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September 23, 2019
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Combat, co-op, and proc gen: Inside the design of Remnant: From the Ashes  
by Bryant Francis [09.23.19]
Remnant: From the Ashes design director John Pearl breaks down what makes Gunfire Games' Souls-like shooter stand out from the crowd.
Design, Console/PC

Control's Epic Games Store exclusivity initially cost Epic $10.45 million 2
by Alissa McAloon [09.20.19]
There’s not much context given for the payment, but 505 parent Digital Bros attributed €9.49 million in Control-related income to a digital marketplace that sought an exclusivity agreement in a recent financial report.
Business/Marketing, Console/PC, Social/Online

Google Stadia 'Founder's Edition' pre-order bundle has sold out in Europe  
by Chris Kerr [09.20.19]
Google's director for games Jack Buser explained the Founder's Edition is also close to selling out in other territories like the U.S. and Canada.
Business/Marketing, Console/PC

Ubisoft is taking legal action against Rainbow Six Siege DDoS attackers  
by Alissa McAloon [09.20.19]
Ubisoft is taking a number of steps to try and cut down on the impact DDoS attacks have on Rainbow Six Siege matches, including steps toward legal action against regular offenders.
Console/PC, Social/Online

Unity acquires game marketing and analytics specialist deltaDNA  
by Chris Kerr [09.20.19]
The engine maker claims the deal will help developers manage and optimize projects from creation towards release and beyond by integrating deltaDNA's suite of LiveOps tools into Unity.
Business/Marketing, Console/PC

Apple Arcade's debut heralds the launch of dozens of games on iOS (and Steam?) 1
by Alissa McAloon [09.19.19]
Apple has all at once opened the flood gates to Apple Arcade, its subscription library of semi-exclusive mobile games. Over 70 games launched alongside the platform, still with many more on the way.
Console/PC, Smartphone/Tablet

Steam Labs rolls out new discoverability experiments  
by Chris Kerr [09.19.19]
The boffins over at Steam Labs have provided more details on two new experimental discoverability features heading to Steam.
Business/Marketing, Console/PC

How do people find your game on Switch?: A discoverability run-down  
by Simon Carless [09.18.19]
"Switch versions are still selling better than Steam or other console versions. But sometimes nowadays I believe that’s ‘not enough copies on Switch vs. REALLY not enough copies outside of Switch.'"
Business/Marketing, Console/PC, Indie

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds  
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

TOP 5 Game Porting Tips for the Nintendo Switch  
by Veronika Chebotareva [09.20.19]
Why game publishers and developers are still about to port their smash titles to Nintendo Switch? The main reason is the huge potential audience reach. And that is exactly the qualitative porting that is a decisive factor of the game's success on Switch.
Business/Marketing Design Programming Production Art Console/PC

Kliuless #50: Platform Updates  
by Kenneth Liu [09.20.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

PixelCast 1  
by Jeremy Alessi [09.20.19]
The first ever PixelFest Podcast (PixelCast). In this first episode, Jeremy rushes headlong into the unknown and runs the gamut from Pilotwings to the Oculus Quest. Listen along and always keep Growing through Love of Games! Original release 9/4/2019
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

What Client-to-Cloud REALLY Means 1
by Neil Schneider [09.19.19]
Using cloud gaming as a backdrop, Neil Schneider discusses the double entendre of the Client-to-Cloud Revolution and what the ramifications are for the next era of computing and its related ecosystems.
Business/Marketing Console/PC Social/Online VR

Sucker Punch Productions — Bellevue, Washington, United States
UI Artist

Sucker Punch Productions — Bellevue, Washington, United States
Senior Lighting Artist

Insomniac Games — Burbank, California, United States
Lead Material Artist
Insomniac Games - Lead Material Artist

Insomniac Games — Burbank, California, United States
Character TD (Rigger/Technical Animator)
Character TD (Rigger/Technical Animator)

Disbelief — Chicago, Illinois, United States
Junior Programmer, Chicago
Junior Programmer

Disbelief — Chicago, Illinois, United States
Senior Programmer, Chicago
Senior Programmer

Insomniac Games — Burbank CA or Durham NC, California, United States
Sr. Engine Programmer
Sr. Engine Programmer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Evening Star — Los Angeles, California, United States
Game FX Artist

ACTIVISION — Santa Monica, California, United States
Producer, Activision