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Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Xbox continues gradual removal of Xbox Live Gold from free-to-play games 1
by Alissa McAloon [04.14.21]
Microsoft announced earlier this year that it would stop requiring its paid online play subscription service Xbox Live Gold for free-to-play games, and the console maker is slowly making progress toward that promise.
Console/PC, Social/Online

Don't Miss: Creating the inviting mini-world of Animal Crossing 4
by Staff [04.14.21]
In this classic 2013 interview, Gamasutra sits down with Nintendo producer Katsuya Eguchi -- also the producer of the Wii Sports series -- to ask him some questions about the design of Animal Crossing.
Design, Console/PC, Social/Online

Outriders devs offer an inside look at launch server issues, and the eventual fix  
by Alissa McAloon [04.09.21]
Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
Console/PC, Social/Online

Twitch outlines plan to take action against off-platform misconduct  
by Alissa McAloon [04.08.21]
Twitch has outlined how it plans to execute an off-service conduct policy that will cover behavior that takes place outside of its platform.
Console/PC, Social/Online

Atari sets up two new divisions: Atari Gaming and Atari Blockchain 4
by Alissa McAloon [04.08.21]
Atari has established two divisions with very different focuses, and its now-former CEO Frédéric Chesnais has stepped down in order to focus on its new Blockchain division.
Console/PC, Social/Online

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Extensive UK loot box study digs into why players are drawn to random chance IAPs 1
by Alissa McAloon [04.05.21]
A recently published study likens loot box mechanics to gambling while also exploring the complicated reasons why players are attracted to those purchases.
Business/Marketing, Console/PC, Social/Online



Composer Interview: Examining the Craft of Video Game Music Composition  
by Winifred Phillips [12.31.69]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Why TikTok matters for game discovery 2
by Simon Carless [12.31.69]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Business/Marketing Design Production Console/PC Indie Social/Online VR


Three Ways the NBA Top Shot Economy Could Collapse 5
by Ethan Levy [12.31.69]
Dapper Labs has lit the world on fire with NFT hit NBA Top Shot. But like any LiveOps game economy, this market could collapse if not managed properly. This post explores Top Shot player types and lays out 3 scenarios that could lead to market collapse.
Business/Marketing Design Social/Online Smartphone/Tablet

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Playco — Japan, Remote, Remote
[04.15.21]
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)
Senior Product Manager - Games | ?????????????? - ??????? (Bilingual)

Talofa Games — Cupertino, California, United States
[04.14.21]
Game Server Engineer



Sony PlayStation — San Francisco, California, United States
[04.12.21]
Sr. Product Manager, Online Safety
The Senior Product Manager for Online Safety will be responsible for leading the definition of product requirements and deliverables for our online safety and moderation products to help realize our ambition to be the worldÂ’s most safe and friendly gaming environment.

innogames — Hamburg, Germany
[04.12.21]
Game Designer - Forge of Empires - Feature Design & UX


GreenPark Sports — Burlingame, California, United States
[03.26.21]
Game Designer, Live Ops


GreenPark Sports — Los Angeles, California, United States
[03.25.21]
Lead Game Designer


Maryland Institute College of Art — Baltimore, Maryland, United States
[03.23.21]
Full-time Faculty, Game Designer in Residence