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Control's Epic Games Store exclusivity initially cost Epic $10.45 million 1
by Alissa McAloon [09.20.19]
There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
Business/Marketing, Console/PC, Social/Online

Ubisoft is taking legal action against Rainbow Six Siege DDoS attackers  
by Alissa McAloon [09.20.19]
Ubisoft is taking a number of steps to try and cut down on the impact DDoS attacks have on Rainbow Six Siege matches, including steps toward legal action against regular offenders.
Console/PC, Social/Online

Steam must allow digital games to be resold, rules French court 14
by Alissa McAloon [09.19.19]
A French court has ruled against Valve at the close of a 2015 case, finding that a number of aspects of Steam aren’t up to snuff as far as the law is concerned.
Console/PC, Social/Online

Valve launches revamped Steam Library in open beta  
by Alissa McAloon [09.17.19]
The overhauled Steam Library detailed by Valve a few weeks back is now open to the public, or at least open to those that opt into the Steam Client beta program.
Console/PC, Social/Online

Pitch your best talk for the GDC 2020 Online Game Technology Summit!  
by Staff [09.18.19]
This is your chance to speak at the Online Game Technology Summit, a new Summit debuting at GDC 2020 that's all about the technical challenges of designing, launching, and running online games!
Design, Social/Online, GDC

Rockstar Games now has its own game launcher on PC 2
by Alissa McAloon [09.17.19]
Grand Theft Auto dev Rockstar Games has rolled out a hub for all of its digital games on PC, accurately dubbed the Rockstar Games Launcher.
Business/Marketing, Console/PC, Social/Online

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #50: Platform Updates  
by Kenneth Liu [09.20.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

PixelCast 1  
by Jeremy Alessi [09.20.19]
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Why You Should Invest More in Community Management  
by Meg Betteridge [09.19.19]
Growth, retention, happy players, and a goldmine for feedback. Let's not forget revenue generation, either. How though? Two words: Community Management.
Business/Marketing Production Social/Online

Making People Understand And Care About Your Game 1
by Victoria Tran [09.19.19]
An exploration into the customer value proposition, AKA the full, persuasive explanation as to why someone would want your game and what they’d get if they bought it.
Business/Marketing Indie Social/Online

innogames — Hamburg, Germany
PHP Developer - Tribal Wars

innogames — Hamburg, Germany
Unity Software Developer - Core

innogames — Hamburg, Germany
Unity Game Developer - Warlords of Aternum

innogames — Hamburg, Germany
Senior Java Software Developer - New Mobile Game

Sucker Punch Productions — Bellevue, Washington, United States
QA Tester

AfterThought — Henderson, Nevada, United States
Unreal Engine 4 Programmer
Use C++ and Unreal Gamplay framework, create new and modify pre-existing gameplay systems for a multiplayer environment.

Game Closure — Tokyo, Japan
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo

Game Closure — Tokyo, Japan
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo

Manticore — San Mateo, California, United States
Director of Analytics

innogames — Hamburg, Germany
Community Management Specialist - Tribal Wars (in-house)