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June 20, 2019
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Hardware and software sales on the decline at GameStop  
by Alissa McAloon [06.04.19]
GameStop has wrapped up the first quarter of its 2019 fiscal year, reporting a 13.3 percent decrease in sales as demand for new and pre-owned hardware and software falters.
Console/PC

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 27
by Alissa McAloon [06.04.19]
In this 2016 story, Gamasutra speaks with the developers of games that are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art

The Institute of Play is winding down after 11 years  
by Alissa McAloon [06.04.19]
After over a decade of supporting programs that use video games as tools for education and social development, the Institute of Play is winding down operations.
Social/Online

Mario Kart-themed go-kart company loses against Nintendo in court, again 1
by Alissa McAloon [06.04.19]
The ruling leaves the onceMario-themed business on the hook for damages that could exceed the previous 10 million yen ruling.
Business/Marketing

Microsoft rebrands Windows 10 Xbox app as the Xbox Console Companion 1
by Alissa McAloon [06.04.19]
Microsoft has renamed the Windows 10 Xbox app the "Xbox Console Companion," a move that comes as the company is working on bridging the gap between its console and PC-based game offerings.
Console/PC

YoYo Games shuts down publishing division after struggling to 'add value' 1
by Chris Kerr [06.04.19]
YoYo Games general manager Stuart Poole explained the company has struggled to add value to the sector, and has instead decided to focus more of its energy on supporting GameMaker users.
Production, Business/Marketing

Starbreeze is laying off a quarter of its entire workforce 1
by Chris Kerr [06.04.19]
Struggling Payday 2 developer Starbreeze intends to lay off 60 members of staff, which is around a quarter of its entire workforce.
Console/PC, Production, Business/Marketing

Blog: On narrative from a cognitive perspective - Part 2  
by Gamasutra Community [06.04.19]
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
Design

Thumper: Pocket Edition and Ordia among 2019 Apple Design Award winners  
by Chris Kerr [06.04.19]
The winners of the 2019 Apple Design Awards have been announced, and some familiar names from the world of video games have been celebrated for their ingenuity, smarts, and design savvy.
Smartphone/Tablet, Business/Marketing

Stillfront acquires War Commander dev Kixeye for $90 million  
by Alissa McAloon [06.03.19]
Stillfront Group has penned a deal to fully acquire the strategy game developer Kixeye for $90 million, or up to $120 million depending on the results of the current financial year.
Console/PC, Smartphone/Tablet

Get a job: InnoGames is hiring a Frontend Developer 1
by Alissa McAloon [06.03.19]
Our agile cross-functional team is searching for a Frontend Developer who will implement features and most importantly, share the passion for our games!
Programming, Recruitment

Apple's ARKit 3 offers real-time people occlusion and motion capture  
by Alissa McAloon [06.03.19]
WWDC 2019 brought with it a handful of new AR developments from Apple, including an updated version of its ARKit toolset that includes better real-time tracking of human bodies in AR.
VR, Smartphone/Tablet

Cuphead is launching for Tesla cars 3
by Alissa McAloon [06.03.19]
Studio MDHR has created a version of its cartoony platformer Cuphead that is playable on a Tesla’s built-in touchscreen and expects the game to launch for Model 3, Model S, and Model X cars later this summer.
Indie

Video: Building interactive worlds the Walt Disney Imagineering way  
by Staff [06.03.19]
In this 2019 GDC talk, Walt Disney Imagineering's Brent D. Strong and Sara Thacher talk about the opportunities and challenges of building physical, interactive worlds!
Social/Online, Design, Video, Vault

Don't Miss: How Dicey Dungeons balances chance and predictability 1
by Staff [06.03.19]
Veteran game dev Terry Cavanagh (VVVVVV, Super Hexagon) opens up about the design process of his latest game, Dicey Dungeons, and explains how he created and playtested a specific class: the Witch.
Indie, Design

Niantic is ending Apple Watch support for Pokemon Go  
by Alissa McAloon [06.03.19]
Pokemon Go developer Niantic is ending support for the mobile game’s Apple Watch app next month.
Smartphone/Tablet

tvOS 13 and iOS 13 will support PlayStation 4 and Xbox One controllers  
by Alissa McAloon [06.03.19]
A coming Apple TV update will bring support for Xbox One and PlayStation 4 controllers to the company’s tvOS, a move announced early on in the company’s WWDC 2019 keynote.
Console/PC, Smartphone/Tablet

Blog: On narrative from a cognitive perspective  
by Gamasutra Community [06.03.19]
'Putting into play' is part of a project that aims to explain, from a cognitive and narrative perspective, the mind and hands-on approach to the design of an engaging and dynamic game system.
Design, Production

Cloud platform Coherence wants to 'democratize' online game development 2
by Chris Kerr [06.03.19]
Former Playdead co-founder Dino Patti and Unity co-founder David Helgason have unveiled a new online game development platform called Coherence.
Console/PC, Smartphone/Tablet, Production

Q&A: Dissecting the development of Dwarf Fortress with creator Tarn Adams 1
by John Harris [06.03.19]
Dwarf Fortress creator Tarn Adams agreed to answer some of our questions about the development of what is still, despite the presence of a number of imitators, an entirely unique game.
Console/PC, Programming, Design, Production