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Tencent acquires 20% stake in Story of Seasons dev Marvelous for $65 million  
by Chris Kerr [05.26.20]
Tencent has purchased a 20 percent stake in Japanese game studio Marvelous for $65 million.
Business/Marketing, Console/PC

Dreaming Spires: Dynamic narrative, layer by layer 1
by Kris Graft [05.25.20]
Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Design, Console/PC, Indie

Fortnite is morphing into a movie theater with help from Christopher Nolan 1
by Chris Kerr [05.22.20]
For its next trick, Epic Games battle royale shooter Fortnite will morph into a virtual movie theater to host a showing of an unnamed Christopher Nolan movie.
Business/Marketing, Console/PC

Don't Miss: Designing the Elusive Targets system in 2016's Hitman 6
by Bryant Francis [05.22.20]
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it."
Design, Console/PC

Italy announces fund to support country's game studios during COVID-19 crisis 1
by Bryant Francis [05.22.20]
The Italian government will now provide for financial support for the country's game development studios in the wake of the COVID-19 crisis, which has struck the country with exceptional ferocity.
Business/Marketing, Console/PC

The IGDA debuts standards, reporting system to curb bad industry behavior 6
by Bryant Francis [05.22.20]
Game developers can now submit reports about bad behavior from companies and events to the IGDA.
Business/Marketing, Console/PC

Uncovering the secrets of Alien: Isolation's AI 1
by Tommy Thompson [05.21.20]
Five years since its release, there are still secrets to uncover in the AI of Alien: Isolation. So in this blog I revisit my most popular topic.
Design, Console/PC

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

‘Our Prototype is a Success, Now what?’  
by Peter Adamondy [05.26.20]
Our prototype is a success, now what? On testing prototypes at game shows, the beauty of simplicity in games and last but not least, about fears that every game designer/entrepreneur must face when remaking the legendary game.
Business/Marketing Design Production Console/PC Indie

10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Evolution of Pokemon Design – Generation 4  
by Caleb Compton [05.26.20]
This is the fourth installment of Evolution of Pokemon Design, looking at Pokemon in Diamond and Pearl. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous gens
Design Console/PC

Why New Players Matter to Indie Developers  
by Josh Bycer [05.26.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about new players for their games.
Business/Marketing Design Production Console/PC Indie VR

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Simon Carless [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Moon Studios — Remote, California, United States
Senior Character TD
Moon Studios is looking for a Senior Character TD!

Stray Bombay Company — Seattle, Washington, United States
Senior Unreal Engineer

Digital Extremes Ltd. — London, Ontario, Canada
Senior Lighting Artist

Airship Syndicate — Austin, Texas, United States
Mid to Senior Worldbuilder - Unreal Engine

Visual Concepts — Agoura Hills, California, United States
Technical Producer

E-Line Media — Phoenix, Arizona, United States
Creative Director

Question — Remote, California, United States
Senior Gameplay Engineer (Unreal Engine, Work from Home)
Senior Gameplay Engineer (Unreal Engine, Work from Home)

Question — Remote, California, United States
Senior Network Engineer (Unreal Engine, Work from Home)

Remedy Entertainment — Espoo, Finland
Senior Programmer