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January 27, 2020
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GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

No plans for a full Source 2 SDK, and other tidbits from Valve's Half-Life: Alyx AMA  
by Alissa McAloon [01.22.20]
A handful of Valve devs working on the upcoming VR game Half-Life: Alyx took to Reddit today to field community questions, offering some information fellow developers may find interesting in the process.
Design, Console/PC

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

HTC permanently trims $200 off Vive Pro price tag  
by Alissa McAloon [01.15.20]
HTC has dropped the price of its Vive Pro headset from $799 to $599, marking the first price cut the high-end VR headset has seen since its 2018 debut.

Report: Valve Index headset sold out globally as Half-Life: Alyx nears launch  
by Chris Kerr [01.15.20]
Valve's own Index VR headset appears to have sold out globally following the unveiling of Half-Life: Alyx, the prophesied third entry in the acclaimed Half-Life series.
Business/Marketing

Blog: A conversational Touring Karts postmortem  
by Gamasutra Community [01.15.20]
In this article, Ivanovich Games chief exec Ivan Cascales explains the key facts and circumstances that led to the creation of Touring Karts, and the challenges faced during production.
Design, Production



UK lays out standards for handling children’s data  
by Paul Lanois [01.27.20]
On 21 January 2020, the UK’s data protection watchdog, the Information Commissioner's Office, published a set of design standards for Internet services, which are intended to help protect the privacy and safety of children online.
Business/Marketing Console/PC Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Simon Carless [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & plenty more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

The Importance of Presentable Gameplay  
by Josh Bycer [01.24.20]
While many people will talk about aesthetically pleasing games, we're going to talk about how to present your gameplay and why this matters for long term engagement.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Legal challenges in the games industry in 2020  
by Brandon Huffman [01.23.20]
At the very beginning of 2019, we made predictions as to what we would see growing and changing in the video games industry from a legal perspective. Here’s our predictions for 2020 and looking back at where we were right (and wrong) last year.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #65: The X  
by Kenneth Liu [01.23.20]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


Health Scholars — Westminster, Colorado, United States
[01.24.20]
3D Artist


Health Scholars — Westminster, Colorado, United States
[01.24.20]
3D Animator


Schell Games — Pittsburgh, Pennsylvania, United States
[01.24.20]
Community Marketing Specialist


Health Scholars — Westminster, Colorado, United States
[01.23.20]
Quality Assurance Engineer


Health Scholars — Westminster, Colorado, United States
[01.22.20]
Technical Artist


Health Scholars — Westminster, Colorado, United States
[01.22.20]
Technical Animator