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August 5, 2020
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How System Era overcame creative paralysis to fix Astroneer's crafting system  
by Chris Kerr [08.04.20]
System Era designer Aaron Biddlecom and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system.
Design, Production, Console/PC, GDC

Follow GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
Console/PC, Indie, Social/Online, Smartphone/Tablet

Celebrating tech's unsung women pioneers, Romero calls for game dev gender parity  
by Alex Wawro [08.04.20]
"This is about diversity, not exclusion," veteran game maker Brenda Romero said today in her GDC Summer talk on the hidden histories of women in computing. "It’s important for us to get to equal."
Console/PC, GDC, History

How that game sold on Steam, using the 'NB number'  
by Gamasutra Community [08.04.20]
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number.'
Business/Marketing, Console/PC

Ubisoft exec Tommy Francois didn't 'leave' the company, he was fired  
by Chris Kerr [08.04.20]
Ubisoft's former editorial vice president Tommy Francois was fired earlier this week following the results of an investigation into misconduct.
Business/Marketing, Console/PC

PlayStation 4 controllers work on PlayStation 5, but only for supported PS4 games 3
by Alissa McAloon [08.03.20]
In short, developers that launch a game for the PlayStation 5 can count on their players using one of Sony’s new DualSense controllers to play.
Console/PC

Take-Two boasts new Q1 record as revenue jumps 54% year-over-year  
by Alissa McAloon [08.03.20]
Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic.
Console/PC, Smartphone/Tablet

What to expect when you're expecting to attend GDC Summer this week  
by Staff [08.03.20]
GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
Console/PC, Indie, GDC



Magic the gathering is evolving   
by Diego Ricchiuti [08.05.20]
A brief article about how MTG editorial vision has changed in the last year
Business/Marketing Design Console/PC

Do Video Games Make You A Better Or Worse Driver?  
by Jori Hamilton [08.04.20]
Realistic racing simulators. Faster reaction times. Shouldn't those that play video games, especially racing games, be better drivers? The answer goes deeper than just a simple yes or no. While there are benefits, there are also some drawbacks as well.
Business/Marketing Design Console/PC Serious VR

How that game sold on Steam, using the 'NB number'  
by Simon Carless [08.03.20]
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number'.
Business/Marketing Design Production Console/PC Indie

Expression-Bodied Members to Reduce Your Code Verbosity  
by Ruben Torres Bonet [08.03.20]
Continuing with our Modern C# for Unity Game Development series, today I'm going to show you how to reduce the verbosity of your code with C# Expression-Bodied Members.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR



Airship Syndicate — Austin, Texas, United States
[08.04.20]
Senior VFX Artist


Airship Syndicate — Austin, Texas, United States
[08.04.20]
Mid to Senior Worldbuilder - Unreal Engine


Disbelief — Cambridge, Massachusetts, United States
[08.04.20]
Programmer
Programmer - Cambridge, MA

Mountaintop Studios — Los Angeles, California, United States
[08.03.20]
Engine/Systems Engineer (remote)
Engine/Systems Engineer (remote)

Mountaintop Studios — Los Angeles, California, United States
[08.03.20]
Graphics Engineer (remote)
Graphics Engineer (remote)

Yacht Club Games — Los Angeles, California, United States
[08.03.20]
Senior 3D Technical Artist


Mountaintop Studios — Los Angeles, California, United States
[08.03.20]
Network Engineer (remote)
Network Engineer (remote)

Yacht Club Games — Los Angeles, California, United States
[08.03.20]
Mid-Senior Gameplay Programmer


Disbelief — Chicago, Illinois, United States
[08.03.20]
Senior Technical Artist
Senior Technical Artist

Remedy Entertainment — Espoo, Finland
[08.03.20]
Senior Gameplay Programmer