Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 20, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Get a job: Remedy is hiring a Development Director  
by Staff [09.18.20]
We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

Unity valued at $13.7 billion following $1.3 billion IPO  
by Alissa McAloon [09.18.20]
The company closed out its IPO with $1.3 billion raised, ultimately selling 25 million shares for a higher-than-expected price of $52.
Console/PC, Business/Marketing

Blog: Designing a thrilling enjoyable arcade experience for VR  
by Gamasutra Community [09.18.20]
Game design student Vincent Trinel takes a deeper look at the design of virtual reality game, Quash.
VR, Design

Don't Miss: The evolutionary process of building Rayman Origins 4
by Staff [09.18.20]
Rayman and Beyond Good & Evil creator Michel Ancel talks about how the 2011 2D Rayman Origins got its start and why he just can't get enthusiastic about the Mario series.
Console/PC, Art, Design

Report: Riot Games, Epic Games come under US Gov't scrutiny over Tencent ties  
by Alissa McAloon [09.18.20]
Bloomberg reports that the US Committee on Foreign Investment has sent letters of inquiry to both Riot Games and Epic Games due to their business ties to Tencent games.
Console/PC, Social/Online

Video: Preventing online harassment in games by studying social media's failures  
by Staff [09.18.20]
In this 2020 GDC session, the ADL's Daniel Kelley discusses how online games can learn from the mistakes of traditional social media to fight hate, discrimination, harassment, and extremism.
Console/PC, Design, Video

Blog: Combating toxicity in online games  
by Gamasutra Community [09.18.20]
AI holds great promise in the ability to stem online toxic behavior from within games, but there are complications that can be daunting.
Business/Marketing

Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Staff [09.18.20]
In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

Bandai Namco acquires Unknown 9 developer Reflector Entertainment  
by Chris Kerr [09.18.20]
The deal includes both the Canadian studio and its subsidiary Reflector Interactive Productions, and is expected to close in Q4 2020.
Console/PC, Production, Business/Marketing

Blog: Rules for a future-proof 2D render order 1
by Gamasutra Community [09.18.20]
This guide explains how to set up the render order of your 2D (side-scrolling) game in a future-proof way. Some of it is specific to Unity, but most tips should be helpful regardless of engine.
Art, Design

Rayman creator Michel Ancel leaving games industry to work on wildlife sanctuary 1
by Chris Kerr [09.18.20]
Renowned video game designer Michel Ancel is stepping away from the games industry after over three decades open a wild life sanctuary.
Console/PC, Business/Marketing

Directing The Outer Worlds' first narrative expansion The Peril on Gorgon  
by Bryant Francis [09.18.20]
The Peril on Gorgon game director Carrie Patel shares some insight on developing DLC for The Outer Worlds.
Console/PC, Design, Production

Nanobit acquired by Stillfront in $100 million deal  
by Alissa McAloon [09.17.20]
Stillfront has acquired the mobile developer Nanobit in a $100 million deal, though the acquisition could set Stillfront back as much as $148 million if certain sales targets are met. 
Smartphone/Tablet, Business/Marketing

Get a job: Join Insomniac Games as a Character Artist  
by Staff [09.17.20]
This role is responsible for creating blendshapes, models, textures, and materials for characters and other key assets.
Art, Recruitment

Sony sees another three to four years of life in the PlayStation 4  
by Alissa McAloon [09.17.20]
The folks over at PlayStation have already said that their support for the PS4 won’t end with the PS5’s impending launch, but now SIE’s Jim Ryan has lightly expanded on that timeline.
Console/PC

SIE has now successfully tested thousands of PlayStation 4 games on PS5 3
by Alissa McAloon [09.17.20]
Sony Interactive Entertainment CEO Jim Ryan says that nearly all, a whopping 99 percent, of the thousands of current-gen games it has tested are playable on PlayStation 5.
Console/PC

Video: Everything you wanted to know about unionizing your workplace  
by Staff [09.17.20]
In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions.
Console/PC, Indie, Production, Video

Don't Miss: Inside the development of Supergiant Games' Hades  
by Bryant Francis [09.17.20]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Indie, Design

PlayStation 5 demand and miscommunication cause pre-order chaos  
by Chris Kerr [09.17.20]
Consumers hoping to nab a PlayStation 5 on launch day have been left in the lurch after some retailers opened pre-orders for the console ahead of Sony's schedule.
Console/PC, Business/Marketing

Blog: What does cross-platform mean to you? 1
by Gamasutra Community [09.17.20]
This post offers a diverse ecosystem perspective on what it means to build cross-platform in today’s day and age, and the challenges you must go through to make that happen
Console/PC, Smartphone/Tablet, Business/Marketing