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September 23, 2019
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Come to XRDC and learn how VR can have a positive impact in classrooms  
by Staff [08.27.19]
VR can be a force for good in the classroom, and at XRDC in San Francisco this October you'll hear how Yale's play4REAL Lab designed and tested a VR game aimed at preventing teen vaping!
Serious

At XRDC you'll learn how VR is radicalizing drug design at nanoscale  
by Staff [07.30.19]
At XRDC in San Francisco this October you'll have a rare opportunity to see exactly how cutting-edge researchers are using VR to design new drugs -- at nanoscale!
Design, Serious

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Design, Programming, Production, Console/PC, Serious, GDC

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
Design, Serious

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
Audio, Business/Marketing, Design, Production, Serious

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Kliuless #50: Platform Updates  
by Kenneth Liu [09.20.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

PixelCast 1  
by Jeremy Alessi [09.20.19]
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

How To Work With Target Audience Through Support  
by Vasiliy Sabirov [09.18.19]
Support is your first line of communication with users. It allows you to interact with both new players and engaged users, which makes it a very effective tool for approaching your target audience.
Business/Marketing Production Serious Social/Online Smartphone/Tablet

Historians play Assassin's Creed Discovery Tour 1
by Bob Whitaker [09.17.19]
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.
Console/PC Serious

Remember - it’s all about the hooks!  
by Michal Napora [09.16.19]
Hooks. They are those x-factors that grab people’s attention and help you stand out from the crowd. If your game doesn’t have any, then you might be setting yourself up for a bit of a disaster.
Business/Marketing Design Console/PC Serious Indie


HB Studios — Lunenburg/Halifax, Nova Scotia, Canada
[09.23.19]
Experienced Software Engineer


Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[09.23.19]
Game Lead


Insomniac Games — Burbank, California, United States
[09.20.19]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

University of Exeter — Exeter, England, United Kingdom
[09.20.19]
Serious Games Developer


innogames — Hamburg, Germany
[09.20.19]
PHP Developer - Tribal Wars


Insomniac Games — Burbank, California, United States
[09.20.19]
Sr. Project Manager
Insomniac Games - Sr. Project Manager

innogames — Hamburg, Germany
[09.20.19]
Java Software Developer - New Mobile Game


Big Red Button Entertainment — El Segundo, California, United States
[09.19.19]
Rigger, Technical Animator


Sucker Punch Productions — Bellevue, Washington, United States
[09.19.19]
UI Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.19.19]
Senior Lighting Artist