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The Universim dev Crytivo makes revenue pledge to help Australian wildfire relief  
by Chris Kerr [01.08.20]
The Universim developer-publisher Crytivo has pledged to support those affected by the Australian wildfires by donating two months' worth of revenue to the cause. 
Console/PC, Business/Marketing

Twitter reveals which games dominated the online chatter in 2019  
by Chris Kerr [01.08.20]
Fate/Grand Order was the most talked about video game on Twitter during 2019, beating out the likes of Fortnite, Minecraft, and PlayerUnknown's Battlegrounds.
Console/PC, Smartphone/Tablet, Business/Marketing

Enter the Gungeon has topped 3 million sales in just under four years  
by Chris Kerr [01.08.20]
Dodge Roll Games’ bullet hell roguelike Enter the Gungeon has sold over 3 million copies in just under four years.
Console/PC, Business/Marketing

Breaking linear character progression with Outer Worlds' flaw system 4
by Aron Garst [01.08.20]
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
Console/PC, Design

Brass Lion aims to build hype for its debut game with a premium podcast  
by Alex Wawro [01.07.20]
Brass Lion Entertainment is working with subscription-based podcast platform Luminary and Marginal Mediaworks to produce a scripted podcast set in the universe of its debut game Corner Wolves.
Indie, Business/Marketing

Video: What cats can teach you about empathic game design  
by Staff [01.07.20]
In this 2019 GDC session, Mew and Me's Willem Delventhal explains how designing games for house cats helped him think about designing games for humans as well.
Console/PC, Indie, Design, Video, Vault

Fantasy Flight Interactive to close after company-wide layoffs  
by Alex Wawro [01.07.20]
Updated: Fantasy Flight Interactive, the Fantasy Flight Games branch overseeing the tabletop game company's digital games, will close next month after a number of employees were laid off.
Console/PC, Smartphone/Tablet, Business/Marketing

Labor union CWA takes steps to organize game workers  
by Bryant Francis [01.07.20]
The Labor Union Communication Workers of America is stepping into the ring to help organize video game and tech developers.
Console/PC, Business/Marketing

Here are your finalists for the 2020 Independent Games Festival Awards!  
by Staff [01.07.20]
With big honors for Mutazione, Eliza, Untitled Goose Game, and more, IGF organizers are excited to announce all the finalists for the 22nd annual IGF Awards!
Indie, Business/Marketing, GDC, IGF

Blog: 3 disruptive game design trends to look out for in 2020 4
by Gamasutra Community [01.07.20]
2020 can be the year that we shake up the status quo, with new kinds of gameplay that will energise players, both old and new.
Design

Platinum Games will use Tencent investment to 'explore self-publishing'  
by Chris Kerr [01.07.20]
Bayonetta and Nier: Automata developer Platinum Games has accepted an undisclosed capital investment from Tencent as the basis for a partnership.
Production, Business/Marketing

PlayStation VR sales have topped 5 million units worldwide 1
by Chris Kerr [01.07.20]
PlayStation VR headset sales have topped 5 million units worldwide, according to the latest figures from Sony.
VR, Business/Marketing

Sony reveals PlayStation 5 logo, touts PlayStation 4 sales milestones 1
by Chris Kerr [01.07.20]
Sony shared a deluge of PlayStation tidbits during its CES 2020 press conference, including a first-look at the PlayStation 5 logo and some impressive PlayStation 4 sales milestones.
Console/PC, Business/Marketing

Blog: Game accessibility quotes of 2019  
by Gamasutra Community [01.07.20]
A few accessibility quotes from 2019 that stood out for me. Some are inspiring, some thought provoking, some practical advice -- and some a wake-up call.
Design

On the uncharted waters of procedural narratives  
by Artur Ganszyniec [01.07.20]
Our friends spent five weeks freezing on a boat to Antarctica, and we used his experience to design a documentary, procedural narrative in Wanderlust Travel Stories.
Indie, Design

Alienware's handheld Concept UFO PC takes cues from the Nintendo Switch 1
by Alissa McAloon [01.06.20]
A concept for a handheld gaming PC unveiled by Alienware at CES shares similarities to Nintendo’s portable console, the Nintendo Switch.
Console/PC

Get a job: Moon Studios is hiring a remote Senior Designer  
by Staff [01.06.20]
Moon Studios - award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps - are looking for Senior Game Designers.
Design, Recruitment

Report: Rumors suggest a new Switch model is due out this year  
by Alissa McAloon [01.06.20]
Information from "sources from the related upstream supply chain" obtained by DigiTimes suggest that the new system would boast a magnesium alloy body as well as an improved CPU.
Console/PC

Don't Miss: How classic games make smart use of random number generation 2
by John Harris [01.06.20]
Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG.
Console/PC, Programming

Video: Understanding the remarkable tech and design of Noita  
by Staff [01.06.20]
In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of the remarkable physics engine which drives the design of indie sensation Noita.
Indie, Design, Video, Vault