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July 3, 2020
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Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Discoverability by design: Rethinking how video games get noticed 1
by Simon Carless [06.26.20]
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Here's a sneak peek at how you'll meet peers and network at GDC Summer  
by Staff [06.25.20]
Here's an early look at what GDC Summer attendees can expect to find when you log in on the first day and start looking for opportunities to meet interesting people in game development.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Quest-curious VR devs will be able to officially bypass the Oculus Store in 2021  
by Alissa McAloon [06.23.20]
Starting in 2021, Oculus is looking to launch an alternative way for devs to bring their games to the Quest without launching on the platform's tightly curated Oculus Store. 
Business/Marketing, Social/Online

Oculus is winding down Oculus Go support to instead double down on Quest and Rift 1
by Alissa McAloon [06.23.20]
Moving forward, Oculus won’t be selling its standalone Oculus Go headset but plans to continue to offer bug fixes and security patches through 2022.

Lone Echo developer Ready at Dawn acquired by Facebook  
by Alissa McAloon [06.22.20]
Facebook has acquired the game dev studio behind The Order: 1886 and Lone Echo.

Learn to diversify skills and clinch your next job interview at GDC Summer  
by Staff [06.22.20]
Phoenix Labs' Garrett Fredley will be at GDC Summer in August to give you practical advice for avoiding skill set pitfalls, highlighting strengths, and maximizing your odds in your next job interview!
Console/PC, Smartphone/Tablet, GDC

California court dismisses Magic Leap lawsuit against competitor Nreal  
by Chris Kerr [06.19.20]
A California court has dismissed a lawsuit filed by Magic Leap against Chinese augmented reality company Nreal, according to a report from TechNode.
Business/Marketing



Where Are You Wasting Your Game's Memory? (Memory Profiler: Part 2)  
by Ruben Torres Bonet [07.02.20]
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?
Programming Console/PC Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #50 - Learning, Optimization, AR, Utilities, and More  
by Mike Marrone [06.29.20]
Game Dev Digest Issue #50 - Learning, Optimization, AR, Utilities, and More. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

I went to a business virtual happy hour…and I liked it.  
by Andre Faure [06.25.20]
I’m feeling a bit confused. Maybe it has something to do with the Pandemic, maybe it has to do with the waterfall of bad news every day, but I am attending a digital event, and how do people do a networking party with everyone quarantined?
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Discoverability by Design: rethinking how video games get noticed. 1
by Simon Carless [06.24.20]
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

How to Analyze the Performance Cost of Your Unity Shaders  
by Ruben Torres Bonet [06.23.20]
In this post, you will learn how to analyze your unity shader complexity with numbers so you finally can: - Stop being fragment-bound in your unity game performance and... - Compare the GPU complexity between two shaders
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Health Scholars — Westminster, Colorado, United States
[06.30.20]
Technical Artist


Schell Games — Pittsburgh, Pennsylvania, United States
[06.29.20]
Public Relations Specialist