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April 17, 2021
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Gamasutra - Gamasutra Resource Center
Sponsored Content
Streamline your pipeline with procedural workflows & automation  
by Paul Ambrosiussen [03.29.21]
Sponsored: Learn how to streamline common game-development pipelines using procedural systems to significantly reduce the time spent on time-consuming tasks such as: asset validation, generating worlds from real world data and LODs.
Console/PC, Programming, Sponsored Article

Using Data for Good: A free talk, Q&A with Exploding Kitten's lead game designer  
by Kris Graft [03.25.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

IO's Forest Large on Hitman and game production - GDC Podcast ep. 18  
by Kris Graft [03.25.21]
Forest Swartout Large is executive producer at IO Interactive working on the Hitman franchise. We talk design philosophies behind the stealthy Hitman series, burnout and work-life balance, and what makes for an effective video game producer.
Production, Podcast

Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [03.24.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Console/PC, Social/Online, Smartphone/Tablet, Whitepaper

Sponsored: The right payment tools can boost game revenue globally - Here's how!  
by Xsolla [03.15.21]
With the right tools, developers can easily access over 700 payment methods globally, reap the benefits of flexible integration and payout options, and easily tackle tax and legal compliance worldwide.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper

Join a free talk + Q&A on data-driven game design with Evan Losi  
by Staff [03.11.21]
In the next Gamasutra Editorial Forum we welcome veteran mobile game designer Evan Losi to talk about how data-driven design can go beyond tracking product metrics, and also help make your games more engaging and fun.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Webinar

Sponsored Content
Remote game development during lockdowns and beyond  
by Teradici [03.08.21]
Sponsored: Gamasutra editor-in-chief Kris Graft speaks with Ian Main, technical marketing principal at virtual desktop and workstation platform Teradici about remote game development during lockdowns and beyond.
Production, Video, Sponsored Article, Video Q&A

Sponsored Content
5 games that make you think like a programmer 3
by DigiPen Institute of Technology [03.01.21]
Sponsored: Former Bethesda Softworks developer Matthew Picioccio recommends five video games that will hone your computer science skills and get you thinking like a programmer.
Console/PC, Programming, Sponsored Article

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Webinar

Special: The Texas winter storm episode - GDC Podcast ep. 17  
by Staff [02.23.21]
Lars Doucet, co-founder of Level Up Labs and recently a contributor to Valve's Steam Labs project, joins fellow Texan Kris Graft to talk about the brutal winter storm that left many without access to heat, power, water, and food for days.
Console/PC, Podcast

Sponsored Content
Deconstructing Epic's cross-play approach: Paragon, Fortnite, and what comes next  
by Epic Games [02.22.21]
Sponsored: Seamless cross-play across competing platforms once seemed like a pipedream. Now, it's not just a reality, it's becoming the industry norm, and at the forefront of championing this change has been Epic Games.
Console/PC, Social/Online, Programming, Design, Production, Sponsored Article

Sponsored Content
5 reasons to join the games industry in Germany  
by Staff [02.15.21]
Sponsored: Moving a game studio is a monumental change. All the information about Germany may seem daunting, but Games Germany can guide you through it and make the process much easier.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Don't Miss: Conveying your game's value - A marketing talk for self-publishers  
by Staff [02.10.21]
The very first presentation in our new Gamasutra Webcasts series, featuring indie marketing superstar Victoria Tran is now available for free on-demand!
Indie, Business/Marketing, Webinar

Sponsored Content
New to coding? Here's why Python is a strong place to start  
by iD Tech [02.08.21]
Sponsored: Or are you already a programming pro, experienced Minecraft modder, or Lua-savvy Roblox creator? Find out how you can put your expertise to work and teach kids game development with iD Tech.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article

Roguelikes and narrative design with Hades creative director Greg Kasavin  
by Kris Graft [01.28.21]
On GDC Podcast episode 16 we're joined by Greg Kasavin, creative director at Hades developer Supergiant Games. We talk narrative design, his journey from game journalist to game developer and the allure of the roguelike genre.
Console/PC, Indie, Design, Podcast

Sponsored Content
Ad Feature: Increase game revenue with app bidding on Facebook Audience Network  
by Staff [01.26.21]
Game developers on mobile platforms face a challenging marketplace. So how can they be more efficient and effective when building their business? Michael Bertaut, director of Facebook Audience Network EMEA joins us to talk about creating a sustainable developer ecosystem.
Business/Marketing, Video, Sponsored Article

Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Whitepaper

Sponsored: How adding an in-game store gives games a competitive advantage  
by Xsolla [12.21.20]
To help give your team an edge in this competitive landscape, Xsolla has gathered valuable trends and insights about the benefits of integrating an in-game economy into your project.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper

Sponsored Content
Sponsored: The heartfelt motivations of solo-dev project DOOR:Inner Child  
by GG Content [12.14.20]
PLAY Mephistowaltz's latest, DOOR:Inner Child, explores an emotional journey to explore souls and heal broken hearts. Here, the game's solo dev explores the game's inspirations and goals.
Indie, Video, Sponsored Article

Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud  
by AWS Game Tech [11.30.20]
Whether you're building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want.
Social/Online, Whitepaper

Sponsored: Building subscriptions that boost player loyalty (and revenue!)  
by Xsolla [11.23.20]
Learn how to reward loyal fans and realize consistent revenue through carefully crafted subscription fans in this free guide from the experts at Xsolla.
Social/Online, Business/Marketing, Whitepaper

