Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 24, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

Using VR brushstrokes as an expressive art production tool in Sunlight  
by Chris Kerr [01.19.21]
"I think there’s something very valuable in just shaking up the process to the point where you can’t be concerned about individual vertices or edges, but rather form and shape."
Design, Art, Video

Oculus Quest 2 players make up nearly half of Rec Room's 1 million VR-using MAUs  
by Alissa McAloon [01.12.21]
The developers behind the social space and game creation platform Rec Room now say that the game sees around 1 million monthly active users on VR platforms alone.
Console/PC, Social/Online

Justin Roiland to become Squanch Games CEO following departure of Tanya Watson  
by Chris Kerr [01.11.21]
Squanch Games CEO Tanya Watson is departing the Trover Saves the Universe developer after four years at the helm.
Business/Marketing, Production

Minecraft Earth is going dark at the end of June  
by Alissa McAloon [01.05.21]
Microsoft-owned Mojang has made the call to close down its Minecraft AR game Minecraft Earth, ending the location-based game's run less than two years after first launch.
Social/Online, Smartphone/Tablet

Gamasutra's Best of 2020: The top 10 game developers of the year 3
by Staff [01.05.21]
Selecting 10 studios for our top game developers list is difficult every year, but this year was one of the toughest to narrow down.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2020: The top 10 games of the year  
by Staff [12.28.20]
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2020: Kris Graft's top 5 games (+1) 1
by Kris Graft [12.24.20]
The games that resonated with me were games that connected me with other people, that encouraged persistence in the face of hell itself, and intimate stories that would be lessened if told in any other format other than video games.
Console/PC, Indie, Social/Online, Smartphone/Tablet



Game Dev Digest Issue #78 - Programming and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #78 - Programming and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Legal Challenges in the Games Industry in 2021  
by Brandon Huffman [12.31.69]
Well, it’s safe to say that 2020 didn’t go in a way any of us could have easily predicted. But here are thoughts from Odin Law & Media on legal challenges in the games industry in 2021 as the pandemic continues.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

PART II: It's Time to Move Out of the Boogle House 1
by Neil Schneider [12.31.69]
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Compilation Visualizer: Uncover These Iteration Time Killers  
by Ruben Torres Bonet [12.31.69]
Learn how to measure your assembly compilation times to uncover these time robbers that are making you release a worse game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Getting your big break - 2021 edition (Video game music composer) 1
by Winifred Phillips [12.31.69]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, cultivating a network of contacts, & surfacing opportunities. Resources list included.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR


Sucker Punch Productions — Bellevue, Washington, United States
[01.22.21]
Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[01.22.21]
Producer


Jackbox Games, Inc. — Chicago, Illinois, United States
[01.22.21]
Senior Gameplay Engineer
Jackbox Games Senior Gameplay Engineer for Jackbox Party Pack Games

Gunfire Games — Austin, Texas, United States
[01.22.21]
Senior Boss Designer


innogames — Hamburg, Germany
[01.22.21]
Senior Game Designer - Forge of Empires


innogames — Hamburg, Germany
[01.22.21]
Senior Mobile Game Developer (C++) - Forge of Empires


Pixelberry Studios — Mountain View , California, United States
[01.21.21]
Engineering Manager


Deep Silver Volition — Champaign, Illinois, United States
[01.21.21]
Senior Technical Designer


innogames — Hamburg, Germany
[01.21.21]
Game Designer - New Mobile Game


Remedy Entertainment — Espoo, Finland
[01.21.21]
Senior Programmer (Character Tech)