer Katherine Cross. 'But in the end Draugen shyly reaches for something well beyond its grasp.'
Indie, Design

Unity announces support for Labo VR goggles  
by Alissa McAloon [05.28.19]
Unity’s Japanese office has announced that the engine now supports projects developed with Nintendo’s Switch-powered Labo VR goggles in mind.
VR, Console/PC