Join the first-ever live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.12.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra next month on how to convey your game's value in today's noisy marketplace.
Indie, Webinar

Understanding workplace toxicity with Emily Greer - GDC Podcast ep 14  
by Kris Graft [10.29.20]
"It can't just be one bad apple if you're seeing it at so many companies of so many different sizes in so many different regions. It's coming up again and again." Kongregate co-founder Emily Greer joins us on the GDC Podcast.
Business/Marketing, Podcast

Sponsored Content
Get started with Dolby Vision and Dolby Atmos on Xbox Series X 2
by Dolby [09.28.20]
Sponsored: The Xbox Series X|S will be the first consoles to support Dolby Atmos and Dolby Vision, giving game developers the power to create an unparalleled gaming experience and deliver enhanced audio and graphics.
Console/PC, Art, Audio, Sponsored Article

Data-driven indie secrets with No More Robots' Mike Rose - GDC Podcast ep 13  
by Kris Graft [09.24.20]
Mike Rose, founder of Descenders and Hypnospace Outlaw publisher No More Robots talks about his approach to data-driven indie marketing and publishing, and what he looks for when signing new games.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Sponsored Content
Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
Sponsored: The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Console/PC, Smartphone/Tablet, Indie, Programming, Sponsored Article, Whitepaper

Sponsored Content
Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Kris Graft [09.14.20]
Sponsored: "You make it fun, we make it run." In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Console/PC, Social/Online, Smartphone/Tablet, Sponsored Article

Sponsored Content
The game dev guide to unpacking the mobile cheater's toolbox  
by Denuvo by Irdeto [08.31.20]
Sponsored: Learn about the most common cheats out there, counter measures that can be applied to mobile games, and more.
Smartphone/Tablet, Sponsored Article, Whitepaper

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Sponsored Content
A guide to Thailand's video game market  
by Xsolla [08.17.20]
Sponsored: Launch and grow your game like a pro in Thailand: learn everything you need to tap into Thailand's $249 million market.
Console/PC, Smartphone/Tablet, Business/Marketing, Sponsored Article, Whitepaper

Sponsored Content
Sponsored: In-game advertising, the compliance perspective  
by OneTrust [08.10.20]
With the increase of mobile device users and not to mention, a global pandemic with stay-at-home guidelines, the gaming industry is growing rapidly.
Smartphone/Tablet, Business/Marketing, Sponsored Article

Sponsored Content
Charting the rise of hyper casual gaming  
by Adjust [08.03.20]
Sponsored: Mobile gaming is emerging as the prime pastime for a record number of consumers.
Smartphone/Tablet, Sponsored Article, Whitepaper

Sponsored Content
Does the video game industry have a $29 billion cheating problem?  
by Irdeto [07.27.20]
Sponsored: Whether it's prize money or pride at stake, one player's cheating can now have a direct impact on the gaming experience of millions.
Console/PC, Social/Online, Business/Marketing, Sponsored Article, Whitepaper

Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11 1
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Sponsored Content
Sponsored: How to get a job in games during a pandemic  
by CG Spectrum [07.20.20]
AI Programmer Firas Hosn and Career Specialist Maxine Schnepf discuss what's changed in the game industry and how to stand out in today's job market.
Console/PC, Programming, Design, Sponsored Article

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Sponsored Content
Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.13.20]
Sponsored:Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Sponsored Article, Webinar

Sponsored Content
Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.09.20]
Sponsored: Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Sponsored Article, Webinar, Whitepaper

Sponsored Content
Sponsored: Nobody cares about your app idea - Here's how to change that  
by Joel Thomas, Agora.io [06.26.20]
People download and delete apps at a dizzying pace, ravenous for new games. Let's figure out why your idea deserves to exist, and how you can make it matter to today's mobile users.
Smartphone/Tablet, Business/Marketing, Sponsored Article

Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [06.25.20]
Sponsored: Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Making evocative games with thatgamecompany's Jenova Chen - GDC Podcast ep. 10  
by Kris Graft [06.25.20]
Indie game dev original Jenova Chen of Journey developer thatgamecompany explains why he's drawn to designing evocative games like Flower, Journey, and the studio's latest game Sky: Children of the Light.
Console/PC, Indie, Podcast

Sponsored Content
Leveraging Google Cloud to create readily scalable online games  
by Google Cloud [06.21.20]
Sponsored: Learn what Google Cloud can offer game developers, and how devs can use those tools to free up their own development resources, ahead of the full webinar on June 30.
Social/Online, Sponsored Article, Webinar, Whitepaper

Sponsored Content
Embracing the future of open-source game servers with Nakama  
by Heroic Labs [06.15.20]
Sponsored: Whether you're building a realtime intensive game with server authoritative physics to detect bullet pathing and collision or a Merge style game with deeply social player accounts, Nakama can do it all.
Console/PC, Social/Online, Sponsored Article

Sponsored Content
Learn how to build multiplayer games with open source and Google Cloud  
by Google Cloud [06.04.20]
Sponsored: As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure?
Social/Online, Sponsored Article, Webinar, Whitepaper

Sponsored Content
Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Sponsored: Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article, Whitepaper

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Sponsored Content
Sponsored: Learn to build fast, secure, and reliable game servers in this free webinar  
by Cloudflare [05.11.20]
Now more than ever, ensuring the security, performance, and reliability of game servers is important to the success of online gaming companies.
Social/Online, Programming, Business/Marketing, Sponsored Article

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast