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January 15, 2021
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Best of 2020: Nintendo Switch Game Sales - The Three Biggest Misconceptions 1
by Simon Carless [12.10.20]
The Nintendo Switch is still probably still the hottest console platform for small and medium-sized indies looking to launch on multiple platforms - but what are people getting wrong about it?
Console/PC, Social/Online, Indie, Business/Marketing

Revived Telltale isn't developing its next episodic game episode-by-episode  
by Alissa McAloon [12.10.20]
Telltale--that is, the group that revived the studio and some properties after its sudden closure a few years back--has shared a small update on the state of some of its products.
Console/PC, Production

Blog: Integrating Joustus in Shovel Knight: King of Cards - Part 3  
by Gamasutra Community [12.10.20]
It’s time for the final entry in our Joustus deep dive. In this lesson, we’ll describe the vast metagame that we needed to develop while integrating Joustus in King of Cards.
Console/PC, Production, Business/Marketing

Don't Miss: From The Witcher 3 to Cyberpunk - The evolution of CD Projekt's quest design 3
by Bryant Francis [12.10.20]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Console/PC, Design

CD Projekt Red boasts 8 million preorders for Cyberpunk 2077  
by Alissa McAloon [12.10.20]
However we won't know exactly what sales look like for CD Projekt Red's latest until the Polish company's next financial report (or maybe a future celebratory tweet).
Console/PC

Zynga-owned Rollic acquires Onnect from dev Chef Game Studio for $6 million  
by Alissa McAloon [12.10.20]
Zynga subsidiary Rollic is now the owner of the matching game Onnect, following a $6 million deal with the casual game's developer Chef Game Studio.
Console/PC, Smartphone/Tablet

Video: How embedded QA can improve games accessibility  
by Staff [12.10.20]
In this 2017 GDC session, the BBC's Hannah Bunce discusses the issues raised in training a QA team to effectively test games accessibility in children's games.
Console/PC, Programming, Video

Bad Robot Games' first in-house dev studio will create 'cross-medium' franchises  
by Chris Kerr [12.10.20]
Bad Robot Games has established a new in-house development studio to create original properties for all platforms.
Console/PC, Production, Business/Marketing

Control has surpassed 2 million sales 15 months after launch 1
by Chris Kerr [12.10.20]
Control has surpassed 2 million sales after 15 months on sale, according to the latest figures from developer Remedy Entertainment. 
Console/PC, Business/Marketing

How Watch Dogs: Legion's 'play as anyone' simulation works 1
by Tommy Thompson [12.10.20]
In an exclusive interview with developers at Ubisoft Toronto, we discuss the challenges of making the Legion's 'Play as Anyone' simulation come to life.
Console/PC, Design

Valve's latest Steam Labs experiment is an expansive discoverability overhaul  
by Chris Kerr [12.10.20]
Valve is introducing new ways to browse Steam though a new experimental update that pledges to "increase the surface area" of the digital marketplace.
Console/PC, Business/Marketing

Blog: The not-so-secrets to success in the games industry  
by Gamasutra Community [12.10.20]
The game market continues to change and grow, and for today, I want to slow things down and talk about the three things that any developer needs to have to give their game the best chance at success.
Design, Production, Business/Marketing

Video: Simple and powerful animation compression  
by Staff [12.09.20]
In this 2017 GDC talk, Eidos-Montreal's Nicholas Frechette explains how animation compression systems can evolve to match improving animation quality.
Console/PC, Programming, Video

Get a job: Fox Cub Games is hiring a (remote!) Software Engineer  
by Staff [12.09.20]
Our team is looking for an experienced fullstack software engineer to help us build new games and a new game engine using Cocos Creator and Typescript.
Programming, Recruitment

Xbox to expand cloud gaming beta to iOS and PC in 2021  
by Alissa McAloon [12.09.20]
Xbox is widening the reach of its in-beta cloud gaming service by bringing it to more platforms and baking it right into the Game Pass Ultimate subscription.
Console/PC, Social/Online

Best of 2020: How deeply personal RPG The Wagadu Chronicles explores new realms of Afrofantasy  
by Staff [12.09.20]
Creator Allan Cudicio opens up about his personal journey making The Wagadu Chronicles, an upcoming online and tabletop RPG that aims to foster community while exploring new realms of Afrofantasy.
Indie, Design

Twitch harassment policy update aims to focus less on intent, more on impact  
by Alissa McAloon [12.09.20]
The new policy is set to take effect on January 22, and when it does will prohibit a wider range of hate symbols, sex-based insults, and hateful language or behavior.
Social/Online

The Game Awards adds Nvidia GeForce Now for demo debuts  
by Bryant Francis [12.09.20]
The Game Awards is debuting its 2020 nominee demos on Nvidia GeForce Now, an interesting push for the cloud-based gaming service.
Console/PC, Business/Marketing

Platform share, platform share, platform share!  
by Gamasutra Staff [12.09.20]
What's the revenue split for first week sales across PC and console? Some more anecdotal data and comments within - also solely for PC games, including Epic Game Store!
Console/PC, Indie, Design, Production, Business/Marketing

How Young Horses leveraged PS5's unique features in Bugsnax  
by Bryant Francis [12.09.20]
Are the new features on the PlayStation 5 useful for developers? Bugsnax developers Kevin Geisler and John Murphy break down the value of the haptic controller, activity cards, and more.
Console/PC, Programming, Design