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November 13, 2019
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Don't overlook your GDC 2020 scholarship opportunities!  
by Staff [10.28.19]
Want to attend GDC 2020? Check out the GDC scholarship partners list, where you'll find links to each program as they're announced as well as further details on other low-cost ways of attending GDC.
Indie, Business/Marketing, GDC

FACEIT and Google-designed 'Admin AI' bans 20,000 toxic CS:GO players in six weeks  
by Chris Kerr [10.28.19]
An artificial intelligence designed to address toxicity in competitive games has banned 20,000 players from Counter Strike: Global Offensive as part of its first live implementation.
Console/PC, Business/Marketing

Epic is suing a Fortnite user experience tester over Chapter 2 leaks  
by Chris Kerr [10.28.19]
Epic Games has filed a lawsuit against a Fortnite user experience tester for leaking information about the game.
Console/PC, Production, Business/Marketing

Microsoft relaunches Xbox All Access financing program with next-gen upgrade option 1
by Chris Kerr [10.28.19]
Microsoft has relaunched its Xbox All Access financing program and has added an option that will let users upgrade to the next Xbox console, codenamed 'Project Scarlett.'
Console/PC, Business/Marketing

Sponsored: Learn how to effectively manage chargebacks and refunds  
by Xsolla [10.28.19]
Chargebacks and refunds are overlooked costs of video game business that occur after you’ve made a sale. Learn how to effectively manage these costs and lower operational expenses with this free e-book.
Console/PC, Social/Online, Indie, Business/Marketing

Tales from the making of Jedi Knight II: Jedi Outcast  
by Bryant Francis [10.28.19]
The developers of Jedi Knight II: Jedi Outcast look back on the original game's development and how much has changed in their game-making careers.
Console/PC, Design

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Obsidian Entertainment, Insomniac Games, and more are hiring now!  
by Staff [10.25.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

Inspired by 'Golden Age of RTS,' The Red Solstice 2 is strategy steeped in dread  
by Cian Maher [10.25.19]
We speak with Hrvoje Horvatek, CEO of Croatian studio Ironward and lead designer on The Red Solstice 2, about the game's classic RTS influence mixed with an original spin.
Console/PC, Design, Video

GreedFall beat expectations, led Q2 revenue for publisher Focus Home Interactive  
by Alissa McAloon [10.25.19]
The French publisher, known for recent releases World War Z, Plague Tale, and GreedFall, reported revenue of €79.8 million for the six month period ending September 30, up 80 percent from the year before.
Console/PC, Business/Marketing

Don't Miss: Double Fine's postmortem of Brutal Legend 25
by Staff [10.25.19]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Tequila Works crafted an atmospheric VR murder mystery  
by Staff [10.25.19]
In this 2017 GDC talk, Tequila Works' Jaime Gonzalez describes the artistic creative process behind the world of light and color in Tequila Works' approach to VR.
VR, Design, Video, Vault

Starbreeze resumes Payday 2 development, new paid DLC on the horizon  
by Alissa McAloon [10.25.19]
Starbreeze is walking back plans to stop creating DLC and updates for the long-running game Payday 2 as the company works to emerge from turbulent financial difficulties.
Console/PC, Social/Online

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

New budget ends IDM tax credit for video game studios in Alberta, Canada  
by Alissa McAloon [10.25.19]
The budget revealed by Alberta's United Conservative Party government this week a program that aimed to encourage the growth of Alberta's game industry through a refundable tax credit.
Business/Marketing

Now's the time: Apply to be a GDC 2020 Conference Associate!  
by Staff [10.25.19]
Consider applying now to be a volunteer Conference Associate (CA), because you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of (paid) on-site work!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Ubisoft is suing Rainbox Six Siege cheat provider MizuSoft  
by Chris Kerr [10.25.19]
Ubisoft is suing cheat provider Mizusoft for allegedly selling "hundreds of thousands of dollars" worth of Rainbow Six Siege cheats.
Console/PC, Business/Marketing

Welcome Back, Koster: Why an MMORPG vet is back building a new virtual world 7
by Alex Wawro [10.25.19]
Raph Koster shares his thoughts on how to best design healthy virtual worlds, and how he's applying lessons learned on Ultima Online Star Wars Galaxies to his new MMORPG project at Playable Worlds.
Social/Online, Design

Get a job: The Pokemon Company is hiring a Senior Software Engineer  
by Staff [10.24.19]
The Senior Software Engineer contributes to the development, polish, and optimization of new Pokémon mobile game services.
Smartphone/Tablet, Programming, Recruitment

Don't Miss: The tricky design problem of Soma's memorable monsters 2
by Kris Graft [10.24.19]
Mechanical and strict, or random and fuzzy? Frictional Games creative director Thomas Grip shares his approach to creating the unique monsters of existential nightmare, Soma.
Indie, Design