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May 27, 2020
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An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Business/Marketing, Console/PC, Serious

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Design, Console/PC, Serious, Video, Vault

Free press advocates unveil new library of censored works -- in Minecraft  
by Alex Wawro [03.13.20]
"The library is filled with...articles that were censored...these articles are now available again within Minecraft – hidden from government surveillance technology inside a computer game."
Business/Marketing, Serious, Social/Online, Video

Learn about the future of mental health in the game industry at GDC!  
by Staff [02.25.20]
Mental health in the game industry is a key concern, and at GDC 2020 next month Take This executive director Eve Crevoshay will show you how mental health advocacy can improve the industry for all!
Serious, GDC

Discuss and advocate for change in the game industry at GDC 2020!  
by Staff [02.21.20]
Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry.
Serious, GDC



10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

IKEA Furniture is the World's Best Gamificated Product.  
by Carlos Valenzuela [05.26.20]
Why does IKEA leads the furniture market letting the most crytical part in the customer's hands? I don't know if gamification is the answer but we can be sure it helps. Learn the game design secrets of furniture building here.
Design Serious

Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More!  
by Mike Marrone [05.22.20]
Game Dev Digest Issue #45 - C#, Shaders, VFX Graph, Prefabs, And Plenty More! The latest from the free weekly Unity3d/gamedev newsletter.
Audio Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

Lessons in making a serious game during Covid-19 crisis  
by Kim Kupiainen [05.22.20]
An in-depth look into the project management and production during a Covid-19 pandemic as a school student trying to make a game that gives people tools to cope with depression.
Production Serious Indie

It cost $2923.90 to develop Hexicon, our word game. This is how we spent it. 1
by Christian Kasilag [05.22.20]
We break down our $2923.90 development cost and explain why we spent money in various categories.
Business/Marketing Production Serious Indie Smartphone/Tablet


Scanline VFX — Los Angeles, California, United States
[05.26.20]
Unreal Technical Director


Square Enix Co., Ltd. — Tokyo, Japan
[05.26.20]
Experienced Game Developer


XSEED Games — Torrance, California, United States
[05.26.20]
Localization Editor


Moon Studios — Remote, California, United States
[05.26.20]
Senior Character TD
Moon Studios is looking for a Senior Character TD!

innogames — Hamburg, Germany
[05.26.20]
(Senior) Java Developer


Stray Bombay Company — Seattle, Washington, United States
[05.26.20]
Senior Unreal Engineer


Digital Extremes Ltd. — London, Ontario, Canada
[05.25.20]
Senior Lighting Artist


Airship Syndicate — Austin, Texas, United States
[05.25.20]
Mid to Senior Worldbuilder - Unreal Engine


Visual Concepts — Agoura Hills, California, United States
[05.25.20]
Technical Producer


E-Line Media — Phoenix, Arizona, United States
[05.23.20]
Creative Director