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Video: Why fashion in (most) games sucks, and why you should care 1
by Staff [06.10.19]
In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy. 
Console/PC, Smartphone/Tablet, Indie, Art, Design, Video, Vault

Microsoft's next-gen Project Scarlett console will still have a disc drive 1
by Alissa McAloon [06.10.19]
The coming Xbox successor won't usher in an all-digital generation. Microsoft's Matt Booty says Project Scarlett will still offer an optical disc drive.
Console/PC, E3

Star Control creators no longer opposing Stardock's Star Control trademark  
by Alissa McAloon [06.10.19]
Stardock and Star Control creators Fred Ford and Paul Reiche III have reached a settlement that sees Ford and Reiche (as Frungy Games) withdraw their opposition of Stardock's trademark.
Console/PC

Google Stadia will let publishers offer their own subscription plans  
by Chris Kerr [06.10.19]
Google Stadia chief Phil Harrison has revealed that publishers will be able to use the streaming service to tout their own individual subscription plans.
Console/PC, Business/Marketing, E3

Epic Games Store exclusive Satisfactory has topped 500,000 sales  
by Chris Kerr [06.10.19]
Coffee Stain Studios open-world factory building simulation Satisfactory has sold exactly 507,374 units since launching on March 19.
Console/PC, Business/Marketing

Blog: What can devs learn from the Ion Maiden trademark lawsuit?  
by Gamasutra Community [06.10.19]
The band Iron Maiden is suing publisher 3D Realms over its game Ion Maiden, so lets discuss some legal best practices for developers to use in order to avert trademark controversies.
Business/Marketing

Microsoft has quietly established a new Age of Empires studio  
by Chris Kerr [06.10.19]
Microsoft's acquisition of Double Fine might've stolen the spotlight at the company's E3 press conference, but the U.S. console maker has also formed another new studio on the quiet.
Console/PC, Production, Business/Marketing, E3

Bethesda unveils Orion to offer engine-level enhancements for streaming games  
by Alissa McAloon [06.09.19]
Bethesda and id Software have announced Orion, an engine and platform agnostic collection of software technologies aimed at boosting the performance of games played through a streaming service.
Social/Online, E3

Microsoft picks up Psychonauts 2 publishing rights from Starbreeze  
by Alissa McAloon [06.09.19]
Now-former Psychonauts 2 publisher Starbreeze has announced that it sold the game's publishing rights to Microsoft for $13.2 million.
Console/PC, Business/Marketing, E3

Xbox One successor Project Scarlett slated for Holiday 2020 2
by Alissa McAloon [06.09.19]
Microsoft has finally detailed its next-generation console Project Scarlett, a system Microsoft CEO Phil Spencer says is both the “foundation of our future on in console and the formation of our future in cloud.”
Console/PC, Social/Online, E3

Microsoft xCloud console streaming service goes live in October  
by Bryant Francis [06.09.19]
Phil Spencer announced on the Xbox Stage today that Project xCloud, the company's console-streaming service, would go live this October.
Console/PC, Business/Marketing, E3

Microsoft announces PC Game Pass pricing, adds to Ultimate bundle  
by Bryant Francis [06.09.19]
Microsoft is pricing its standalone PC Game Pass at $10 per month, and adding it to the Xbox Game Pass Ultimate bundle for free.
Console/PC, Business/Marketing, E3

Microsoft acquires Double Fine Productions 5
by Kris Graft [06.09.19]
Microsoft has acquired Double Fine Productions, the San Francisco-based studio known for games including Psychonauts, Brutal Legend, and Broken Age, among others.
Console/PC, E3

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair  
by Gamasutra Staff [06.08.19]
This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Lawsuit alleges Unity CEO sexually harassed former VP 1
by Bryant Francis [06.08.19]
The lawsuit accuses CEO John Riccitiello of sexually propositioning several Unity employees and says Unity retaliated against the plaintiff after she complained; Unity says it will fight back.
Console/PC, Business/Marketing

Get a job: Yacht Club Games, Deep Silver Volition, and more are hiring now!  
by Alissa McAloon [06.07.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Recruitment

Epic launches its overhauled Unreal Online Learning portal  
by Alissa McAloon [06.07.19]
The new portal introduces improved search, progress tracking, quizzes, and badges to Epic’s Unreal Engine developer resource.
Console/PC

Opinion: Observation's AI is a brilliant narrative device 1
by Katherine Cross [06.07.19]
"There are so many ways to describe the brilliance of No Code's Observation, but the strangest may be the most apposite: it turns everything inside out."
Indie, Design

Don't Miss: A look at the data-driven AI framework behind Destroy All Humans 2  
by Gamasutra Community [06.07.19]
This 2009 article describes the framework that holds the data-defined behaviors that characters perform, and how those behaviors are created, pieced together, and customized in Destroy All Humans 2.
Console/PC, Programming