Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blog: Digging into the development of Creature in the Well with Bohdon Sayre  
by Gamasutra Community [09.26.19]
Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game.
Design, Production

Knights And Bikes: Turning aesthetic mood into gameplay 1
by Bryant Francis [09.26.19]
Foam Sword co-founder Rex Crowle discusses the intertwining of gameplay and visual aesthetics in Knights And Bikes.
Console/PC, Art, Design

Get a job: Rebellion is hiring a Brand Manager  
by Staff [09.25.19]
Rebellion is looking for an experienced brand or senior brand marketer to lead the strategy, planning and delivery of campaigns for some of its most respected video game brands and products.
VR

20% of the Oculus Store's $100 million lifetime sales were Quest titles  
by Alissa McAloon [09.25.19]
The Oculus Store has surpassed $100 million in lifetime sales, thanks in no small part to the recent release of the Oculus Quest.
VR

Raven Software devs look back at the making of Jedi Outcast 2
by Bryant Francis [09.25.19]
Watch four veteran developers of Raven Software's Jedi Knight II: Jedi Outcast discuss the design and development of the original game.
Console/PC, Design, Video

Don't Miss: How Naughty Dog designed The Last Of Us' brutal melee system 1
by Staff [09.25.19]
Naughty Dog's Anthony Newman takes to the stage at GDC 2014 to deconstruct a complicated topic: the melee system at play in the studio's brutal post-apocalyptic 2013 game The Last Of Us.
Design

Blog: How the California AB5 Labor Bill might affect game companies 3
by Gamasutra Community [09.25.19]
Assuming it is signed by the Governor, on January 1st, 2020, California’s AB5 Labor Bill will go into effect and will prevent many companies from treating their workers as independent contractors.
Production, Business/Marketing

Nintendo's free-to-play mobile Mario Kart now offers a monthly subscription 1
by Alissa McAloon [09.25.19]
Nintendo has launched a monthly subscription for its free-to-play mobile game Mario Kart Tour that offers players ways to earn more in-game rewards in exchange for $4.99 a month.
Smartphone/Tablet

Ex-Owlchemy devs land $4.4 million for new XR studio absurd:joy  
by Alissa McAloon [09.25.19]
Former Owlchemy studio director Cy Wise and CEO Alex Schwartz have announced the “something new” they departed Owlchemy for last year.
VR

Video: Living a long, full, and fulfilling life in game development  
by Staff [09.25.19]
In this 2019 GDC session game makers Raph Koster, Brie Code, JC Lau, and Osama Dorias share some of their philosophies and ideas on how their very different career paths have manifested.
Video, Vault

Respawn's first VR game is Medal of Honor: Above and Beyond  
by Alex Wawro [09.25.19]
"It's different than Titanfall," says Respawn's Peter Hirschmann of the studio's new big-budget WWII VR shooter. "It's different than shooting zombies. It's about something that really happened."
VR, Design

Oculus Rift games are coming to Quest via Oculus Link this November  
by Alissa McAloon [09.25.19]
Facebook CEO Mark Zuckerberg has announced that Facebook-owned Oculus is expanding the game and app library on its standalone Oculus Quest headset by making Rift titles playable on the headset.
VR

Controller-free hand tracking comes to Oculus Quest in early 2020  
by Alissa McAloon [09.25.19]
“I’m really excited to get this into your hands," said Facebook CEO Mark Zuckerberg.
VR

IGF 2020 Inspirations: The mind-bending, IGF award-winning Baba Is You  
by Staff [09.25.19]
Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before this coming Monday, September 30th!
Indie, Design, IGF

Chat with the developers of Jedi Knight II: Jedi Outcast at 3PM EST  
by Bryant Francis [09.25.19]
Four members of the Jedi Knight II: Jedi Outcast development team are dropping by the GDC Twitch channel to discuss the original game's development.
Console/PC, Design, Video

PlayStation cuts out the middleman, starts selling its own consoles and more online 2
by Alissa McAloon [09.25.19]
Typically, the only sales PlayStation handled through its own website have been for digital games, but now the company is taking the sale of physical goods into its own hands.
Console/PC

Blog: Creating the adaptive score for Temtem  
by Gamasutra Community [09.25.19]
Hi there! This is Damian Sanchez, the music composer for Temtem and I'm going to share some of the adaptive music approaches I used when creating the score for the game.
Audio, Production

Bandai Namco is suing AtGames over Ms. Pac-Man copyright infringement  
by Chris Kerr [09.25.19]
Bandai Namco its suing retro console maker AtGames for alleged copyright infringement over its use of the Ms. Pac-Man characters.
Production, Business/Marketing

Report: The Switch Lite has already sold over 170,000 units in Japan  
by Chris Kerr [09.25.19]
The Nintendo Switch Lite sold 178,000 units in Japan during its launch weekend, according to the latest figures from Famitsu.
Console/PC, Business/Marketing

Blog: Strategies for growing player loyalty and retention rates 1
by Gamasutra Community [09.25.19]
A selection of the top strategies on improving your games' retention, with expert advice from app store specialists.
Business/Marketing