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April 8, 2020
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How height, audio cues, and trust sculpted VR locomotion in Half-Life: Alyx  
by Alissa McAloon [04.06.20]
Creating comfortable and believable movement for players in virtual reality is one of those game development puzzles where there isn’t a one-size-fits-all answer
Design, Console/PC, Video

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

With Half-Life: Alyx out, Valve shifts focus to its Hammer level editor  
by Alissa McAloon [04.01.20]
Hammer, which might end up being the world's only taste of Source 2 devtools, was originally planned to release alongside Alyx in March, but mention of it was noticeably absent on launch day.

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Niantic acquires 6D.ai to help map out the entire world for AR  
by Alissa McAloon [03.31.20]
Niantic has acquired 6D.ai, a move meant to further the Pokemon Go-maker’s goals of developing a robust, developer friendly augmented reality platform and enabling planet-scale AR experiences.

Tencent and Huawei are working on a mobile cloud gaming platform  
by Chris Kerr [03.27.20]
Chinese tech companies Tencent and Huawei have partnered up to develop a mobile cloud gaming platform.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet

Unity offers up free game dev courses and tutorials during coronavirus pandemic  
by Alissa McAloon [03.25.20]
Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic.
Programming, Console/PC, Indie, Smartphone/Tablet

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet



Has the industry reverse engineered itself  
by arne neumann [04.06.20]
A look at distribution methods, user adoption and financial models through the ages.
Business/Marketing Console/PC Social/Online Smartphone/Tablet VR

Get Started Now With Performance Optimization — Learning Resources for Unity Addressables 2020+ 1
by Ruben Torres Bonet [04.06.20]
With so much content out there, you might be confused about where to start learning Unity addressables. To help you there, here's a list of resources to help you learn Unity addressables in 2020+
Design Programming Art Console/PC Serious Indie Smartphone/Tablet VR

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More.  
by Mike Marrone [04.03.20]
Game Dev Digest Issue #38 - Coding, Editor Enhancements, Visuals & Shaders, Animations, Physics, XR, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming VR

Localizing A Game Into French—Which Variant Should You Choose?  
by Damien Yoccoz [04.03.20]
The French spoken in France is quite different from the variant spoken in North America—Canadian French, or Québécois. Here is what you should know about both.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Health Scholars — Westminster, Colorado, United States
[04.01.20]
Technical Artist