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Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

Industry vet Peter Moore returns to games as Unity SVP  
by Alissa McAloon [01.20.21]
Peter Moore's return to the game industry has picked up steam.

Epic Games Store exclusivity muddles Hitman 3's legacy DLC promise on PC 2
by Alissa McAloon [01.15.21]
Unfortunately, the nature of storefronts and game exclusivity (paired with some messaging missteps) has complicated Hitman 3's legacy level plans on PC.
Console/PC, Social/Online gets a fresh coat of paint to improve navigation, accessibility  
by Alissa McAloon [01.14.21]
This revamp marks the platform's biggest visual refresh in some time and aims to improve usability across the board.
Console/PC, Social/Online

Middle-earth: Shadow of Mordor has lost its online features, including Vendetta missions  
by Staff [01.14.21]
The powers that be have axed the online services for Middle-earth: Shadow of Mordor, a change that unfortunately puts some of the 2014 game's standout features to rest as well.
Console/PC, Social/Online

Over 8 million demos played during 2020's Steam Festivals (and other nifty Steam stats)  
by Alissa McAloon [01.13.21]
Steam's end of year data roundup offers insight into Steam Game Festival performance, Steam growth trends, and more.
Console/PC, Social/Online

Oculus Quest 2 players make up nearly half of Rec Room's 1 million VR-using MAUs  
by Alissa McAloon [01.12.21]
The developers behind the social space and game creation platform Rec Room now say that the game sees around 1 million monthly active users on VR platforms alone.
Console/PC, Social/Online

Scopely taps former Facebook exec as new CMO  
by Alissa McAloon [01.12.21]
Ben Webley, Facebook's now former director of global marketing solutions for games, has joined up with Scopely as the mobile-focused firm's new chief marketing officer.
Social/Online, Smartphone/Tablet

Game Dev Digest Issue #78 - Programming and more  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #78 - Programming and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Why does Fortnite stand out among the follow-up games of Battle Royale games?   
by Chier Hu [12.31.69]
A phenomenal game is hit, and then there will be a lot of games to follow.  It is conceivable that countless game companies have made countless Battle Royale games, and even some people do martial arts, cold weapons, medieval Battle Royale, and some p
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Legal Challenges in the Games Industry in 2021  
by Brandon Huffman [12.31.69]
Well, it’s safe to say that 2020 didn’t go in a way any of us could have easily predicted. But here are thoughts from Odin Law & Media on legal challenges in the games industry in 2021 as the pandemic continues.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How can PUBG be addictive to billions of people?  
by Chier Hu [12.31.69]
How can PUBG be addictive to billions of people? Whether you play games, you must have heard "Battle Royale game" in your life, because it is so popular. What is a "Battle Royale game"? This game is called "PUBG", and PLAYER UNKNOWN'S BATTLEGROUNDS
Business/Marketing Design Production Console/PC Social/Online

Types of game currencies in mobile free-to-play  
by Javier Barnes [12.31.69]
Currencies are the pillar of any F2P in-game economy. But what types of currencies are out there, and which ones does your game need? In this article we examine the most widely used types of currency in mobile and f2p games.
Business/Marketing Design Social/Online Smartphone/Tablet

innogames — Hamburg, Germany
Senior Game Designer - Forge of Empires

innogames — Hamburg, Germany
Senior Mobile Game Developer (C++) - Forge of Empires

innogames — Hamburg, Germany
Frontend Developer (Haxe) - Video Game: Forge of Empires

Nintendo of America Inc. — Redmond, Washington, United States
Assistant Manager, Special Projects - Bilingual (Japanese)