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July 20, 2019
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Come out to XRDC and learn how your VR skills can be used for public good!  
by Staff [07.19.19]
Hey innovators, the National Institute of Standards and Technology (NIST) is using virtual reality to improve public safety, and you can learn from their work firsthand at XRDC this October!

Oculus Quest teardown shows how the standalone VR headset was built  
by Chris Kerr [07.18.19]
If you're curious to learn how Oculus squeezed a mountain of tech into its standalone Quest virtual reality headset, you'll want to check out these pictures.
Business/Marketing, Production

Terraforming Mars dev LuckyHammers has closed down 3
by Alissa McAloon [07.17.19]
LuckyHammers, the developer behind Terraforming Mars and the unreleased game Mansions of Madness: Mother’s Embrace, has closed its doors.
Console/PC, Smartphone/Tablet

VR training for the workplace works -- see how firsthand at XRDC!  
by Staff [07.17.19]
Hilton and the Sweetrush design firm won top honors for their innovative and effective use of virtual reality as a training tool, and at XRDC this October they're going to show you how they did it!

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

'Reality-focused' game dev Surrogate secures $2 million in funding  
by Chris Kerr [07.15.19]
Finnish reality-focused game developer and video streaming company Surrogate has raised $2 million in funding.
Business/Marketing, Production

Video Game Deep Cuts: Switch Lite-s Up, 2019's Best Games So Far  
by Gamasutra Staff [07.14.19]
This week's roundup includes a look at the Switch Lite announcement and Valve's experimental discovery mechanisms, as well as some picks on 2019's best games so far, Dragon Quest Builders 2, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Audio Middleware: Why would I want it in my game?  
by Theo Nogueira [07.19.19]
On our current day and age of game development, almost all AAA game studios use audio middleware and so does a good amount of indie game developers. However, a lot of indie developers wonder what is it, where does it come from and why do they need it.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Pre-Mortem for VR Kickstarter “Paranormal Detective: Escape from the 80’s”  
by Laura Tallardy [07.18.19]
A quick summary of the prep & launch of our VR game Kickstarter campaign.
Business/Marketing Design Production Console/PC Indie VR

Guessing the Future with Patents  
by Ryan Ward [07.17.19]
Andrew F. Pratt and Ryan T. Ward of Venable LLP examine patents from three major companies within the gaming industry to predict what new technologies they are researching.
Design Programming Production Console/PC VR

Video Game Composers: How Music Enhances Virtual Presence (The Theory of Flow)  
by Winifred Phillips [07.16.19]
The 1st of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 1: Virtual Presence & Flow Theory. Music composition strategies and practical examples are included.
Audio Design Console/PC VR

Enabling Breakthrough Innovations in the Client-to-Cloud Revolution 1
by Neil Schneider [07.15.19]
As a follow-up to "Grasping the Client-to-Cloud Revolution", Neil Schneider discusses the innovations and market breakthroughs he sees in store for content creators and technology makers in this developing next era of computing.
Business/Marketing Smartphone/Tablet Indie Serious Console/PC Art Production Programming Design VR

DMG Entertainment — Beverly Hills, California, United States
Technical Artist

DMG Entertainment — Beverly Hills, California, United States
Game Engineer

DMG Entertainment — Beverly Hills, California, United States
Game Designer

Tangent Games LLC — Burbank, California, United States
Lead Engineer

Disbelief — Chicago, Illinois, United States
Senior Programmer, Chicago
Senior Programmer

Insomniac Games — Burbank, California, United States
Sr Character TD/Rigger
We are looking for a Senior Character TD/Rigger at Insomniac Games

Disbelief — Cambridge, Massachusetts, United States
Senior Programmer, Cambridge, MA
Senior Programmer

University of California, Los Angeles — Los Angeles, California, United States
Tenure-track Assistant or Associate Professor Games and VR/AR/XR/Animation

Bohemia Interactive Simulations — Prague, Czech Republic
Lead Game Designer

Super 78 — Los Angeles, California, United States
Unity Look Dev Specialist