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April 8, 2020
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Report: COVID-19 could delay Amazon's cloud-based gaming platform into 2021  
by Alissa McAloon [04.03.20]
A New York Times article on Amazon's semi-recent dealings in the video game industry notes that the company's take on a cloud-based game platform, Project Tempo, might not see the light of day until next year.
Console/PC, Social/Online

The ESA isn't planning to replace E3 2020 with a digital event 1
by Alissa McAloon [04.07.20]
The Entertainment Software Association isn't planning on filling the void left by E3 2020’s cancellation with a comparable digital summer event.
Business/Marketing, Console/PC, Social/Online

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

What happens when an outbreak ruins your game announcement plans?  
by Aron Garst [04.01.20]
Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

QuakeCon 25 called off over COVID-19 concerns  
by Alissa McAloon [03.31.20]
Organizers say that uncertainties involving the ongoing COVID-19 coronavirus pandemic make planning this year's event too difficult at this stage.
Social/Online

Xbox encouraging devs to push updates during off-peak hours to lessen server strain  
by Alissa McAloon [03.30.20]
A note from the Microsoft Azure team says that Xbox is working with publishing partners to push heftier updates to off-hours.
Console/PC, Social/Online

With more people staying home, Steam makes changes to reduce bandwidth use 1
by Alissa McAloon [03.30.20]
Valve is making slight changes to Steam’s auto-updating feature to free up more bandwidth during the hours newly home-bound internet users need the net for work, education, and the like.
Social/Online

Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play  
by Alissa McAloon [03.26.20]
Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus.
Social/Online, Smartphone/Tablet



Video game law update: cases involving NBA 2K, Call of Duty and Fortnite  
by Paul Lanois [04.06.20]
The past few days have been incredibly packed in terms of developments relating to video game law in the United States. Let's take a look at each of these cases to better understand what game developers can or cannot do.
Business/Marketing Design Console/PC Serious Indie Social/Online Smartphone/Tablet

A/B Tests for Analysing LiveOps. Part 2  
by Vasiliy Sabirov [04.06.20]
How to choose the right metric to run an A/B test. What options do you have while testing (jut A and B or multiple variants). Important notes on preparing a sample for the test.
Design Production Console/PC Indie Social/Online Smartphone/Tablet

Has the industry reverse engineered itself  
by arne neumann [04.06.20]
A look at distribution methods, user adoption and financial models through the ages.
Business/Marketing Console/PC Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: The Year Of The Pac  
by Simon Carless [04.03.20]
The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Personal Branding Must-Haves for Aspiring Community Managers  
by Meg Betteridge [04.03.20]
So you want to be a game community manager? Here’s how you can start building your personal brand to land the dream job you’ve been waiting for!
Business/Marketing Social/Online


Game Closure — San Francisco, California, United States
[04.03.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[04.03.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Visual Concepts — Novato, California, United States
[04.02.20]
Online Software Engineer


Hipster Whale — Melbourne, Victoria, Australia
[04.01.20]
Server Engineer (Senior)


Fire Hose Games — Cambridge, Massachusetts, United States
[03.31.20]
Progression and Monetization Designer